The problem with immersion

It’s been a while since any talk of walking in stations, so I thought that I’d stir up the riverbed.

The problem and fix, in CCPs esteemed opinion, is that players think of their ship as their avatar, and to fix that they’re going to give us all 3D avatars of whatever characters we made at the beginning of our respective careers, presumably wearing the same face that you see in profile, which should lead to some interesting in-station conversations with someone constantly looking to your right.

Anyway, I’d like to say that walking in stations is a horrible idea in any way it could be implemented, but I’m confident that CCP has thought of something I haven’t and everything will work out. Based on the information I have currently, however, I’m fairly certain Incarna is going to be horrible.

The first, and most glaring issue I have is the trade system. Currently, you dock and whatever items you wish to buy or sell are magically sold and/or bought, the moment you dock.

Magically.

In a walking in stations world, you would have to leave your ship and walk to the market, and perhaps stop by the gift shop on your way out. This will only serve to add another step to the buy low, fly somewhere, sell high process, alternatively the buy at high prices, go off and get killed, buy another damn ship process. I think that the twitchy ADD sufferer in all of us will agree that adding more steps to any process that must be accessed several times a day will become irritating.

Alternatively, CCP could visualize the mountain of complaints from the twitchy people and make it so that you wouldn’t have to leave your ship for trading, ensuring that 95% of the people would never leave their ships, since the only reason they docked in this station out in the boondocks was for the cheapest vexor in the region. Considering this would be the equivalent of hiding all the work they’ve been doing on this project for who knows how many years under a black tarp,  I’d guess that most of the designers would stick their hands in icelandic/russian/shanghai beehives (second and third varieties exceptionally painful, bees that can make hives out of metal and ice sound scary as hell)  before not making us notice the work they’ve been doing.

After watching the minute twenty second section of CCP talking about walking in stations last fanfest(@ 53:00), I was filled with more doubt. On the first point of running your own establishment:

Why?

If you want to sell something, you make it as visual and as available as possible. In Eve, this generally means logging in every few hours, cancelling your sell orders and relisting them as .01 ISK less than the jerk who undercut you by .01 ISK. You do not bury your stuff inside a station and make someone walk there by themselves when they are already trying to buy that nanite paste and get out as fast as they can. Now, if they used the establishment as, say, a trophy room, that could work.

Hunting NPC outlaws:

With what? Will my gunnery skill translate into a pistol? Will I have five hobgoblin IIs following me wherever I go?(If so, walking in stations is going to be BADASS). Or will I use some sort of diplomacy to convince someone with a bounty on their head to turn themselves in? Again, either it’s not as profitable as ninja salvaging or something else that a new char could do, and no-one does it, or it is more profitable and people do it and complain about how silly it is.

Gambling:

That Eve poker thingy. Already have it. Alternativley, this might actually work, assuming there’ a craps table that has billions of ISK in liquid form for when that rich dude finally wins.

I admit, the option to walk around gleaming steel and see others walking around, maybe talk to them, and possibly have to walk to the clone bay will be pretty immersive, but again, all it’s doing is adding unnecessary steps to the standard processes we use today. I’m open to walking in stations being a good plan but it seems less and less likley the closer it comes.


Orgres and Wardens and Gardes, oh my

As my skillbook would tell you, I fly gallente frigates, gallente cruisers, battlecruisers and gallente BS. Also caldari frigates, but that doesn’t really relate at the moment. Regardless, I have hull upgrades V and armor compensation at III across the board. The problem I have, tho, is offensive capability. As a Miner, I’m getting my ABC skills to IV but after that, I’m going over to improve my drone skills.

Bty, this has nothing to do with me getting completely outdpsed by the new guy with his shiny Ogre IIs last sleeper site.

I’ve got drone interfacing at IV, combat drone interfacing at IV, scout drone operation at IV, Sentry drone operation at II(facepalm) and Heavy drone operation at II(double facepalm). I’ve been told by various older players to train drone interfacing to V first, and the 20% damage bonus makes me agree. But what after that?

