Oh those petty, petty moralities

I’m not a trusting person. When I’m in a room with someone, anyone and they’re holding a knife for whatever reason, I’ll keep finding reasons to stare at them until I’m reasonably certain that if I turn my back that I’ll hear them picking up the knife. With that in mind, you can imagine my Eve experience.
As I try to tempt fate as little as possible in life, I extend that principle to Eve, which wasn’t much of a leap, seeing as it seems that half the time Eve is trying to kill me and the other half is spent trying to scam me.
The scariest part of nature in man and animal is justification. I heard once that a respected psychologist had said that the only people able to consciously hurt themselves with intent to kill were insane. That’s stupid, all it takes is the right motivation. Being human myself, justification is an all too familiar subject. If someone told you to burn down an empty house, you’d probably refuse. But, if they offered enough money/or not to kill your family, your mind would probably tell you to burn that sucker.
My mind, and probably other people’s minds, work on a risk/gain principle. If it cost you a dollar to pick up and keep a ten dollar bill, most of us would pick up that bill faster than if they were in a restaurant after dinner with an attractive member of the opposite sex.
Building on that example, say that you had a 50/50 chance of getting the ten dollar bill. Some of us would take it, others wouldn’t. Here’s where I’m going with this:
If someone gave you ten dollars and told you to punch a starving kitten, most of us wouldn’t do it. Most of us also wouldn’t do it for twenty. Same for a hundred. But a thousand? a hundred thousand? Eventually, at some gain, be it enough money to live happily or the lives of your loved ones, you would punch the hell out of that starving kitten.
You sick bastard, you’ve just punched a starving kitten.
A fairly big factor in any risk/gain scenario is moralities. You would punch a brick wall in a heartbeat for ten thousand dollars, but a small animal would take some justifying that your gain would outweigh how bad the act would make you feel.
Drawing this back to Eve territory, you’re playing a game about internet spaceships. Taking something worth literally nothing from someone is so easily moralized that it’s simple.  You can convince yourself that  that Dominix is worth more to you than the dude who put the sell order up for 55k.
Another annoying bit about being human is sum wealth relation, a term I’ve just made up, which applies to this scenario:
If you’re driving far away from your house, thinking about how much you really want a lawn gnome, and see a house with fifty lawn gnomes outside it, justifying stealing one will be a hell of a lot easier than justifying stealing a lawn gnome from a homeless old lady trying to sell her one gnome to buy food.

Even though a home security system would probably be much harder than grabbing and running(the homeless are generally not very good sprinters), you’re gonna go to the house because your moralities would argue over how much the gnomes were worth to their respective owners.
Similarly, if I see a sell order for a domi from some dude for ten thousand and a thousand buy orders by the same guy for a thousand titans or something else that tells me he’s loaded, I’ll buy it in an instant. The sum wealth relation is essentially the bit of our moralities that reasons in how much whatever you’re doing will hurt someone compared to how much it will help you. In Internet spaceship land, it’s hard to hurt someone  enough to feel bad about it, because you’re talking about bits of pixels.

The other way Evers avoid feeling bad about blowing up an Iteron V loaded with your proceeds from the last week of playing and now you’ve gotta do it all again……

Sorry, where was I?

Anyway, pretending that your character is someone else is a pretty easy way to skate around all the moral implications. Convincing yourself that you’re only role playing as a jerkwad pirate is one of the simpler ways to enjoy a guilt free experience.

Another way that I just remembered is convincing yourself that the victim deserves it. For example, if a 3 week old char in a CNR accidentally ejects, no-one within five systems will pause for a second to help him as everyone within seven systems tries to board the ship.

The last way Evers convince themselves that killing is awesome is ignoring. If you blow some dude up and then laugh at him, with a bit of thinking, you can suppress the guilt completely. I honestly can’t say much about this, because the only mental suppression I know about I made myself suppress  in a cycle that…

Where was I?

Anyway, if anyone thinks there is another way people justify taking from another, I’d like to hear it. Happy new year, party was fun, piccys tomorrow.


One of the shoddier beginnings

Going back before my previous in character adventures, seeing if I can draw together some sort of plot. love it/hate it/publish it.

A light flashed on his console.

“Ichibi, Vagabond class, you are clear for docking.”

The light went out. Another light started blinking.

“Armance, Iteron mark V class, you are clear for docking.”

A green light on the left of his console started blinking.

“Kerslov, Dominix battleship, you are clear for undocking. Bay seven, stay low.”

The lights went out, and his console went black, signaling the end of his shift. Sighing, John was about to stand up when a message flashed on his console, with an unknown sender.

“Is this really all the life you wanted to live?”

John stared at the message for a second before turning to the man seated at his left, who was currently trying and failing to contain a grin.

“Jake, you almost got me that time”, said John, a matching grin on his face. “Heh, man, I had you completely fooled and you know it” replied Jack, the grin now completely overtaking his face. Laughing, the two friends walked off to their apartment complex, their shifts for the day finally over.

At their apartment, Jake flopped onto the mutual couch while John sat down at his terminal. His roommate’s muffled voice floated over.

“Dude, I wish you’d stop checking those damn contracts. We’re never gonna get enough ISK to buy a damn cruiser, let alone one of those mining barges.”

Sighing, John spun his chair around to the couch. “I’m sick of pulling ten hour shifts for half an ISK an hour, dude. You may joke about it, but I want off this damn station. I’m sick of all of this.” Jake pulled his face out of the couch. “Then can I at least use the terminal to check my mail?”

