Perfecting Jump Freighter SkillsPosted: 2011-07-27 Filed under: ships | Tags: isotopes, jump freighter 3 Comments
My Jump Freighter is a workhorse. I probably spend more time in it than any other ship. Ships, ammo, POS modules, POS fuel, minerals, and salvage all need to be moved around in nullsec.
Please take a moment and send a thank you evemail to the Logistical pilots in your corp/alliance.
A few month ago, I set out to reduce the Isotope cost as much as possible. One way on the round-trip into our nullsec staging system was consuming 21.2 k Isotopes with level 4 skills. By polishing them off to V, the consumption is now 14.7 k.
What’s the cost difference? 10.6 M vs 7.36 M, so about 3.24 M saved per one way run. Pocket change aye? But given that I was doing 5 round trips a week, that’s 32.4 M a week or 130 M a month. If you are in a phase of setting up or ripping down lots of towers, the number of jumps can be huge.
The two skills that affect Isotope consumption are Jump Fuel Conservation and Jump Freighters.
- Jump Fuel Conservation – 10% reduction in ice consumption amount for jump drive operation per light year per skill level.
- Ship applied Jump Freighters skill bonus – 10% reduction in jump fuel need per level
As far as maneuverability, don’t forget the wonderful Hardwiring – Eifyr and Co. ‘Rogue’ CY-1 and AY-1 implants.
Indeed. Freighter pilots don’t have a large selection to choose from, but there are recommended implants that are very worth it.
Too bad a full set of Nomads costs about half again as much as a jump freighter…
Great list of implants