High Volume PVP Items

The ability to produce order from chaos gives us direction. There is a lot of data out there for the Eve universe; kill reports, market prices, and player content all contain information that we can use.

In order to give my trading ventures some direction, I produced a report out of the large amount of kill report data that is publicly available.

PVP Goods

After setting up an instance of EDK, I pulled data from various sources including eve-kill.net, TEST, Goon, and AAA killboards. I then ran some filters on the dataset in order to exclude some cases that don’t contribute to my target PVP environment:

  1. Ignored duplicate mails when importing (attempt to sanitize the input).
  2. Ignored ammo as I have found that the ammo trade is very hit-or-miss as far as profits are concerned.
  3. Filtered to only null and lowsec kills.
  4. Removed losses that contained NPCs (lols Ratting Ishtar).

My query produced a list of top ships and modules that turnover. Here is a nice list of 154 items you should be trading based on my filters if you want to stock the war chests of PVP players.

10MN Afterburner II
10MN MicroWarpdrive II
1400mm Gallium Cannon
1400mm Howitzer Artillery II
1400mm Prototype Siege Cannon
150mm Light AutoCannon II
200mm AutoCannon II
220mm Vulcan AutoCannon II
425mm AutoCannon II
425mm Compressed Coil Gun I
425mm Medium Prototype Automatic Cannon
425mm Railgun II
720mm Howitzer Artillery II
720mm Prototype Siege Cannon
800mm Heavy Prototype Repeating Siege Cannon
800mm Repeating Artillery II
Adaptive Invulnerability Field II
Adaptive Nano Plating II
Arazu
'Arbalest' Cruise Launcher I
Armor EM Hardener II
Armor Explosive Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Ballistic Control System II
Basilisk
Blackbird
Broadsword
BZ-5 Neutralizing Spatial Destabilizer ECM
Cap Recharger II
Capacitor Power Relay II
Compulsive Signal Distortion Amplifier I
Conjunctive Magnetometric ECCM Scanning Array I
Conjunctive Radar ECCM Scanning Array I
Co-Processor II
Covert Ops Cloaking Device II
Curse
Cynosural Field Generator I
Damage Control II
Devoter
Drake
Dual 180mm AutoCannon II
E50 Prototype Energy Vampire
ECM - Ion Field Projector II
ECM - Multispectral Jammer II
ECM - Phase Inverter II
ECM - Spatial Destabilizer II
EM Ward Amplifier II
EM Ward Field II
Energized Adaptive Nano Membrane II
Enfeebling Phase Inversion ECM I
Eris
Experimental 10MN Afterburner I
Experimental 10MN MicroWarpdrive I
Flycatcher
FZ-3a Disruptive Spatial Destabilizer ECM
'Gloom' I White Noise ECM
Guardian
Gyrostabilizer II
Heat Sink II
Heavy Electrochemical Capacitor Booster I
Heavy Electron Blaster II
Heavy Ion Blaster II
Heavy Missile Launcher II
Heavy Pulse Laser II
Heavy Unstable Power Fluctuator I
Heretic
Huginn
Hurricane
'Hypnos' Ion Field ECM I
Improved Cloaking Device II
Interdiction Sphere Launcher I
Kinetic Deflection Field II
Lachesis
Languid Phase Inversion ECM I
Large Anti-EM Screen Reinforcer I
Large 'Arup' Remote Bulwark Reconstruction
Large Core Defense Field Extender I
Large F-S9 Regolith Shield Induction
Large 'Notos' Explosive Charge I
Large 'Regard' Power Projector
Large S95a Partial Shield Transporter
Large Shield Extender II
Large 'Solace' Remote Bulwark Reconstruction
Limited 1MN MicroWarpdrive I
Low Frequency Sensor Suppressor I
Maelstrom
Magnetic Field Stabilizer II
'Malkuth' Heavy Missile Launcher I
Maller
Medium Ancillary Current Router I
Medium Anti-EM Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I
Medium 'Arup' Remote Bulwark Reconstruction
Medium Azeotropic Ward Salubrity I
Medium Capacitor Booster II
Medium Capacitor Control Circuit I
Medium Core Defense Field Extender I
Medium Energy Discharge Elutriation I
Medium Energy Locus Coordinator I
Medium Energy Neutralizer I
Medium Energy Neutralizer II
Medium Ionic Field Projector I
Medium Particle Dispersion Augmentor I
Medium Particle Dispersion Projector I
Medium S95a Partial Shield Transporter
Medium Shield Extender II
Medium Targeting System Subcontroller I
Medium Trimark Armor Pump I
Medium Unstable Power Fluctuator I
Nanofiber Internal Structure II
Oneiros
Onyx
Oracle
Phased Muon ECCM Caster I
Phobos
Power Diagnostic System II
Prototype 100MN MicroWarpdrive I
Prototype Armor EM Hardener I
Prototype Armor Explosive Hardener I
Prototype Armor Thermic Hardener I
Prototype Cloaking Device I
Reactor Control Unit II
Remote Sensor Dampener II
Rokh
Sabre
Scimitar
Scorpion
Sensor Booster I
Sensor Booster II
Shadow Serpentis Armor EM Hardener
Shadow Serpentis Armor Kinetic Hardener
Signal Distortion Amplifier II
Small Capacitor Booster II
Small Core Defense Field Extender I
Small Diminishing Power System Drain I
Small Nosferatu II
Stabber Fleet Issue
Standard Missile Launcher II
Stasis Webifier II
Tachyon Anode Particle Stream I
Tachyon Beam Laser II
Tempest
Thermic Dissipation Field II
Tornado
Tracking Computer II
Tracking Disruptor II
Tracking Enhancer II
Type-D Attenuation Signal Augmentation
'Umbra' White Noise ECM
Warp Disruption Field Generator I
Warp Disruptor II
Warp Scrambler II
Zealot