In the WH, sleepers target drones first, so having sentries seems better over ogres since you can recall them instantly as opposed to pressing recall and watching it explode 6km away from you, reducing your dps by a fifth.

But are sentries better in other applications? WHs are fun, but if CCP, I dunno, starts enforcing their “no WH long habitation” and make PoSes run out of fuel four times faster or make WHs show up on the overview or something, I’d like to have a fallback plan.

Anyway, which is better for missions, fleet fights and gang PvPing, sentries or heavys?


Oh those petty, petty moralities

I’m not a trusting person. When I’m in a room with someone, anyone and they’re holding a knife for whatever reason, I’ll keep finding reasons to stare at them until I’m reasonably certain that if I turn my back that I’ll hear them picking up the knife. With that in mind, you can imagine my Eve experience.
As I try to tempt fate as little as possible in life, I extend that principle to Eve, which wasn’t much of a leap, seeing as it seems that half the time Eve is trying to kill me and the other half is spent trying to scam me.
The scariest part of nature in man and animal is justification. I heard once that a respected psychologist had said that the only people able to consciously hurt themselves with intent to kill were insane. That’s stupid, all it takes is the right motivation. Being human myself, justification is an all too familiar subject. If someone told you to burn down an empty house, you’d probably refuse. But, if they offered enough money/or not to kill your family, your mind would probably tell you to burn that sucker.
My mind, and probably other people’s minds, work on a risk/gain principle. If it cost you a dollar to pick up and keep a ten dollar bill, most of us would pick up that bill faster than if they were in a restaurant after dinner with an attractive member of the opposite sex.
Building on that example, say that you had a 50/50 chance of getting the ten dollar bill. Some of us would take it, others wouldn’t. Here’s where I’m going with this:
If someone gave you ten dollars and told you to punch a starving kitten, most of us wouldn’t do it. Most of us also wouldn’t do it for twenty. Same for a hundred. But a thousand? a hundred thousand? Eventually, at some gain, be it enough money to live happily or the lives of your loved ones, you would punch the hell out of that starving kitten.
You sick bastard, you’ve just punched a starving kitten.
A fairly big factor in any risk/gain scenario is moralities. You would punch a brick wall in a heartbeat for ten thousand dollars, but a small animal would take some justifying that your gain would outweigh how bad the act would make you feel.
Drawing this back to Eve territory, you’re playing a game about internet spaceships. Taking something worth literally nothing from someone is so easily moralized that it’s simple.  You can convince yourself that  that Dominix is worth more to you than the dude who put the sell order up for 55k.
Another annoying bit about being human is sum wealth relation, a term I’ve just made up, which applies to this scenario:
If you’re driving far away from your house, thinking about how much you really want a lawn gnome, and see a house with fifty lawn gnomes outside it, justifying stealing one will be a hell of a lot easier than justifying stealing a lawn gnome from a homeless old lady trying to sell her one gnome to buy food.

Even though a home security system would probably be much harder than grabbing and running(the homeless are generally not very good sprinters), you’re gonna go to the house because your moralities would argue over how much the gnomes were worth to their respective owners.
Similarly, if I see a sell order for a domi from some dude for ten thousand and a thousand buy orders by the same guy for a thousand titans or something else that tells me he’s loaded, I’ll buy it in an instant. The sum wealth relation is essentially the bit of our moralities that reasons in how much whatever you’re doing will hurt someone compared to how much it will help you. In Internet spaceship land, it’s hard to hurt someone  enough to feel bad about it, because you’re talking about bits of pixels.

The other way Evers avoid feeling bad about blowing up an Iteron V loaded with your proceeds from the last week of playing and now you’ve gotta do it all again……

Sorry, where was I?

Anyway, pretending that your character is someone else is a pretty easy way to skate around all the moral implications. Convincing yourself that you’re only role playing as a jerkwad pirate is one of the simpler ways to enjoy a guilt free experience.

