Ammo BPO ME Insanity
Posted: 2011-11-16 Filed under: eveonline, industry | Tags: ammo, industry, me, research 3 CommentsBackground for the Non-industrialist
That projectile ammo that comes out of your Hurricane guns has been created by a player with minerals and a BPO or a BPC. When BPOs are purchased off of the market, they are not researched. This means that creating from the BPO will most likely result in a loss given the competitive market that exists.
People invest time into increasing the ME (Material Efficiency) level to a high number to lower the material requirements in order to build the item.
ME 500
Often times I see people researching their BPOs to a an insanely high level. More is always better when it comes to ME? Wong.
If you take a look at the EMP L BPO on chruker.dk’s site, there is a box titled Research Levels. Take note of the stated Perfect ME level as going beyond this number will not change the build requirements.
Charting the cost to produce the item based on ME levels shows a logarithmic trend towards the perfect ME level. For our EMP L BPO this perfect level is 320. Researching or paying additional costs for a further researched BPO is worthless.
Take note as every item has its own perfect ME level. Here is a shot of ammo research jobs showing how different the ME levels can be for each type.
Though I did not cover PE (Production Efficiency), the same rules apply in order to reduce the manufacturing time of an item.
POS Fuel Costs
Posted: 2011-10-31 Filed under: industry, pos | Tags: caldari, coolant, enriched uranium, faction, fuel, heavy water, liquid ozone, mechanical parts, oxygen, pos, robotics, sansha 4 CommentsI’m a creator at heart and now that we have gotten back into sovereign nullsec, I want to setup a research POS. Working with eve.1019.net’s POS planner, I setup a tower with six Advanced Mobile Laboratories to estimate fuel costs.
Two major events are increasing the cost to run a POS. GoonSwarm’s Gallente Ice Interdiction campaign has driven up prices for not just Oxygen Isotopes. All Isotope prices have gone up due to market speculation and general Mackinaw killing campaigns.
Gallente towers are used for moon harvesting due to their bonus 100% bonus to Silo Cargo Capacity values. Since I will not be moon mining, I picked a Caldari tower which uses Nitrogen Isotopes.
Additionally the announcement of Player Control Customs Offices in the Winter Expansion has caused all PI products to rise in price due to market speculation. Practically every PI item has been affected with precious Robotics taking a hard hit.
With Isotopes consuming a large amount of the ISK to run the tower, any ice mining that we do as a corp will help bring down the costs.
Faction towers do have lower fuel requirements than Racial ones. Putting the same 6 labs on a True Sansha Control Tower shows a 44.2 M/month savings on fuel.
Sadly the high price of the faction towers means that it will take 3.5 years to make up the cost difference using the lower prices True Sansha variant at 1.99 B ISK.
PI Customs Office Changes
Posted: 2011-10-19 Filed under: industry, market | Tags: bpc, bpo, concord, construction blocks, coolant, customs office, devblog, enriched uranium, industry, lp, mechanical parts, PI, robotics, trade 5 Comments
Another iteration of PI is coming to the server. The existing Office structures in orbit around planets in lowsec, nullsec, and wormhole space will disappear. Players will have to build their own player-controlled Offices in order to move PI items on and off of planets. Note: Highsec will not be affected.
For 6,000 Concord LPs and 20 M ISK, you can get one Customs Office Gantry BPC. Interesting move that the BPO will not be released. This means that people will have to continually engage in Concord LP activities such as Incursions or Faction Warfare.
Jester went into detail about the gameplay changes due to the hit point values, reinforcement timer options, and LP requirements, but I wanted to cover the market aspects of the changes. You might be able to make a lot of money off of the changes. When PI was first introduced, I was able to turn 2 B into around 5 B by playing the speculation game.
Disclaimer: Everything I say and quote could be entirely wrong so do your own research.
As soon as the devblog was posted, the market speculators began to buy up the component items. The consensus is that when this goes live all existing PI in lowsec, nullsec, and wormhole space will be affected. There is going to be a delay to get the new Customs Offices in place because people will have to obtain a BPC from the Concord office, build the Gantries, and anchor them in place. Additionally, there will be a wave of people that will consider this effort to high and give up on their existing PI production. Prices for the parts that made the Gantries, items for POS fuel, and T2 production are going to increase.
| Manufacturing the Customs Office Gantry | Upgrade to Customs Office |
|---|---|
| Integrity Response Drones: 5 Nano-Factory: 10 Organic Mortar Applicators: 10 Sterile Conduits: 14 Capital Construction Parts: 1 |
Broadcast Node: 8 Recursive Computing Module: 8 Self-Harmonizing Power Core: 8 Wetware Mainframe: 8 |
If you want some hard speculation numbers, a 40-60% increase short-term in the first few months and a general 20% increase over the long-term seems reasonable to me. Take a look at the speculators in action in The Forge.
