On haulers in nullsec
Posted: 2009-12-06 Filed under: eveonline | Tags: freighter, gank, nullsec, wormhole 2 CommentsI’ve been hearing alot of complaining about the freighter requirement to establish something or other in nullsec, w/ people pointing out the freighter ganks n such, and other people scolding the first group of people for complaining or something like that, I wasn’t really paying attention.
My knowledge of this situation is hindered somewhat by my brief stay in nullsec being brought to an abrupt end by 40 AAA dreads taking all of my alliances PoSes down in one fel swoop, which was followed by me running 2 itty Vs out through 6 red nullsecs at the request of a corpmate. Lost one, got the other to safety.
Anyrate, sometime before every tower we owned and a few we didn’t were put into reinforced, and i lost an itty trying to get the more valuable pieces of equiptment through nullsec, I had just received my first WH check from the last week of mining, totaling at 350 mil. This was put into sharp perspective by the last ship I had bought, my first hulk, taking me a month of ice mining to afford. Ironically, the first thing I bought was a hulk, to replace the hulk I had lost a few days before, in WH space. This left me with approximatley 270 mil, and I was still reeling from how much it was when alliance chat lit up with the words:
“lol who wants to buy a rigged orca 250 mil”
The lol was a little jarring, but I immediately replied that I was extremely interested and would like to buy it. I was informed that the orca in question was 12 jumps deep in nullsec space with 6 of said jumps being in red territory, and the system it was being held in was having the crap beaten out of it by said reds who hadn’t appreciated our occupation of what was apparently their space. Anyway, being the stupid, stupid idiot that I was and with an extremely loose understanding of just how slow and cumbersome orcas were, and with no ability or close friends able to fly the orca, I agreed.
My alliance mates, being smarter than I was, recognized my stupidity for what it was and suggested kindly that they would only sell it to me if I had an orca capable pilot at the POS where the orca was located. After asking in alliance for about an hour, I found an orca capable pilot and we made the nullsec jumps, all of which were empty. Once we got there, I contacted the corp that was selling the orca, and was informed bluntly how much of an idiot I was. The CEO told me, kindly, that I should try and scan a WH exit, because it would weigh too heavily on her conscience to sell me an orca and watch me lose it between the pos and highsec. Since I was in a tech one frigate that had basic scanning equipment fitted, I reluctantly agreed. After I informed the alliance friend, he said that he was going to bed and would be back at 10 the next morning, this being at 11 o’clock at night. He left, and so I started scanning, with a tech one frig w/ frigate at IV, with basic probes, and no astrometric skills beyond astrometrics III. I found nothing in the system w/ the orca, and so decided to scan the adjacent system before I fell asleep for the night. Half an hour later, I was sleepily scanning down the first sig I saw when I realized that it was a wormhole.
Barely containing my shock, I warped to the wormhole to find it was a lowsec WH, one jump away from highsec. Silently cheering, I asked in alliance chat if anyone was online that could fly an orca or was in the corp that was going to sell me the orca.
No-one fit either category. After half an hour, one of the members from the corp logged in, but lacking an orca pilot I could do nothing. Silently saddened, rationalizing that the WH would vanish come downtime, I went to bed irritated. When I woke, I logged on and warped to where the WH used to be, saddened that I would have to scan again.
It was still there. With a good 14 hours left until it popped. In joy again, I asked in alliance and…..
No-one was online. Again. After another hour rationalizing on what to do and which trickster god was screwing with me, the man in control of nullsec operations for the alliance logged on. Since we were in the middle of slowly evacing all ships through the pipe of reds, morale was low. I immidiatley private convod him and told him in no uncertain terms that there was, quote, “ a %&#$ing worm-#@&%-hole that’s a straight %$&#ing shot to saftey”. He replied, in no uncertain terms, that that was #%&@in awesome, and he got his corp mates online to continue evacuations, starting with their orca. He consripted me to help, and I webbed the orca through the WH to highsec. Cheering to ourselves, we systematically began getting all the ships out of danger. 2-3 hours and most of the ships we could reach later, someone from the corp w/ my orca finally logged on. We brought him through the WH, loaded the orca up with various ships, and rammed that thing through the WH to safety. three hours later, we had all of the ships and half the PoSes moved out and were all feeling pretty pleased withourselves, until the next day, when AAA ran a fleet of 40 dreads in and steamrolled the remaining PoSes, which was kinda demoralizing. Fun fact, the ship and all my scan ships thereafter are named “Lucky bastard”, after this and another time when I scanned a neighboring C5 and a highsec enterence that lead to our corps normal space HQ in under 10 minutes through sheer random luck.
