Increasing Faction Standings with Tags

For some time I have been queuing up production jobs that would be well suited for highsec. In order to anchor a POS in highsec, your corporation needs to have 5.0+ standings with the appropriate faction [detailed guide].

Since my main character has run a lot of Gallente missions in the past for ISK and has Social IV, he started off this task with a standing of 3.12 to the Gallente Federation.

Rather than grinding out more missions, I found out that there are a series of one-time agents for each faction that will trade in tags for standings. There are four Data Centers, one for each empire, located in New Eden where you can turn in tags.

You can collect these tags by running missions or by buying them off the market. A bunch of tags for one empire’s Data Center agents came out to around 352 M ISK on the Jita market. I didn’t see any major swings in prices or obvious market manipulation attempts, so I bought enough for all the agents.

Turning in these tags raised my standing from 3.12 to 4.95 with Social IV. After Social V completes, I should have more than the required 5.0 base standing in order to anchor a POS in highsec. [edit] Apparently Social skills do not come into play with anchoring rights. It appears I will have to do some more grinding to get the base standing up to 5.0+.

Chatting with all the Data Center agents

Since corporation standings are calculated as ‘the average of all corporation member standings towards that faction after the period of a week’, I will have to move this character into a 1 member corporation and wait for the standings to update.

No rush on this project, but I wanted to get the standings in order now so when it comes time to light up the production lines, I can immediately drop a POS. If you don’t want to raise your corporation’s standings yourself, you can even hire a guy to do it for you.

Perhaps I will wait for the POS rework before starting this production project. From what I have gathered listening to current CSM Chairman Seleene, the POS redesign is in the works. I haven’t been able to determine if this is slated for Winter 2012 or for Summer 2013.


Nullsec Moon Mining

Have you ever wondered where the deep pockets of Alliances get created? Moon goo.

It has been almost a month in our new Alliance and we have started discussing setting up a moon mining network in order to bolster the corporation wallets. Since we have limited knowledge of the reaction chains, we have decided to start simple. Perhaps I will take the time to go up the reaction chain and see what items we can make that would truly be profitable. For now, we’re going to start small and just pull the Moon Materials and haul to market.

In an established alliance, the good moons are most likely property of the Alliance. The profits from Tech, Neo, and Dyspro often go to the Alliance wallets for programs such as ship replacement or war efforts.

Given this, our moon selection list is rather limited and we’re left to claim some of the lower profitable income streams. As with everything industry related in Eve, run the numbers first to see if it is even worth your time for the profit.

Recall that time is very important in this game. Why should I spend hours manufacturing a Drake to sell in a mission hub that nets me a 2-3% markup while I can go shoot NPCs for 100M+/hour (Incursions).

Here is the workup for a typical nullsec moon that we have available for claiming.

Material Profit/Month (M)
1. Hydrocarbons 13
2. Silicates 122
3. Silicates 122
4. Tungsten 39
+296

Using the new fueling price model in the Crucible expansion, running a Large POS is highly unprofitable as it costs 360 M/month to fuel. Income from harvesting basic materials will only be profitable using a Medium or Small POS as they cost 180 M or 90 M/month, respectively, to fuel.

A Small POS lacks the necessary Powergrid and CPU to run 4 Moon Harvesting Arrays and Silos so we need to setup up to a Medium. Even with Faction Towers, I was only able to get 3 Moon Harvesting Arrays and 3 Silos to run so we’ll have to not mine the Hydrocarbons.

180 M to fuel and 283 M profit means a 103 M/month or 24 M/week profit which in my book is hardly worth the effort. We will have to either get a better material to harvest or explore collecting these lower profit materials to react into Processed Materials or continue further down the reaction chain into Advanced Materials.


Crucible Fuel Blocks

If you haven’t read the upcoming POS fuel change, check it out on the CCP Devblog. Also read over Jester’s review of the upcoming change as he outlines the modification of each fuel type.

Caldari Towers

How much, how big, and how long? Here are the estimates for running the three sizes of Caldari towers at current Jita fuel costs.

For one month a Large Caldari Control Tower will cost 360 M to run, 144,000 m3 of Fuel Blocks moved around, and 1.5 days of build time for the Fuel Blocks.

Icon Change

The current icon set doesn’t differentiate the racial fuel blocks with color very well. James at k162space came up with more colorful icons to match the racial color styling as seen with the ECM modules.

CCP Proposed Icons

K162’s Proposed Icons

James has posted in the comment thread for the devblog and we’ve received some feedback from CCP Dropbear on Twitter. Perhaps the art department will give it a second pass. We would be happy to send along the 256×256 transparent PNGs!