Supplying Nullsec Capital Systems

tl;dr

I built and sold things to help the efforts of local alliances over the past two years. This post is a timeslice of nullsec politics, wars, and the efforts of an industrialist who helped build the ships that eventually returned to dust.

Overview

I have a database of all the transactions I have been involved in since I started to produce items in Eve. The chart below shows the amount of transactions per day filtered by major nullsec stations. By major I mean what is considered the region’s ‘capital’ or main staging system at the time. The chart it neat by itself, but adding a sense of nullsec politics during that trading time can really explain a lot more about the data.

D2-HOS Learning the Ropes

In the Winter of 2011 I found myself in my first nullsec powerblock after leaving wormhole space. At the time, D2 was the home of FCON in Pure Blind.

I was in an alliance that was blue to FCON and we were able to setup POS operations in their space. I helped out my corporation by running many logistical operations to setup our POS moon mining and reaction network.

With all of my trips into Pure Blind from Empire, I became skilled at Capital and Jump Freighter cyno operations. I leaned how to form proper bookmarks, which stations had terrible docking radii, and the best times to perform logistical work given roams and AFK cloakers.

G8AD-C Building Big

During my time in the Northern Collation, I built and supplied many Alpha Maelstroms as detailed in this post. Some 344 Maelstroms were supplied to ready NC pilots that were purging the Pure Blind and Cloud Ring from Ev0ke’s hands under crushing server lag and failed-to-load battle grids.

As the battlefront changed from Pure Blind to Cloud Ring, I moved my operations into Wildly Inappropriate‘s home system as many fleets were staging out of this location. In this location I setup operations for capital production and began to supply the local market with Carrier hulls.

If you look at the trends for D2 and G8, you can see the eventual decline of Pure Blind and the population move into G8 for the purge of Cloud Ring.

GE-8JV Infiltrator

Isn’t that Against ALL Authorities‘ home system in Catch? Yes it is.

During the time of poor faith in Eve’s future, I spent a month idle in highsec pondering what to do next. My CEO at the time was interested in some rental space in the far region of Omist, an area that I had little to no interest in.

I found myself in a position where I was blue to -A- so I pieced together a cyno chain and started to supply their local market. The amount of transactions per day was extremely high; there were a few CTAs that caused me to push 200/300+ transactions per day on occasion.

Back in Pure Blind

Eventually I lost blue status to -A- and with it my access to GE-8. I took a small break from Eve and then came back to sell goods in an area that I was familiar to me — Pure Blind.

The old NC was only a shell of its former self. People were scattered, the blocs were realigning, FCON was moving to Branch, and old groups such as WI were being absorbed into the greater Goon kingdom. There were minimal fights and therefore minimal production opportunities.

6VDT-H TEST Market Please Ignore

Having been active on Reddit and finding great humor in TEST’s mentality, I applied and joined TEST. What followed was an age of prosperity as I was able to supply large-scale efforts. At this point in my building and trading career, I was able to have 50-60 B on the market at any given time and my logistical legs were fully developed. Multi-cyno trips, battleship construction, and capital construction were all at my fingertips.

1DH-SX Nice Region, We’ll Take It

This NPC station in Delve was used by TEST as a base of operations when the Delve campaign escalated from ‘good fights’ to ‘you need to leave now’. On this war effort I worked with a focused group of other TEST industrialists, traders, and FCs to make sure we were always two steps ahead of fleet movements. This was my proudest moment so far for TEST; though I was not able to contribute on the grid, I made sure that we were going to win the logistics fight.

K-6K16 New Home

New region, new home. This station went up to serve as TEST’s new capital system. I am currently working in Delve and supplying the market there, though in a rather limited capacity than before. As you can see in the above chart, the amount of transactions per day is on a slow decline. I’ve found that I will take periodic breaks and then returning when a new prospect garners my attention.


Wallet Manager Project Code

If you haven’t been following this blog, I’ve periodically posted about a “Wallet Manager” project that myself and my trading partners, Raath and James, have been working on for the past two years to help us manage our Eve activities using the Eve API.

