Frigate Shenanigans
Posted: 2011-08-04 Filed under: ships | Tags: firetail, frigate, hookbill, navy comet, rifter, slicer 11 CommentsTo be honest with you, I’m not much of a PVP’er. I went right into Capital ships and trading to grow my wallet. Now I’ve got the urge to go fly around and blow things up.
I went through some of the popular fits on Battleclinic for the following ships and bought up some items.
- Caldari Navy Hookbill
- Federation Navy Comet
- Imperial Navy Slicer
- Republic Fleet Firetail
- Rifter
I know you may argue that Rockets are broken so the Navy ships are useless, but I’m more about the adventure on this experiment than actually looking to win 100% of the time.
I will of course post any stories about ridiculous kills and my adventure into PVP. Feel free to post any of your favorite Frigate ships setups! PEW PEW PEW!
Nullsec Industrialization
Posted: 2011-08-01 Filed under: industry, market | Tags: dominion, industry, jita, nullsec 4 CommentsIn Eve we talk a lot about vision. With Dominion, we were going to be brought into a new era of Nullsec gameplay. Small alliance were going to gain a foothold in space, industrial powers were going to rise, and major conflicts were going to arise over these resources.
Here we are almost two years later and not much has changed in Nullsec. There are major powerblocks controlling the majority of space and conflicts are over a few precious moon types.
I don’t think the vision of Dominion came to be fully actualized. Some major steps were taken, such as removing the POS bowling that had to occur to gain sovereignty and the addition of upgrades with the Infrastructure Hub, but overall the gameplay hasn’t moved forward as far as the vision promised.
People have been talking about the “Independence from Jita” that Nullsec needs and I haven’t seen a concrete plan to reduce the dependance of goods from Highsec.
Here’s a graphical overview of how I see the current flow of Industry:
Industrialists are supposed to be producing all of the goods you PVP types want locally with no reliance on anything from empire. This statement could not be farther from the truth.
Let’s use me as a case study. I’m a industrialist that owns many ship, module, and capital blueprints. I have the ability to produce anything from Cap Rechargers, a Heavy Interdictor, or even a Carrier. All of my production occurs in Highsec/Lowsec. I have three characters that work night and day to produce goods that get shipped off to Nullsec.
Why should I move my operation into Nullsec?
Right now there is a low amount of risk for getting my Highsec/Lowsec goods into Nullsec due to proper scouting and intel combined with a high reward because everything in Nullsec is marked up. Why move?!
Yes there is the topic of nerfing Jump Bridges, Cynosural Generator Array, and Jump Freighters but that will do nothing but drive industry out of Nullsec. Making it more difficult to move items around is not the answer. The main problem is the availability of materials and the lack of industrial infrastructure that Nullsec currently provides.
Moon Source Dependance
In order for me to make a Tech 2 Drone, I need a few moon materials that come from many regions. There is no way that I could get all of the materials from one Nullsec region. What’s the simplest answer? Eve people always go for the simplest answer — get the items from Jita of course! Why would I spent hours getting wild trade routes setup in Nullsec when I can take a freighter to Jita and buy everything that I need en mass?
There will be a huge amount of player uproar if the current distribution of moons is altered. Instead there should be a new method for obtaining moon materials other than POS moon harvesting. Perhaps we can see scannable comets emerge? Perhaps a Tech 2 moon harvesting Noctis hull?
Outposts
I can understand moving research (ME/PE/Copy/Invention) slots to a POS structure, but having manufacturing slots so few and hard to come by in Nullsec impedes industrialists from starting operations.
New players that want to get into manufacturing should be able to spend a few days polishing off skills and have access to slots in Outposts. This reduces the barrier of entry and keeps POS permissions and corp politics out of the arena.
Why would I fight with other people in a Outpost for use of the 10 available slots when in empire I can have access to 50+ in one system? When I do a Carrier build, I get all three characters on the job and I have 30 capital parts building at once. Adding a 3x or more time multiplier on my overall job doesn’t encourage me to move my operations to Nullsec.
Players should have access to cheaper, more robust upgrades for Outposts and be able to have multiple Outposts in systems. If you truly want to make a home capital system in the sky, then we should be able to have the ability to construct facilities that rival Empire systems. This is how Dominion could have created some really valuable territory that people would like to own. Imagine how encouraging it would be to solicit to an Industrial corp to join your Alliance if you controlled a system with six outposts dedicated to manufacturing. Imagine how attractive it would be for a foreign power to take that away from you!