Another way that I just remembered is convincing yourself that the victim deserves it. For example, if a 3 week old char in a CNR accidentally ejects, no-one within five systems will pause for a second to help him as everyone within seven systems tries to board the ship.

The last way Evers convince themselves that killing is awesome is ignoring. If you blow some dude up and then laugh at him, with a bit of thinking, you can suppress the guilt completely. I honestly can’t say much about this, because the only mental suppression I know about I made myself suppress  in a cycle that…

Where was I?

Anyway, if anyone thinks there is another way people justify taking from another, I’d like to hear it. Happy new year, party was fun, piccys tomorrow.


One of the shoddier beginnings

Going back before my previous in character adventures, seeing if I can draw together some sort of plot. love it/hate it/publish it.

A light flashed on his console.

“Ichibi, Vagabond class, you are clear for docking.”

The light went out. Another light started blinking.

“Armance, Iteron mark V class, you are clear for docking.”

A green light on the left of his console started blinking.

“Kerslov, Dominix battleship, you are clear for undocking. Bay seven, stay low.”

The lights went out, and his console went black, signaling the end of his shift. Sighing, John was about to stand up when a message flashed on his console, with an unknown sender.

“Is this really all the life you wanted to live?”

John stared at the message for a second before turning to the man seated at his left, who was currently trying and failing to contain a grin.

“Jake, you almost got me that time”, said John, a matching grin on his face. “Heh, man, I had you completely fooled and you know it” replied Jack, the grin now completely overtaking his face. Laughing, the two friends walked off to their apartment complex, their shifts for the day finally over.

At their apartment, Jake flopped onto the mutual couch while John sat down at his terminal. His roommate’s muffled voice floated over.

“Dude, I wish you’d stop checking those damn contracts. We’re never gonna get enough ISK to buy a damn cruiser, let alone one of those mining barges.”

Sighing, John spun his chair around to the couch. “I’m sick of pulling ten hour shifts for half an ISK an hour, dude. You may joke about it, but I want off this damn station. I’m sick of all of this.” Jake pulled his face out of the couch. “Then can I at least use the terminal to check my mail?”

Sighing, John stood up again. “Check whatever you want, I’m heading to the bar. Don’t wait up.”


it is destinyzorz

Well, in our homely C5, we haven’t had a grav site in days, Blake recently obtained his carrier certification, ship and matching fuzzy dice(Or whatever pod pilots hang on their capsules. Ship nuts?), and we have a Static C6 connection.

If there’s another sign from the random lords of the universe that we should move into a C6, I can’t fathom it.

The original WH goers, R-man and B-dude, inhabited a c2, moved to a c4, moved to a c5, then I joined. We three moved from that C5 to another C5, where Carrier bounce dude joined us. Another C5, two more miners joined us and the carrier went 4800m/s over its designates speed before colliding with a warp bubble. The ex-carrier pilot left the WH, leaving us with six people, eleven total including alts.

Combat wise… we’ve got a BC pilot, an apoch miner just now training gun skills, a tech two amazing domi, a tech 1 fit domi(me), a competent minmatar BS flyer, and a carrier pilot(assuming we manage to get blake into the WH before he’s DD oneshotted.

I’ve never been to a sleeper site in a C6, but could someone here, say, a C6 inhabiter, tell me how much firepowa we should have before attempting to move to a C6?

Also, the carrier pilot said that it was an incredibly stupid idea and that we didn’t have the manpower.

Also, I’d really appreciate if someone could clarify for me if a buffer fit or active fit is better for running sleeper sites w/ a spider rep gang. I’m not saying that it’s pretty demoralizing to watch someone gain a sliver of health per cycle with two large RRs and 5 heavy armor maintenance drones on him, but it is.

Also, I’m looking at a 65 inch TV on criegslist that’s broken. Anyone know what “It turns on fine, but only lasts a few seconds” could be?

Also, a friend introduced me to The Interruptor. Friggin hillarious.