Anyway, this may be a noobish statment, but how hard would it be to find your nullsec system, scan a WH in either that system or blue territory (I really, really hope that you have at least one or 2 corps that call you friend nearby or your stay will be a short one indeed), link that WH to highsec and just go through there?
Funny coincidence, I can actually fly that orca tomorrow after months of training my hauling alt for it. Sweetness!
As a related story, it took me the better part of 9 hours to get the remaining itty V to safety as I would wait with my alt scouting one system ahead, and only make the jump once both systems were clear of reds.
As a closing note, the WH was already activated when I warped to it, as there were neutrals in local as me and the orca pilot made to the PoS.
Something for everyone
Posted: 2009-12-05 Filed under: eveonline | Tags: gank, industry, jita, mining, profit, pvp, scanning, ships, sleeper, wormhole 5 CommentsIt seems to me that Eve Online has two real means of profit: safe or exciting, with middle grounds to cater to anyone’s preference in terms of safety or shooty fun. On the extremely safe end,you have manufacturing. Obtain some BPs, get some mats, haul them to a POS anchored in .7, wait a week, haul it to Jita, sell, buy more mats, repeat. On the extreme shooty fun end, you have combat, specifically piracy. Not being a pirate myself but having heard several of them quote ransom figures and loot sales, I’d reason that profit is to be had, just sporadically at best. Fun as some people say watching their wallets fatten by selling blocks of ice is, I’d wager that piracy is much, much more fun to most of the player base.
Less safe than manufacturing, you have mining, ice mining in particular. Assuming no-one hulkageddons you, you can comfortably sit and watch a movie or something while you garner a steady income, boring though it is, ice is the most consistent income there is, with manufacturing based on whether or not someone needs the item you wish to sell. Everyone in a medium to large corp need POS fuel, although Dominion may lower prices.
Farther down the spectrum for safe, you have high sec mining, fairly safe but slight risk of flippers and other annoyances, still lucrative, but not as simple as ice by an albeit small margin. Low sec mining is much riskier, by that becoming less safe, but here is where your profits have a noticeable increase over high sec or ice mining. Arguable safer than low sec mining is null sec mining in space which you, your corp, or your alliance has laid a claim to. In here, assuming you can tank/obliterate the rats, there is the best ore you can find and by watching local, you are almost certain to have advanced warning enough to run yourself back to the POS. The riskiest form of mining, and in my opinion the stupidest/silliest, is mining in null sec you have no claim to. If anyone that does have a claim to that space sees you, they will make it a point to crush you and get you out of their space, less they appear weak to the surrounding null sec owners and partially because it’s their space they fought tooth n nail for, what the hell are you doing in it?
Hopping to the other end of the spectrum, in combat. Piracy is one of the most staggered paying professions you can pursue, but running missions gives you a much more stable income but is more dull, but not dull enough for you to watch a movie. Correct me if I’m wrong, but warping the tank in, waiting for aggro, then warping the Oneiros or whatever in for repping, dps dps dps, looting/salvaging, next room, repeat. Unless you get attacked by gankers or an unexpected wave of pirates that target the logistics, you should be fine. It’s still much more profitable than piracy tho. Ratting and complexing fall here as well, but having never run a plex before I’m forced to assume that its basically the same concept but with bigger numbers, damage, reps, and lewtz.
Somewhere between shooty fun and mining is blockade running, or taking courier contracts. To me, this seems riskier than most paths but has the potential to be boring, comparing running through ten hostile nullsecs with 100m3 of exotic dancers to hauling 80k m3 worth of minerals to one highsec station. It’s as risky or as safe as you want it, but doesn’t seem to have much profit in it, especially since the more profitable a courier is, the more likley the destination is on the other side of goon space or something.
From normal space ratting to sleeper ratting. Sleepers possessing a much better AI are indeed challenging, forcing you at higher levels to make sure that every ship has a high tank less you be obliterated. Much more time consuming and riskier than mission running, but salvage sells well and it’s more exciting, even if it takes 15 minutes to scan out the next spawn, less if you chain spawn. This is the second most risky niche in my opinion, because there is no local chat. To the slim number who have never been in W-space or don’t know the implications of lacking a local chat, it basically means that there could be a ship cloaked 2001 meters away from you and you will never, ever know. Even if you do get jumped by 6 battleships that you swear weren’t there a second ago, you still have a chance at fighting back tho.