[Edit] As Poetic Stanziel pointed out, color-blind people will have an issue with our proposed icon set. I think if CCP were to add our colorization to the existing icons, which have different metal bases and frames, we could have a real solution.


POS Fuel Costs

I’m a creator at heart and now that we have gotten back into sovereign nullsec, I want to setup a research POS. Working with eve.1019.net’s POS planner, I setup a tower with six Advanced Mobile Laboratories to estimate fuel costs.

Two major events are increasing the cost to run a POS. GoonSwarm’s Gallente Ice Interdiction campaign has driven up prices for not just Oxygen Isotopes. All Isotope prices have gone up due to market speculation and general Mackinaw killing campaigns.

Gallente towers are used for moon harvesting due to their bonus 100% bonus to Silo Cargo Capacity values. Since I will not be moon mining, I picked a Caldari tower which uses Nitrogen Isotopes.

Additionally the announcement of Player Control Customs Offices in the Winter Expansion has caused all PI products to rise in price due to market speculation. Practically every PI item has been affected with precious Robotics taking a hard hit.

With Isotopes consuming a large amount of the ISK to run the tower, any ice mining that we do as a corp will help bring down the costs.

Faction towers do have lower fuel requirements than Racial ones. Putting the same 6 labs on a True Sansha Control Tower shows a 44.2 M/month savings on fuel.

 

Sadly the high price of the faction towers means that it will take 3.5 years to make up the cost difference using the lower prices True Sansha variant at 1.99 B ISK.


Empire Research and POS Attack

In Empire space open Material Research slots are notoriously hard to find. To view Public slots in your area,  go to your Science & Industry section, Installations tab, filter by Material Research / Any / Current Region / Public. This will show you just how full the slots are.

The saturation of slots in Empire is true for Material Research and Copy job activities while Time Efficiency and Invention slots are generally easy to find.

Why are Time Efficiency (PE) and Invention slots generally open in empire?

Adding PE to a BPO reduces a small amount of time off of the construction job. For example here are the build times for a Noctis at differing PE levels (doesn’t account for character skill bonuses):

PE 5: 2 hours, 46 minutes
PE 10: 2 hours, 43 minutes
PE 20: 2 hours, 41 minutes
via games.chruker.dk

If getting it to PE 20 only save 5 minutes off of the build time, why even bother? A lot of small industrialists consider PE on a blueprint a bonus. The amount of time does scale with the job length so for long jobs such as capitals, PE can save a few hours and might be worth the investment. Also if you are planning on making 1,000 Noctii (?), then you will want to spend some research time adding PE to the BPO.

For invention, the jobs are quick. To invent a Cap Recharge II the job takes 2 hours and 30 minutes. I find that it is easier to run a batch of invention jobs and then spend a few weeks working on the invented T2 BPCs.

So what is the budding industrialist supposed to do when he or she wants access to a lot of ME and Copy slots? Why setup a POS of course! How exciting — hours of anchoring, fueling, and defense management! Can you tell I don’t like POS management?

I stupidly setup my research POS in a lowsec dead-end system that has a lot of cyno traffic. I picked this system due to my Highsec proximity.  Not to my surprise, a local pirate group had targeted the tower within two weeks.

One weeknight while I was out to dinner, I started to get frantic emails and text messages from corpmates who were seeing the in-game ‘Under Attack’ messages. When I got home I was able to cancel the research jobs, unanchor all of the labs, pull out the majority of the fuel, and online a bunch or hardeners just to make the job of taking the tower down more tedious; the amount of smack in local informed me that they were there to stay and finish what they had started.

Note to you pirates out there that think killing a POS with labs will get you billions of BPOs: you can run the jobs remotely. This means that the BPO is sitting in a Station in the corporation hangar. The research is done from the POS while the shiny BPO is locked up in the Station corporation hanger.

Second note to pirates: If you find a research tower in a system with NO station, then you have found something quite precious.

After the last hardener was setup, I logged off, watched some Netflix, and went to bed. After waking up and reviewing the Eve in-game alerts, it turns out that they did put the tower into Reinforced mode after 7 hours. I’m glad that the only POS bashing I have participated in on was with Supercarriers and Titans; subcapital POS bashing seems like a boring, boring task.

The lowsec pirates did camp the lowsec station that I was using as a base and stalked me into Empire while the tower was in Reinforced. I believe that they were gathering intel to see if I was going to mount a defense effort or possibly unanchor and save the tower. Having wrote off the costs of the POS project from the beginning, I wasn’t interested in either. Saving the 700 M worth of labs was all I really cared about.

Two weeks later the POS still stands anchored, offline, and with damaged guns that need repair in order to unanchor and save the tower. For now I have no interest in saving it and I need to find a different method or location for getting ME and Copy slots.