Multiple Personalities
Posted: 2009-12-24 Filed under: eveonline | Tags: account, alt, character, combat, eve online, mining, WH 6 CommentsAlternate characters are an interesting topic: controlling two avatars at once can be obscenely difficult with some games (in Halo, trying to drive a warthog with my feet on one controller while firing with my hands on a second….didn’t work out too well). In WoW, most tasks went one of three ways: either you killed the dude trying to kill you, he killed you instantly, or he killed you after a long battle and you came back and managed to kill him by pressing the right buttons at the right times. Controlling one character with any degree of control took skill, and two characters at once when each one required a different button to be pressed depending on the situation every 1.5 seconds was an experience in frustration. Not that I couldn’t get it to work, but it was just annoying.
Eve continues to set itself away from other MMOs with an almost reliance on alts. Living in a WH with only contracts to go on to work out market prices, or even living in nullsec or having a really low security rating nigh demands having alts that can check the market for you, and then there’s the matter of convenience.
When I just started mining, apparently I was so pathetic that no-one even bothered to steal from my can of veldspar. But as I progressed to mining barge, can flippers ceased to be someone to muse upon as a dude whined in local and started becoming a very irritating problem. I was wary to let one can or more float in space before I brought my hauler out, which was a pain, especially when I got killed by a battle badger while trying to re-ninja my ore.
Here’s the strategy I finally figured out: When someone flips you, dock immediately. get your hauler out, warp to the cans. Pick a celestial at random. maneuver your hauler so that the can is directly between you and the celestial. Engage warp without aligning. as your ship lines up with the planet or whatever, open your ninjaed can and make ready. Half a second before your ship reaches 75% speed, drag as much ore as you can into your cargo. The moment your ship hits 75%, it should shoot off like a rocket and you’ll have saved one hauler load of ore. Hide in a station for 15 minutes, come out, start mining in a different system.
After a few weeks of this I was fast running out of throat lozenges for after cursing at flippers and made an alt using the buddy system. My slim justification to myself that since the activation fee was 20 bucks, I’d only have to pay 4 extra bucks once to never have can flipping problems ever again. I started the alt, closed out of all the tutorials immediately and trained gallente industry V.
Suddenly, flippers were a thing of the past. Any ore I had mined went immidiately to the station with no loss in productivity, and Eve was fun again. The hauler account stayed with me, hauling for corp ops and regular ops, following me into nullsec and hauling there; then coming to WH space with me.
Having two accounts in eve is different from two accounts anywhere else because of the sheer utility of having two separate persona for you. One can scout for the other, rep for the other, mine for the other, shoot for the other, and with Eves auto-repeat managing both of them is fairly intuitive.
Awkwardly, I’ve accidentally left two alts in WHs we left and had to pod them both >.<
I think this topic has been covered by someone else already, but the psychological experience of an MMO is essentially obtaining what others don’t have. Whether it’s gold, ISK, a battleaxe bigger than yourself, a navy domi, faction fit mauraders or every single damn item in the game, everyone wants more than everyone else in order to say “look at me, I’m awesome”.
Since training an alt requires you to stop training on your main, this goes against the average MMOer instints of being better than everyone else, making the thought of stopping training on your main nigh unbearable. So, making an alt account is a pretty easy step for most committed players, which is why I now have an orca pilot, another WH goer has two hulk accounts and a third has two with a third still training.
Assuming you can either provide the 30 bucks a month or 600 mil a month, a second account will make your Eve experience significantly easier.
Oh, and the nullsec dude apparently multiboxes four hulks in his infinite ABC nullsec system.
Fly safe.
Fly safe.
Also, arguing with yourself in front of new guys in the corp channel is hilarious.
Son of Dominion nullsec mining
Posted: 2009-12-23 Filed under: eveonline | Tags: changes, dominion, Dominion mining changes, eve online, mining, wormhole 12 CommentsLet me just start this with a phrase I’ve always, always wanted to use but could never achieve the correct context:
I effing called it.