Lowend Ores
The amount of Lowend minerals (Tritanium, Pyerite, Mexallon) is very unbalanced. Making Capital ships requires a huge amount of lowends and the small sized in the belts is not enough to meet the demand. The current method for building a large amount of ships or Capitals is to mine the Highends, compress and ship the off to Jita, buy high compression ratio items/minerals, bring back to your production area and manufacture.
Industry Index
Currently it is too difficult to keep the Industry Index at 4 or 5 compared to the Military Index. Make it easier to maintain and spawn better sites at high levels.
Time-based Disruptions
Increasing the amount of HP on a structure rather than going with the time-based model of taking structures will only encouraging more blobbing. Any new method for taking sov or disabling station services should be timer based.
Nerf the Logistics!
Nullsec logistics is already hard enough if you are far away from Empire. Jump bridges and Cynosural Generators perform well. If any change to Logistics is to be made, increase the consumption of Isotopes or Liquid Oxygen.
Perfecting Jump Freighter Skills
Posted: 2011-07-27 Filed under: ships | Tags: isotopes, jump freighter 3 CommentsMy Jump Freighter is a workhorse. I probably spend more time in it than any other ship. Ships, ammo, POS modules, POS fuel, minerals, and salvage all need to be moved around in nullsec.
Please take a moment and send a thank you evemail to the Logistical pilots in your corp/alliance.
A few month ago, I set out to reduce the Isotope cost as much as possible. One way on the round-trip into our nullsec staging system was consuming 21.2 k Isotopes with level 4 skills. By polishing them off to V, the consumption is now 14.7 k.
What’s the cost difference? 10.6 M vs 7.36 M, so about 3.24 M saved per one way run. Pocket change aye? But given that I was doing 5 round trips a week, that’s 32.4 M a week or 130 M a month. If you are in a phase of setting up or ripping down lots of towers, the number of jumps can be huge.
The two skills that affect Isotope consumption are Jump Fuel Conservation and Jump Freighters.
- Jump Fuel Conservation – 10% reduction in ice consumption amount for jump drive operation per light year per skill level.
- Ship applied Jump Freighters skill bonus – 10% reduction in jump fuel need per level
As far as maneuverability, don’t forget the wonderful Hardwiring – Eifyr and Co. ‘Rogue’ CY-1 and AY-1 implants.
Sins of a Gallente Pilot
Posted: 2011-07-26 Filed under: ships | Tags: ishkur, ishtar, tengu, thanatos 10 CommentsWhile listening to Voices from the Void Episode 13 podcast, the topic of Hybrid balancing was brought up and I agree completely with what they stated about them. Blasters do insane amounts of damage… if you are 7.5k or closer to the target ship. Rails do moderate amounts… as long as your target is not moving.
I don’t hate Gallente, I just hate the subcapital non-drone dependent ships due to their reliance on Hybrids for DPS. The drone dependent ships such as the Ishkur, Ishtar, and especially the Thanatos rock and I love flying them.
Oh dear how did Exhumers get in there!
My mouth has been watering for a Strategic Cruiser for a while now and I just couldn’t justify the Proteus as a PVE ship (though seeing them melt ships at point blank range in AT9 was a-mazing). Scorch Legion? meh. Loki? Now that’s a nice PVP ship if you have the ISK to put on the line.
The agreed upon standard for running missions and sites in nullsec is the mightly Tengu. After rounding out some *sigh* shield and missile skills, I bought some goods.
Here’s the general PVE fit that I got from a friend. I might change out some of the items for higher Meta items since I have some spare ISK.
[Tengu, PVE Setup]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control SystemInvulnerability Field II
Photon Scattering Field II
Explosion Dampening Field II
Shield Boost Amplifier I
Large Shield Extender II
Pithi B-Type Small Shield BoosterHeavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy MissileMedium Warhead Rigor Catalyst I
Medium Warhead Rigor Catalyst I
Medium Capacitor Control Circuit ITengu Defensive – Amplification Node
Tengu Electronics – Dissolution Sequencer
Tengu Engineering – Augmented Capacitor Reservoir
Tengu Offensive – Accelerated Ejection Bay
Tengu Propulsion – Gravitational Capacitor
Market PVP
Posted: 2011-07-25 Filed under: market 3 CommentsOne of the popular items that I sell has been slowly dropping in price due to an influx of new traders. The Jita average is about 58-59 M. Over the week, the price slowly fell below Jita prices to around 57 M.
Buyout time! I dropped 619 M and bought up the stock that was below Jita prices and reset the price to 65 M.
I’m making about 8 M per unit so I expect about 88 M of profit for all of the units. My advice to traders is to not be afraid to sink money into an item and reset the price. If there is sufficient movement, do it.