Sighing, John stood up again. “Check whatever you want, I’m heading to the bar. Don’t wait up.”


it is destinyzorz

Well, in our homely C5, we haven’t had a grav site in days, Blake recently obtained his carrier certification, ship and matching fuzzy dice(Or whatever pod pilots hang on their capsules. Ship nuts?), and we have a Static C6 connection.

If there’s another sign from the random lords of the universe that we should move into a C6, I can’t fathom it.

The original WH goers, R-man and B-dude, inhabited a c2, moved to a c4, moved to a c5, then I joined. We three moved from that C5 to another C5, where Carrier bounce dude joined us. Another C5, two more miners joined us and the carrier went 4800m/s over its designates speed before colliding with a warp bubble. The ex-carrier pilot left the WH, leaving us with six people, eleven total including alts.

Combat wise… we’ve got a BC pilot, an apoch miner just now training gun skills, a tech two amazing domi, a tech 1 fit domi(me), a competent minmatar BS flyer, and a carrier pilot(assuming we manage to get blake into the WH before he’s DD oneshotted.

I’ve never been to a sleeper site in a C6, but could someone here, say, a C6 inhabiter, tell me how much firepowa we should have before attempting to move to a C6?

Also, the carrier pilot said that it was an incredibly stupid idea and that we didn’t have the manpower.

Also, I’d really appreciate if someone could clarify for me if a buffer fit or active fit is better for running sleeper sites w/ a spider rep gang. I’m not saying that it’s pretty demoralizing to watch someone gain a sliver of health per cycle with two large RRs and 5 heavy armor maintenance drones on him, but it is.

Also, I’m looking at a 65 inch TV on criegslist that’s broken. Anyone know what “It turns on fine, but only lasts a few seconds” could be?

Also, a friend introduced me to The Interruptor. Friggin hillarious.


Carrier Class

I’ve done it before so why should I be nervous? I’ve crawled my way up from a frigate class ship into a Battleship and have commanded my Dominix in many successful Sleeper encounters. Going into Capital ships is just another logical step, right? Not to me.  The ships are big, the modules are expensive, and the entertainment value is high.

After 1.5 years of playing Eve, I am entering a time when I am stepping into an entirely new philosophy of ships – Capital ships – massive, slow to align, Oxygen Isotope consuming behemoths. Some have big guns, some repair things at great distances, some huge Cruiser sized drones, and some crush a hangars worth of ore down into an Iteron V.

I’m sure you have faced the “what am I going to do with my character now” point in your Eve career. Invention wasn’t calling out to me, I can already produce with Material and Production Efficiency V, I have good Dominix skills, so maybe now is the time where I should go play with the big boys in Capital ships.

After pulling up the current contracts, I found a Thanatos in a station with insurance. I read the contract twice, read it again, check the price, confirmed the item again, check the price again, ahhh OK, *click*

I picked up my Thanatos, the Agamemnon I, in the Lonetrek region on a contract for 700M. It is currently docked in station awaiting the completion of a few more skills before I bring it into WH space.

I’ve been doing a lot of reading on Carrier ships and here is what I have learned:

  1. First and foremost, a Carrier is a support ship. It is not a tackler or a DPS ship. Its main role is to repair your DPS, electronic attack, tacklers, or other capital ships.
  2. A Carrier is not a toy to be bounced off of large asteroids (!).
  3. You can be taken down by a single frigate. (There is a good killmail floating around somewhere where an AFK Carrier pilot was taken down by a frigate. (Help, anyone?))
  4. You can be prevented from jumping by a single warp scram.
  5. Items that you put in the corporate hangars can’t be scanned by a cargo scanner.

Now, what to do with a Carrier in WH space:

  1. Use it to kill Sleeper Battleships and support your mates at Gravimetric and Ladar sites. Note that warping a Capital ship to a Mag or other encounter site will trigger 5x additional Sleeper spawns (yikes).
  2. Keep it at the POS as a show of force. If you were not very aggressive and saw a few Battleships, a Carrier, a Rorqual and lots of POS modules, would you continue to scan or move on to the next WH system?
  3. Conversely, if you were an aggressor and saw such juicy targets as a few Battleships, a Carrier, a Rorqual and lots of POS modules, would you camp the system and hunt us down?
  4. Haul ships and modules when relocating to a new WH. A POS in WH space is like a campfire while out on a long nature adventure; you setup camp, do some activities, put the fire out and move on. After you anchor a POS in your system, the site respawn rate drops significantly. Moving ships one by one is a pain so putting a few ships in the Carrier will drastically lower relocation time.
  5. Close those pesky WHs as not all WHs are welcome. Sometimes you get a hot nullsec WH that everyone wants to come have a peek in your system. A jump with an Orca and Capital ship will close that right up.

Sounds like fun, aye? Hopefully you might run into me someday in WH space launching some Bouncer II’s or closing a WH.


December Screenshot Collection

December was a month of mining for my corp. We cleared a few core sites on WH space that netted me around 750M. I’ll be stepping into a Thanatos soon, so there will be a lot of Carrier pictures coming in January. I’ll try to make this a monthly feature.

  1. 5x Hulks, 1x Orca working on a 150,000 unit Crokite asteroid in WH space link
  2. Closing WHs with a Battleship link
  3. 3x Hulks mining in WH space link