The project started small, with the first page being driven only by the wallet API feed. As we expanded our industrial scope in the game so too did the Wallet Manager’s requirements. Soon I needed to keep track of blueprints, assets, capital production, PI, and tech 2 invention; each new requirement expanded the original scope.

What grew was a project that contained many methods by coders of different proficiencies. James took my undergraduate C/C++ knowledge and showed me how to work with more objects, models, JavaScript, and even Ajax. Over the course of two years we spent many hours developing methods to handle assets (when items get stacked their unique ID changes), minerals pricing, API caching, and ultimately usability.

The code backend is not something we are extremely proud of, but the presentation and workflow has suited our operations well. If you have the fortitude to tolerate our design, then feel free to give our project a test run.

Disclaimer *IMPORTANT*

  1. Code is provided as is.
  2. If you want to try to setup your own instance, I would advice that you have an understanding of PHP, MySQL, and general code architecture. Getting this to run is not a beginner project.
  3. I cannot provide any commitment for bugs corrections, adding features, or providing support.
  4. There are many, many non-sanitized input points that are major security issues as noted in this post. I would not use this as a public-facing site.
  5. There are unfinished pages, hacked together solutions, code in the view, display code in the controllers, etc. — don’t expect clean, production quality code.
  6. Be prepared to edit the database table to enter your users and API keys. The ‘admin’ section is only partially completed.

Prerequisites

  1. MySQL, PHP5+
  2. Yii Framework
  3. phpMyAdmin to efficiently work with the database

Installation

  1. Download the ZIP here. [April 2014 Update] I’ve moved the project to GitHub here.
  2. Extract the code to your var/www folder
  3. Edit protected/config/main.php.changeme
    1. Line 29 contains IP limitations for working with Gii. Enter your WAN IP address here if you want to work with this module.
    2. Line 57/58 contain your database connection information.
    3. Rename to main.php
  4. Edit protected/config/console.php.changeme
    1. Line 22 contains the database name. My project was named after my holding corporation PROHD so the database name is ‘prohd’.
    2. Line 24/25 contain the user/password to login to the application.
    3. Rename to console.php.
  5. Modify Yii path in index.php
    1. Change the path to your Yii framework location $yii=’/usr/local/lib/yii/yii.php’;
  6. Replace /usr/local/lib/yii/caching/CDbCache.php with the one in the zip.
  7. Create database structure with prohd.sql
  8. Create a login in the ‘accounts’ table. The default userLevel is ‘1’.
  9. Enable the API feed by adding a 1,1 row to the apiStatus table.
  10. Define a group in trackingGroups table.
  11. Add your character information in the ‘characters’  table.
  12. Import the Eve static data tables from https://www.fuzzwork.co.uk/dump/
  13. Import the following table into typeBuildReqs for Tech 2 items. You can generate this table using my query or import from the previous table export.

Recommendations

If you are intimated by the scope of the setup procedure, I would recommend that you use the DRK Industry Tracker for your construction projects as my partner Raath is actively developing this project.

Update

https://k162space.com/2013/08/13/wallet-manager-code-update/


September Financial Report

Overview

Despite my lack of play time the past month due to a new family addition, I still am outperforming my linear trend.

Time invested in trading as fallen to 4-5 hours/week and Tech2 invention/production is much lower, around 1 hour/week.

The large jump in net value in August was due to a move to speculate on mining barge BPO changes.

Bold Modes

Despite the slow sell rate, speculation on Procurer BPOs during the Inferno 1.2 patch turned out to double my ISK investment.

Initial Speculation Research
Speculation Results

Expanding Production

I’ve regained interest in producing Carrier and Dreadnought class ships so I’ve invested 15 B into BPOs for capital parts along with a few select BPO/BPCs for mineral compression.

My initial build will be 8x Carriers (2 Racial) and then see how fast each type moves. The initial quantity of minerals needed for this build came out to 11.7 B.

I’m planning on Carrier/Dreadnought production to be a slow turnover, yet steady income stream. I’ve watched Eve-Fail grow into a full fledged Capital production line and have been inspired to follow his lead.

Winter Expansion Opportunities

New ships are usually highly profitable so I look forward to the new ORE frigate and destroyer ships.


Failed Booster Delivery

I recently reached out to a manufacturer to start buying boosters in large quantities since I lack the POS reactor setup necessary to create my own. The deal was for a bulk order of around 500 M with delivery to any lowsec/NPC nulls system. Since some of my production characters have found a new home in a NPC pocket of nullsec, I requested them to be delivered there.

I thought the manufacturer would use a jump capable ship to transport the goods, but I was wrong. A few days after the expected delivery date I contacted him and it seems he used a Transport Ship and got caught by a Sabre — always watch out for the Sabre.

It also seems that this loss caused some corporation drama.

From my experience in some of the larger nullsec organizations, there are only a few Booster producers in every group. At the height of the Northern Collation, I recall that 90% of the boosters were being made by two people. I wish the trade was more diverse and stealthy and not dominated by a few major players.