The niche in eve that has the best profit for the riskiest situation, in my opinion, is wormhole space mining. It’s all the fear and eyes in the dark mentality of sleeper killing, but you have no offensive capabilities and anyone with a tech 1 auto cannon and a warp scrambler can kill you with a cough. And the best part is, people actively seek you out with intent to surprise you, because if you manage to see them before they scram you, you survive to mine another day and they don’t get a kill notification. For those of you who haven’t been in WH space, the only way to find out if someone is in the system with you is if the ship you’re looking for is uncloaked, within 2 million kilometers of you, and you happen to press the scan button on your directional at the right time. Keep in mind that most c5s, the places with the best ore to be had, are larger than 2 million kilometers, so there could be a fleet just outside looking for you. Needless to say, it’s moderately scary. But the problem is, you don’t get ganked very often. Sure, when a wolf kills you and manages to pod you back to empire, once you get some ore sold and manage to get a new hulk back in the WH and start mining again, you’ll be clicking that scan button like a woodpecker. But after a few hours, you’ll slow down. And after a few more hours, you’ll slow down to scanning maybe every cycle, because you’ll just be sitting there, with nothing happening. And a few hours after that is when, according to Murphy’s law, a fleet of titans will somehow appear and roflpwn you before you can say “WH size restrictions”. Each unique play style seems balanced with risk vs profit, and each one has its own degree of interaction and fun you can derive.
(keep in mine that since megacyte had tanked to 3 thousand, WH mining isn’t as profitable as it used to be and that honor may be deserving of epic mission arcs or something)
If you want to make money without fun, you make a thousand tractor beams and sell them in Jita. If you want to beat some poor soul within an inch of his life and demand his lunch money or his life, you can do that too. If you want to subject yourself to hours of sitting at your computer, clicking the scan button in fear, you can do that too. It’s all a beautifully balanced game that somehow is appealing to anyone and everyone who can see the fun in living in a world where someone could kill you at any second almost anywhere you care to name.
Of course, in theory you could start the game, move to jita moon 4, and use courier contracts and buy orders to work the market, with little to no risk, but i think 90% of eve’s playerbase would get more joy from making an excel spreadsheet. To the 10% of people who know how to work the market perfectly and have made many, many spreadsheets, please don’t pull your metaphorical strings and bankrupt me with your ungodly amount of cash you spent the last few months making.
edit: oh jeez, forgot moon goo. grab a few hundred friends, muscle your way onto the 0.0 grid, do whatever it is the new soverenty rules require, drop a pos, set up moon array. wait a few weeks refining/stockpiling, throw the resusts into a jump freighter or something, haul to jita, repeat. takes very little effort, sorta risky (see: 100 friends), with nice returns. Course, there is the overhanging risk that someone ELSE with 200 other friends will kill you faster than you can say “where’d our cyno jam go?”.
second edit: made a confusing graph
Armor tanking: resists vs buffer
Posted: 2009-12-03 Filed under: eveonline | Tags: killed 5 CommentsIn the WH, sleeper sites aren’t too difficult, as long as you outnumber the sleepers 3:2 and don’t stop to check on dinner or something. Recently, me and a corp mate tried to 2 man a dual BS spawn. Predictably, the sleepers took issue with our attempts to murder them and we were soon floating in wrecks. It was more or less at this point that we got into an argument over buffer tanks vs resist tanks, as he had a buffer tank and I had a resist tank.
Unfortunately, I don’t have time ATM to do any hard math, but let’s have two hypothetical players called Jimmy and Stuart. Stuart resist tanks, so he has 50k EHP but only 7k armor. Jimmy buffer tanks, so he has 100k ehp, with 90k armor. Both have about the same skills. If Stuart remote reps Jimmy, then he will get repped for say, 300, which is .3% of his tank. if Jimmy reps Stuart, then Stuart gets back… three divided by 70 is…4% of his tank. What I’m saying is that while an active tank takes infinitely more cap to sustain, it keeps you alive longer assuming you have a local rep/someone is repping you.
Seeing as this is the second domi I’ve lost to sleepers I’m probably going to wait until I get my cut from the WH and fit a new one with no major differences except more guns, and that I’ll have thermodynamics trained. While I will not pretend to completely understand how thermodynamics works, it seems ta me that 30% more resists would make my active tank even harder for the first minute of the fight while 2 sleepers are beating the hell outta me. Until my tank melts, that is…
Also, it’s worth noting that while Jimmy and Stuart were fighting sleepers, Jimmy died first while Stuart had 5 heavy rep drones and 2 RRs on him.
My current skills being trained are engineering V, some cap management skills, RR skills and nanite repair paste. I’d love to get a navy Domi but I’d probably lose it.
In closing, yes, the new browser is amazing and I’m kicking myself for not buying T2 ships like Blake did. Hulks are up to 150 mil ATM, I’d better be careful w/ mine…