As of Dominion, WH mining is no longer the best mining profitable task, having been completely outstripped by nullsec mining. For the chain of logic that lead to this conclusion, look no further than the following paragraphs:
I was sitting in a WH belt, mining and thinking about how much I love mining in WHs, when I saw probes on the directional. Entering a professional state of panic, I told my ship to warp to PoS and waited the agonizing seven seconds before my 200 mil ship was safe, all the while asking if the probes were ours or someone trying to kill us for the fun of it.
The probes weren’t ours, so you can imagine my surprise when I wasn’t trapped in a bubble on my way to the PoS; and the greater surprise I had when the pilot convoed me to say hi and not “Grrr, Grrr, you win this time, but we will have your very expensive ship for our killboards. Arrrrgh” or whatever pirates say. Apparently, through some act forgotten to me and him, our respective corporations had set each other to blue, which was strange, as his corporation was a nullsec habiter and we were a highsec mining corp. He revealed himself as an old WH miner that left the WH for nullsec come Dominion, with good reason, so he said. He invited me for a look around his nullsec, as his alliance and all nearby alliances were NBDS. Immediately suspicious, I took my sister gear off my covops, slapped on a normal scanner and flew after him. After flying past an impressive warp bubble on a gate:
We made it to his alliance’s industry V system, and he excused himself while I scanned out some gravs. The small ones were easy to get too, and contained about 80k of ABC ores, and the large ones were slippery, but similarly had a goodly amount of ABC ores and some BS wrecks, one of which I found a survey scanner on, one of the items we never seem to have in the wormhole.
The dude explained to me that the belts would refresh themselves about every 36 hours, and were able to support thirty hulks with orca and rorqual bonuses happily, aside from some hostile stealth bombers who liked to AFK in system.
The feeling I was experiencing at this moment was akin to beating your head against a brick wall when suddenly someone walks up and points out a Styrofoam wall a few feet to your left. That… dispenses candy or something when you beat your head against it. This nullsec system had cyno jammers up for five systems in any direction, local chat, an intel channel to point out threats five jumps before they came near, and most mortifying of all, a station where the ABCs that in the WH we had been carefully compressing and hauling slowly to Jita, were being refined at a 4% tax w/ a 100% yield.
In Apoc, the WH was king. It seems that the WH has been king for too long, and I have heard from CCP from somewhere that “We never intended to have long-term habilitation in wormholes”, which would probably explain why grav sites stop appearing in our WHs after a week and a half, and why we can’t set up moon miners.
If CCP wants to shift focus from WH mining to nullsec mining, that’s fine. I mean, Apoc made WHs king, now Dominion comes along with vast changes to nullsec, they’re gonna want attention to nullsec more, and better belts seems the best way to do it. It just seems ta me that they overdid it just a tad. Unless a nigh-infinite source of every conceivable ore type next to a perfect refiner seems reasonable to someone out there?
(Actually, the dude told me that they don’t have enough tritanium for their manufacturing, so they’ve been jump freightering it in. I kid you not)
Similarly heard from the dude, CCP made the belts overly rich because they expected the changes in sovereignty to make everyone and his dog start fighting bloodily over every square mile of space-dust. Since in actuality, the big alliances are consolidating their space to conserve cash and there really being no reason to expand, there’s much, much less fighting than expected, the market is going/already has been flooded w/ lowsec minerals, ecetera. I really hope that CCP makes a few small tweaks to these gravs before WH turns into the equivalent of mining veldspar in lowsec with local minimized, one jump from highsec.
Also, the dude explained to me how to use that newfangled sovereignty button for something other than remembering how to spell sovereignty, and it’s pretty detailed on every concivable system, but it is odd that there’s been seven ships and one pod destroyed in my wormhole’s “region”, whatever that is.
Overkill isn’t fast enough!
