As primarily an industrialist, I don’t have a large array of skills placed into Gunnery, Missile Launcher Operation, or rusty buckets such as the Maelstrom Battleship. I can, however, pilot a T2 fit Hurricane. With Triathlon season over and my Swimming team on winter break, I had time to fly in the current CFC Branch Campaign. (Side note: check out this thread and see if you can find me).
A call for Alphafleet came out on comms and I suited up in my Hurricane.
After staging we were out running around Branch and blowing up towers. Our FC for a fleet of about 100 was calm and collected. I can’t tell you how much I do not enjoy FCs that yell and spam commands, “GO GO GO GO LOCK LOCK LOCK LOCK LOCK PRIMARY BLAKE PRIMARY BLAKE PRIMARY BLAKE”. I really only want to hear the order twice for clarity.
Jokes were had, outlandish pictures were posted in local, and while waiting for a a Tower timer, we all started up MS Paint and made drawings of our FC.
Our Maelstroms will blot out the sun!
While working on some profit numbers for various items, I found that ME levels affect the build costs a little differently for Capital ships than other items such as Battleships or Modules.
A simple example is a battleship like the Maelstrom. For every additional ME level, the material requirements level off. Less Tritanium, Pyerite, Isogen, etc. are required for each additional ME level.
There is a diminishing return with each ME level as it is a logarithmic trend. For a Maelstrom the ‘optimal’ ME is around 15, which is about 2 months worth of research.
The material requirements for the Obelisk only change at ME 1, 2, 3, 5, 10, 16, and so on. You don’t get any benefit by researching a Obelisk BPO to ME4. You might as well get it to 5 to remove another Capital Component from the requirements.
I have found the ME charts on games.chruker.dk to be invaluable for this type of information.