Q1 2013 Financial Report

Overview

If I had to pick a word to describe the past quarter, I would say “uninspired”.

The Retribution expansion brought little to no change that affected my industrial operations or new styles of play. Hopefully there will be industrial changes in the newly announced Odyssey expansion to bring new life to this area of Eve.

I’ve been very hands off with the Capital construction division, as Raath has taken complete control of the production and sale cycles. Personal commitments have taken over my allotted Eve time. Q1 of the year means a return to a  workout cycle that prepares me for summer Triathlon and Open Water Swimming competitions. These sessions increase in intensity and duration leaving me in a wobbly, static state by the time I get home and power up the computer.

Slow and Steady

Daily trading has all but ceased as I’m relying on the Capital construction division to drive revenue. Right now our operation is performing at around +3.3 B/month, which is below my record of 8 B/month. Not bad for passive income, but not ideal.

2013-03-30_20_day_average

Blueprint Changes

In late February a stealth change to NPC prices hit the live server. I have not added the 10-11% increase in value to my net worth yet. Since I own around 85 B in blueprints, this will be a nice increase in net worth.

2013-03-30_net_worth


Moon Minerals and PAX East 2013

Interesting to see moon minerals on one the Odyssey announcement slides at PAX East 2013. I hope that a serious look at industry balancing is going to take place now that the general population seems pacified by the content in the Crucible, Inferno, and Retribution expansions.

The icons shown are for R64 moons, which have concentrations skewed towards galactic quadrants as shown by data analysis. I can only imagine what they have planned as they have stating their intention is to remove passive static resource fountains such as the current moon mining system.

Q9m5XYOh


Spreadsheets in Space

My side interest in information aesthetics is present in my work, both professional and personal. I’ve received many comments on how clean and clear my analysis charts, reports, and spreadsheet work can be so I though I would share some of my Eve related spreadsheet work to inspire people.

Here are screenshots from depreciated spreadsheets that I used for industrial production, speculation, and fuel estimations before switching to a custom web-based solution that my partner, Raath, created.

My design goal has always been to use small type-face Arial text that is boxed and columned with important information highlighted in primary colors or shaded in gradients to denote best to worst status. Some of these sheets are old with broken formulas or outdated build requirements. Pay more attention to the organization rather than to the numerical content.

Ammo

Ammo

Compression

Compression

Copy BPOs

Copy BPOs

Copy Capital BPOs

Copy Capital BPOs

Freighter Construction

Freighter Construction

Jump Freighter Construction

Jump Freighter Construction

Margins

Margins

POS Fuel

POS Fuel

POS Fuel Blocks

POS Fuel Blocks

Procurer Speculation

Procurer Speculation

Ship Construction

Ship Construction

T3 Construction

T3 Subsystem Construction

T3 Hull Construction

T3 Hull Construction


Battle Rorqual

2013.03.04.16.05.04

My hangar mainly consists of Industrial ships such as Freighters, Jump Freighters, or Orcas. I’ve always been interested in piloting a Rorqual, but not in the classical setting of a ore crunching vehicle.

I invite the PVP community to offer suggestions for a Battle Rorqual as the fits on BattleClinic are rather underwhelming.

So far I spent some ISK and purchased the necessary skills to enable my polished Thanatos pilot sit in a Rorqual. I am going to train up Capital Industrial Ships to IV as the Rorqual receives a modest bonus on drone damage. Since this pilot was trained for an Armor Thanatos, I will also need to get Capital Shield Operation to IV.

Here are the details on the Rorqual bonus with the drone bonus highlighted as it is what enables this hull to excel with drone based combat.

Capital Industrial Ships skill bonuses:
-5% reduction in fuel consumption for industrial cores per level
5% bonus to effectiveness of mining foreman gang links per level when in deployed mode
50% bonus to the range of Capital Shield Transporters per level.
20% bonus to drone damage and hitpoints per level.

Role Bonuses:
900% bonus to the range of survey scanners
200% bonus to the range of cargo scanners

99% reduction in CPU need for Gang Link modules
99% reduction in CPU need for Clone Vat Bay

Can use 3 Gang Link modules simultaneously.

Note how the Capital Industrial Ships skill is up from the old NPC price of 450 M. CCP recently changed pricing for NPC skills in a Retribution patch.

2013-03-02_purchases

2013-03-02_skills

First pass at a fit:

battle_rorqual_fit_1


February Financial Report

Overview

In Winter of 2012, I approached my partner Raath to see if expanding our operation into Heavy Industry was a viable means to take excess liquid capital and start to produce return for our efforts. After scouting markets, running numbers, and placing production characters in proper locations the operation formed.

We’ve reached a state of industrial nirvana as our operational inefficiencies have been reduced and logistic kinks have been worked out over the past few months. Given that we’ve nailed down a solid production cycle, we know what we are going to be spending in minerals every few weeks.

Graphs

A large portion of capital went into the start of our Heavy Industry branch as seen by the grand change in expenses between November and December.

Two periods of expansion can be seen in December and February’s relatively small growth numbers as during these months we poured more capital into Carrier and Dreadnought BPOs, reducing final growth numbers. Also in February a large amount of minerals were purchased for another production cycle that extends into March. Since we operate on a two week cycle, materials purchased at the end of the month show up on the books in the next month.

2013-02-28_heavy_industry_campaign

Historical profits clearly show when the operation started to run.

2013-02-28_historical_profts

Dreadnought Blueprints

2013.02.25.22.03.53

In January and February we acquired three researched Dreadnought blueprints, two with perfect ME research. Our production lines have expanded to include these ship hulls and in March we should start seeing profits from these jobs.

Industrial Trophy

*rabble rabble rabble*
*throws fuel into the fire*
*rabble rabble rabble*

cartoon_fire

Have a look at the research I’ve conducted about how just poor of an investment these items can be: Tech 2 BPO Returns and Percentage of Items from Invention vs Tech 2 BPOs.

Having the Tech 2 variant of the BPO means I run a serial production operation (1 BPO) at high margin with a lack of ability to change items in reaction to market changes.

The Tech 1 invention process is a parallel operation (1 or more BPOs) involving lower margins that can over saturate a Tech 2 producer. Inventors do need to maintain of a POS for ME/PE/Copy slots, but the ability to change items in response to market shifts is highly beneficial for Inventors.

Here is a quick rundown of the performance of my Tech 2 BPO vs inventing from one copy of the Tech 1 BPO.

tech_2_bpo_performance

If it was such a poor investment, then why get one? For me the lack of clicks in the invention process and the removal of the wretched POS in the production equation is worth the cost. I have stayed away from large-scale invention specifically due to these two reasons.

Future Plans

No major expansion desires are on the plate at the moment. Right now we are in a ‘slow and steady wins the race’ mode.