Posted: 2009-12-22 Filed under: eveonline | Tags: battlecruiser, caldari, cruiser, eve online, level one, level two, mining, mission running, ships 6 CommentsWhen I first started Eve, after struggling through the tutorial, giving up halfway through, getting lost twice, losing a cruiser in nullsec, lowsec and to some very prepared rats with a warp scrambler(Still have no idea how that happened), I started mining in, in order, rookie ship, navitas, two navitas’, an exequror, a brutix, a retriever, a covetor, a borrowed mawkinaw and my first hulk, followed soon after by my second, third, fourth and fifth hulk.
With highsec mining, you can practically fall asleep at the laser with no problems (Only practically, lost hulk #3 that way), and with WH mining you need to constantly be aware, but with good returns promised. Grinding level one missions, however, is the most annoying thing I’ve done in Eve since I got into an argument with some Dead Terrorist gate campers on whether or not they were simply stargazing. After they blew up my industrial
“We thought it was a comet about to hit us and took preemptive measures”
With what I would laughably call my combat alt, a month old character able to fly up to Caldari BS and baseline missile skills, L1 missions have that special combination of arduousness and simplicity that leaves me irritated out of my mind. This ironically coming from the person who mines for five hours straight often and doesn’t complain about the monotony.
Even with my inhuman tolerance for boredom, these things are irritating. My alt is compitent enough that her caracal eliminates frigate threats before they even know they’re threats, which was fun for the first ten-odd missions, but every other mission, the frigates take three to four missiles before they’re blown ta smithereens, and when you can’t tell which kind of frigate is going to take three missiles, I usually assign two assault launchers to my first two targets and a heavy missile launcher n target painter to the third and hope my missile find some sort of exhaust port.
And, even with the mission type I’m running (Internal security), I’ll eventually get chain missions with courier requirements, which are similarly samey while different enough it takes conscious thought to work out where to go.
Here’s my problem: with mining, you can unfocus your brain to the point that every three minutes, you drag the ore to the can then unfocus your brain again, hence the name “miningzen”. WH mining isn’t too different. You click the mouse every ten seconds, if your directional doesn’t scream at you, you get to live another ten seconds. The excitement and terror wears off about three days after your last ganking encounter and it’s back to monotonous clicking over and over.
With l1 missions, you have to click the mouse all over the place, finding where to go for the mission, who to shoot/not shoot/look at until you get a complete flashy journal, warp back, ask for a new mission. It’s so mind-numbingly boring while at the same time requiring enough thought that I can’t fall into a stupor while doing it.
While missions are the way they are, I’m afraid to ask CCP to change them or for people to rally behind me for more excitement, since if I do they’ll probably make mining more exciting in a completely horrible way, like make you keep your ship pointed at the asteroid or something silly. What I’m asking from the missioners who read this blog to laugh at miners or for something to do as their t2 fitted domi’s slice through L4 missions, is what Caldari ship n fit should I be using to make this task easier? I’m currently running w/ 4 assault launchers w/ random missiles, one heavy missile launcher, two ballistic controls, a medium shield booster, target painter and afterburner. Suggestions?
P.S. Anyone else find it silly that “prototype exploration ship”, the Zephyr, is one of the ship types acceptable for combat missions?
Fly to the warp-point and wait for your serpantis contact to show up.
It’s where they keep the nuclear wessels
Posted: 2009-12-21 Filed under: eveonline | Tags: english, eve online, german, russian, translation, translator 6 CommentsAt first, when I heard that eve was worldwide in its player base, I thought nothing of it. There were corps that didn’t speak English well, there were language channels for people that spoke other languages, there was some huge russian alliance I didn’t want to mess with, etc, etc.
It’s been a few months since then, and in three years, four weeks of which were spent on an exchange trip in Germany, the language barrier has never been more of an irritant.
Months ago, I logged onto the WH pos to find a bunch of interceptors flying around our guns, exhausting our missile ammo. I politely asked why they were doing this, and they replied that they were showing us why we needed webbers. After a few more minutes, they started talking amounst eachother in German, and me, with my year and a half of high school German, tried to join. Predictably, I was laughed at in ways that I couldn’t understand.
A few weeks before that, I was able to hold a pleasant conversation for a few minutes with Cold Steel alliance for a few verbal rounds before they defaulted to eve-german and totally lost me.
