425mm Railgun I Mineral Compression

204 M Tritanium

After a few hauling operations into lowsec in order to construct large ships such as Carriers, I began to research a better way to move around massive quantities of minerals. A Thanatos for example comes from 785,000 m3 of minerals or about 2.34 Jump Freighter trips. Fuel, lost time, and hostiles killing your Cyno ships all eat into your profits. I would also like to mention that waiting out 5 minute Cyno timers can get quite boring.

Jester’s article Replicators outlines perfectly the methods used to move around vast quantities of minerals using compression. He goes into detail about how you can use a simple Tech 1 blueprint to compress minerals down to 1/28th of their size. This vastly increases your hauling capacity due to an almost perfect refine rate if you find the right station, have standings, and train up Scrap Metal Processing.

Pages 40-43 in the 2010 Quarterly Economic Newsletter outline items that are used for mineral compression and contains a graphic the shows where the majority of 425mm Railgun I’s were constructed and melted down. Note that they mainly get produced in highsec and make their way to nullsec station for reprocessing.

Imagine being able to build 100 Battleships from one haul. Imagine moving the required minerals around for a Supercarrier in only one jump. These types of statements make industry tycoons foam at the mouth. Yep, it is happening to me right now.

The Checklist

  1. A few 425mm Railgun I Blueprint or other popular compression BPO that is listed in the QEN. ME36, PE40 is a good start for the Railgun BPO.
  2. Minerals.
  3. A Highsec station with open Manufacturing slots.
  4. A character with Production Efficiency to V.

Courier Wrapped Freight Containers

22.2 B hauled in a Tier1 hauler lost to a gank Tornado – stop it. If you need to move high priced items around, you have much better choices:

  1. Use Red Frog Freight to transport your items for you if they are under 1B in value. They have another service group called Blue Frog Freight which can handle more expensive moves.
  2. Use the Corporate Hangars in an Orca to hide the items. Note that with Incursion 1.4, customs officers can scan the corporate hangar. For other players however, they remains unscannable.
  3. Courier wrapped Containers.

My favorite method is to obfuscate your cargo contents by placing the items in a Freight Container and then wrap them in the Courier contract. Ships that scan your cargo will only see the Containers in your Courier contact.

Seeing Containers in a Courier contract does mark you as a target, but since the potential attacker cannot know what exact items are in your cargo, they will have to take a risk. You could be hauling Containers full of other corpmates junk or a shiny new Orca BPO.


How to Profit from New Ships

New items in game, especially ships, produce a huge market opportunity if you can stage and plan out your production properly. Here are some pointers on how to make a lot of ISK.

1. Get on the test server as soon as possible to lookup the BPO requirements. This workup on the unresearched BPO shows that the build cost is about 43.6 M per Tornado.

2. Stockpile minerals in a location close to Jita that has open Manufacturing slots.

3. Before the expansion comes out, have a freighter or Shuttle character in a NPC station where the BPO will be seeded.

4. After the expansion has been deployed and you are back  in the game, buy the BPOs and burn to your production system.

5. Build a few BCs with the unresearched BPOs and get the ships to market. Here is a screenshot of the Tornado market about 6 hours after they were seeded on the market.

Despite the markup, they were moving. People were making a 170M+ profit on each Tornado because the demand was so high.

6. After the market has become competitive, place your BPOs in research and start the ME grind in order to stay competitive.


November Financial Report

Following the trend of EVE-fail, I am going to continue releasing monthly financial reports.

November saw a resurgence of trading as the anticipation of Crucible brought me back into the game. With all the PI changes, there were ample opportunities to turn a profit. The change over to Player Owned Offices meant a tax barrier and therefore an increase to PI goods. Now that PI goods are involved in many production chains (POS’es, POS modules, T2 components), there has been an increase across the board.

New to the net value charts is the inclusion of Corp assets as I have taken the CEO role and put a lot of ISK into our ventures.

Here is a sneak-peak at my top trading groups. As you can see Implants far outweigh the other items. When a person goes to replace their implants, you are not only selling 1 implant, but 4 or maybe 5, as people will replace the entire set.

I have not tested the market with Skill Hardwiring implants but now that they are visible on killmails, I may have to parse what ones are popular. Expansions always bring new trading opportunities, you just have to look for them. I might write something to scrape killmails and give me a report on what are the top 10 by volume per month.

There was a large growth in November compared to October due to a renewed effort into trading. I expect that December will be a good month as the introduction of the new Tier 3 Battlecruisers opens up many avenues. They are going to be popular and will die quickly.


Crucible Deployment

Over the past few days, I gave up on Tranquility and have been playing on Singularity. The new features and changes were just too exciting and Tranquility started to feel like a rusty Minmatar barge. While testing out the new cyno/jump graphics, I saw CCP Habakuk in local and wished him luck with the deployment.

I’m too young to remember the boot.ini fiasco, but I do remember some long, drawn-out deployments for some of the ones over the past 2 years. I have to say that CCP did a great job with this deployment. They took note of some of our ramblings from the last deployment and CCP Navigator even notified us about potential issues before it was released. I for one welcome our new proactive and not reactive overlords!

The #tweetfleet has been blowing up with nothing but praise and excitement and the Devblog from CCP Soundwave was just the icing on the cake! Great job CCP, now… on to the Summer expansion wish list.