Now is not a good time to have to buy POS fuel. I hope you have 6 months to a year in reserve!
September Financial Report
Posted: 2011-09-30 Filed under: industry, market | Tags: bpo, capital, financial, income, isk, networth, nullsec, profit, report, tengu Leave a commentOverview
This month saw two major shifts for me. With the fall of Imperial 0rder, I lost a lot of access to nullsec stations. I had spent a lot of time in Catch playing with AAA and now that time has drawn to a close.
I’ve since withdrawn to highsec and have started up a manufacturing line with a corpmate. My hopes are that some rebalancing and sovereignty changes will hit with the Winter expansion and my desire to return to null will come back.
Also, a lot of real life events kept me from playing. I finished up with my last Triathlon of the season, had a fun open water swim competition at the end of September, and moved into a new apartment complete with no Internet access for a few days! Real life > Eve.
Notable Events
Shift a lot of liquid ISK into BPOs:
- 2x Archon
- 2x Thanatos
- 1x Chimera
- 1x Charon (in research)
- 1x Obelisk
- 1x Providence (in research)
Sift of ISK into raw materials for production to start production lines.
Locked up 5 B in Jump Freighter Production.
Purchased a fancy mission Tengu.
Capital Project
I wasn’t on Ever much to update prices so only 4 Carriers sold. I am looking to ramp up production in October since I will also be adding a researched Chimera BPO to the factory line.
Long-term Growth
Over the past few months, I’ve seen a steady groth in net worth with a slowdown in August and September due to real life commitments combined with stagnation in game.
Capital Industry Calendar
Posted: 2011-08-30 Filed under: industry | Tags: capital, carrier, industry, profit, sql 8 CommentsThe industry posts at Eve fail have inspired me to start producing Capitals and this has spawned some new requirements out of our Wallet Manager program.
Problem: Expensive Capital BPOs that are idle mean that they are not producing profitable items
Solution: Use the Corporation Industry Jobs API to display a visual aid of capital job production progress as to easily tell when BPOs will be idle
As always, James and I start off with a quick sketch on paper of what we think the final layout should look like. After some scribbling, debates about tables/CSS/javascript, and layout design we settled on a design.
Here is a shot of our paper sketch.
My knowledge of javascript is rather limited and James is usually the one spearheading new and innovative solutions when I present a design challenges.
Notes from James:
Blake often comes to me with a “I need this thing. Can you make this thing?”, to which I often pause and perform what I like to call shriveled programmer stare. This maneuver involves me scrunching my face as much as possible, raising one eyebrow, and giving a bit of a pained look. I’m quite sure I gave this look when the idea was first proposed. The basic idea actually is just a Gantt chart. I have x number of capital ships in production at any given time and I would like to know exactly, at a quick glance, when they come out of the oven so the next batch of parts will be ready. Simple enough, on paper. The real question is implementation.
A first idea was to use a table, and just change the background color if the job is still running on that day. However, we decided we would like to have the chart auto-scale, so that it would always display far enough out to have the end of the longest job on the chart. Doing this as a pure table would have been inelegant at best, with quite possibly a ludicrous amount of table columns needed for very long jobs. Instead, I took a more difficult, but ultimately more elegant approach; use a single row per job and utilize the margin-left and width css properties to control the positioning and length of each bar.
This, however, required that we have non-table-based vertical lines to delineate our days. For this I used Raphael. Raphael is a nifty little SVG canvas library with decent documentation and a good community base.
//Initialize our variables
var width = $this.width();
var height = $this.children('.industry-job-calendar-table').height();
var offset = globals.headerOffset;
var canvasDiv = $this.children('.industry-job-calendar-table').children('.industry-job-calendar-canvas')[0];
//Create the canvas
var paper = Raphael(canvasDiv, width, height + offset);
A lot of work went into getting our start and end dates, and anyone who’s worked with the JS Date object knows how painful operating in the non-native timezone (even if it is UTC) can be. After our fancy date math, we set the job bar properties, draw the canvas object behind the table rows, attach our tooltip hover() events to the bars, then do a pretty animation of the bars to their final widths.
All in all, a nice little idea that came in at around 325 lines of JS and 20 lines of PHP. And to use it is quite simple:
$('#industry-calendar').phdIndustryCalendar({url: './getCapitalJobs.php'});
And the final result is a clean looking display of our Capital production line.




















