Capital Runs 1-229 (Final)
Posted: 2014-06-05 Filed under: industry, market | Tags: archon, chimera, cloud ring, delve, khanid, moros, naglfar, nidhoggur, revelation, thanatos, the forge 2 CommentsOverview
Is is more profitable to build a Carrier from BPCs or BPOs? That question was the initial spark that started my interest in capital production in 2011. Using a BPC copy pack from the market was hardly profitable so I made a plan to own and operate a set of capital BPOs.
Over time as profits started to materialize, more BPOs were purchased to round out production queues. Carrier success then started to bleed into Dreadnought production. With the upcoming industry changes in the Crius expansion, the fate of my capital operation is unknown so I have paused the project.
Here are the final numbers for almost 3 years (2.93 to be exact) of capital production. Note that Dreadnought production was a recent addition, only starting in mid-2013. Special tribute goes to my industry partner, Raath, as he was the lead on this massive project.
tl;dr Build Naglfars and Archons.
Sales
Performance
Naglfar sales in Delve outperformed all other types and regions yet showed the most standard deviation.
The Naglfar outperformed every other hull type when it came to profitability per time period. This is due to the balance update it received in the Odyssey update where it became a viable doctrine ship. The Archon, due to the popularity of the Slowcat doctrine, was also solid performer.
Capital Production Paused
Posted: 2014-06-04 Filed under: industry, market, nullsec, ships | Tags: archon, chimera, moros, naglfar, nidhoggur, revelation, thanatos 1 CommentAfter waiting for a few research jobs to finish up, I tore down the Highsec research POS and consolidated all the materials used for capital production. I am not sure about the viability of Lowsec capital production with the upcoming changes in the Crius expansion slated for July 22nd.
Presently I have more questions than answers.
- How is the mandated refine differential between High-Low-Null going to affect build prices?
- Will Low-Null mining become a profession that can compete with ore import costs from Highsec?
- How will the general population buy capitals if the majority of them start to be delivered in sovereign Nullsec space?
- Are the logistics of moving compressed ore from Highsec into Low-Null going to be worth the ::effort::?
- Will capital prices eventually trend upward due to the lack of construction in Lowsec and cause Lowsec operations to become competitive with Nullsec?
- Will Nullsec entities provide protection for large-scale mining operations in their space?
- Will a competitive NPC Nullsec-Lowsec market spring up around major construction hubs?
I haven’t had the time or inclination to research these topics in depth; I hope to become motivated when the Crius changes start to hit the test server.
Kronos Change List
Posted: 2014-05-07 Filed under: eveonline, market, nullsec, screenshot, ships | Tags: dominix, kronos, moa, phoenix, prospect Leave a commentRelease date: Tuesday, June 3rd, 2014.
Patch Notes
Dev Blogs
These changes have been pushed to the Crius release on July 22nd.
- Building Better Worlds
- Industry UI
- Researching, the Future
- The Price of Change
- Team Up: Industry Work Teams
- Fortune Favors the Bold
Balance Changes
- Drone Changes [devblog]
- POS gunning skill to only require Anchoring 4 instead of Anchoring 5 [reddit] [dev post]
- FW Plex Cloaking Change [reddit] [dev post]
- Phoenix and Citadel Missiles Change [reddit] [dev post] [fanfest slide]
- Freighter and Jump Freighter Rigging [reddit]
- POS ME Bonus [dev post]
- POS Changes [dev post]
- Factional Warfare Complex Improvements [reddit] [dev post] [dev post update]
- More lowsec K-K wormholes [dev post]
- Hull Rigs [dev post]
- Exploration loot spew removal [dev post]
- Faction drone modules [reddit] [imgur]
- Dreadnought Signature Radius increase [dev post]
- Freighter and Jump Freighter [reddit] [dev post]
- Blockade Runner [reddit] [dev post]
- Medium Micro Jump Drives [reddit] [dev post]
- Loot Scattering removed [reddit] [dev post]
- Pirate Implants [reddit] [dev post]
- Hyperspatial Accelerators Modules [reddit] [pastebin]
- Active mid slot scanning modules [reddit]
- Supercarrier changes [reddit] [news post]
UI/UX
- Right-click Menu Update [reddit] [youtube]
- Warp in/out animations [reddit] [gif]
- Faction Station Skins
- Team Pirate Unicorns Tooltip changes [dev post]
- Lens Flare Adjustments [dev post]
- UI Little Things [dev post]
- Audio Customization [dev post]
Ships
- Dominix redesign [reddit] [imgur]
- Moa redesign [reddit]
- Typhoon redesign [reddit]
- Condor / Crow / Raptor redesign [reddit]
- Mordus Legion [dev post]
- Prospect [reddit] [dev blog]
- 20 Ship Skins [dev post]
- Alliance Tournament XII Ships
- Chameleon
- Whiptail
- New skins [imgur]
Internal Code
- Dogma, the name for the system that calculates ship bonuses, refactoring to improve performance
CCP Greyscale Comments on Tech 2 BPOs
Posted: 2014-04-28 Filed under: industry, market, ships | Tags: bpo, broadsword, claw, claymore, huginn, mastadon, muninn, revelations, tech 2 3 CommentsWe got hit with two industry Devblogs today as it looks like CCP is going to try to publish all six industry related blogs before Fanfest. On page 9 for the comments for the Researching, the Future post, CCP Greyscale made a comment on how much Tech 2 BPOs dominate the market.
Right, Mastadon, Claymore, Claw etc are BPO-dominated, so in practice all this means is more throughput and (presumably) cheaper prices.
Huginn and Muninn are in the area of concern, where we might end up warping the market a little.
Broadsword’s not a concern because it was released in Trinity (winter 2007) and to the best of my knowledge we stopped putting new ship BPOs into the lottery in Revelations 1 (winter 2006). If that market’s uncompetitive, it’s because of your fellow inventors, not BPO owners 🙂
This adds a little more information from what we got out of CCP Diagoras before he left CCP that I covered in my Percentage of Items from Invention vs Tech 2 BPOs post.
Burn Jita 3: Day 1
Posted: 2014-04-26 Filed under: eveonline, industry | Tags: charon, goonswarm, jita, nomad, obelisk, providence Leave a commentBurn Jita got off to a great start with freighter kills coming in one after another. I was able to watch a few hours of NickFuzzeh’s stream yesterday and was able to get some nice screencaputres before it went offline; image credits go to him.
If you are looking to keep up to date on the kills, head on over to use isjitaburning.com.