Ad of course, there was the whole Black Wing incident with the carrier bounce and whatnot, but they knew enough English to be confused for a native speaker. Anyway, language isn’t too much of a problem because in WH space, you rarely see anyone and even rarer see anyone who isn’t trying to kill you before you can say “Wie stehts du?”. So, I’ve attributed the four to five encounters with Russian players in the WH to be entire coincidence.
First, we scanned down a nullsec WH that went to the middle of shadow of xxdeathxx territory. We weakened the WH considerably, so all they could send in was a few frigates. They buzzed us, we ran to the pos, they left, we found one of the wrecks in a sleeper site later on. In hindsight, leaving cans named with insults clumsily translated with an online translator wasn’t the most mature response, especially since we couldn’t find them after I launched them…..
Well, if anyone finds an empty C5 with several cans in clumsy Russian questioning your ancestry, you don’t have to care.
Then, we scanned a neighboring WH with a tower called “cool breese” or something, in Russian. Since we hadn’t yet found a way to dislodge the cans, we left a secure can at the WH exit saying “Please ignore insults” with some spirits and tobacco in it. We checked back in an hour with the can untouched and the WH closed.
Anyway, getting to the actual language portion, I was hauling 500 blocks of compressed ABC out a WH in my trusty itty V when I ran into another Itty V doing presumably the same thing. I opened a convo to say, essentially, “Hi, don’t shoot me, I’ve got 3 cloaked BSs defending me” while simultaneously asking in corp if there was anyone who could guard me as I moved the last hundred blocks out. After the second paragraph of threats and assurances, the dude informed me that he couldn’t speak english and to please type slower. Immediately switching gears out of embarrassment, I pulled up an online translator and through his two years of english and my typing, we managed to say hi. I friended him, in case I needed his advice or translation.
Only two more russky encounters, stand firm.
First, the time I lost my covops in a covops fight was against two russian dudes, one of which linked a video of a person laughing at me and the other said
“Понятно, это как старый русский говорили в советские дорога Россия вилки вы”
If anyone would mind translating that, it’d be appreciated. Anyway, the last and latest encounter was earlier in the week, when, trying to find an exit, I ran into a c6. Subsequently, I ran into another C6. On the third C6, I was getting irritated but found a dark blood medium POS on the scanner. Taking a quick look, the 1.2 bil tower had a webber array, four large laser turrets and four small laser turrets, several biochemical, polymer reactor arrays, ect. I noticed sister scan probes on the directional and went back to the first c6, jettisoning the can w/ the neighboring WH BMs, figuring that he’d find them eventually and if I saved him some trouble, he might tell us, say, an exit he’d found. Eventually, the same number of scan probes he had been using appeared, and I tried drawing him out in local. No luck was too be had, but as I sat 50km off our WH, I watched as a Minmatar covops uncloaked briefly and jumped to our C5. Convoing the pilot, I said hi, explained that our WH had no exits, and asked if he had found any.
He replied that he didn’t speak english.
After a few short sentences he told me that he was russian, so, with the handy-dandy in game browser I opened a free translation software and translated “Can you understand this?”.
He replied with “your talk crazi”.
At this point, he closed out of the convo and presumably closed the WH. I say presumably because I closed out after him and made a turkey sandwich.
It seems to me that people in an international game are going to need translators at some point, and xxdeath is definitely going to need them come Dust, since I can probably count the number of native russian consolers on one hand with four fingers missing (hyperbole).
It looks to me that there’s a niche for people who speak two languages, with a possibility of a “translators channel”, or maybe it’s the foreign corps duty for them to have an English speaker. Or is it just me, and everyone else never has to talk with someone who can’t talk to them? I mean, I’d pay for someone to help me explain a problem to a dude in Deutschland. Not very much, but I’m sure Entity would trade several ships for a translator if he was trying to buy officer mods from a lucky 10/10 plex runner.
Disclaimer: I in no way resemble, know or otherwise interact with Entity. Also, I tried asking in the Russian language channel for translation services and they ignored me >.>
сейф мухи
