Inferno Change List
Posted: 2012-04-24 Filed under: eveonline, industry, market | Tags: amarr, drake, incursus, inferno, merlin, punisher, rifter, rigs, stealth bomber, tormentor, v3 7 CommentsTest builds are being deployed. I will attempt to keep a master list here so bookmark and refresh this post.
Patch Notes [link]
Patch Size: ~1.04 GB
Game of Drones:
Revamped the Inventory:
This affects:
– Managing corporation items in a station
– All item management from POS structures done in space on grid
– All Inventory management in space (wrecks, opening other ship locations, etc)
– All Inventory management in stations (items, ships)
– This change does NOT affect the ASSETS windowRevamped FW:
– LP for kills
– Bunkers are now infrastructure hubs
– LP for all FW actions (capturing complexes, capturing infrastructures hubs, etc)
– New FW front page
– Consequences for capturing systems/regions (benefits for you, grief for your enemy)
– Capturing FW system affect SOV ownership
– Map filters for FW have been revampedTriLambda:
• New missile launchers and launch effects
• New missiles, trails and explosions
• New Stealth Bombers
o Manticore
o Nemesis
o Purifier
o Hound
• Amarr V3
o All sub capital Amarr ships, excluding T3 cruisers.Avatar:
“14 different skintypes have been added to the Character Creator. This allows all bloodlines to have a wide range of skincolors.
These skintypes replace the previous skintones that allowed players to modify their skincolor a little bit.
A character can keep his/her current skintone, but as soon as a skintype has been applied and the character saved, one of the new skintypes has to be used.The skintypes can only be applied with full recustomization, that is when you also have the option to resculpt your character, but the plan is to give everyone an optional full recustomization when this goes on TQ.”
Super Friends:
• Updated Kill Reports (aka Kill Mails)
• Different war cost
• Corp CEO/Director declares wars, no voting required
• Alliance wars transfer to corps leaving
• No automatic war retraction by aggressor
• Wars last for week by default
• Either side can offer surrender in a war
• The defending side can get allies to help
• There is a place for people to find prospective allies/clients
• Players can now more easily track the war in the War Report
• All corps have publicly viewable war history
• Drone Damage module (Extrinsic Damage Amplifier)
• CPU Rigs (Small/Medium/Large Processor Overclocking Unit)
• Fueled Shield booster (Small/Medium/Large Ancillary Shield Booster), using Cap Boosters as charges
• Light and Medium Web drones
• Resistance shifting armor hardener (Armor Adaptive Hardener)
link
Confirmed
1. Frigate Rebalance [link]
Tormentor, Punisher, Merlin, Incursus, and Rifter changes.
2. New Modules
From Soundwave’s presentation at Fanfest, it sounded like the following modules are going to be included in Inferno. So far we only have this slide from FanFest and a long forum posts. [44:24]
Micro Jump Drive — Perhaps soon:
This list isn’t feature complete – more will come with time!
CCP Goliath link
Drone Damage module (Extrinsic Damage Amplifier)
CPU Rigs (Small/Medium/Large Processor Overclocking Unit)
Fueled Shield booster (Small/Medium/Large Ancillary Shield Booster), using Cap Boosters as charges
Light and Medium Web drones
Resistance shifting armor hardener (Armor Adaptive Hardener)

3. Missile Effects [link]
Youtube video starting at 3:30.

4. Missile Launchers [link]

5. Updated Kill Reports and War Reports
[initial concept devblog]
[updated devblog]

For a while, we’ve been talking about global killboards and all the awesome stuff that comes with it (leaderboards, weekly contests etc). Linking killmails in chat to other players means that you’ll effectively have access to that data, making our global killboard project slightly problematic. That, coupled with some security concerns means that we’ll have to withdraw linking killmails ingame.Just to make it clear, we’re not pulling this feature because we don’t want you linking killmails, we’re pulling it because we have concerns about the impact on our global killboard project and making this massive amount of data available in a more graceful manner in terms of security etc.
It makes me sadface, but hopefully the tradeoff will be a better system down the road.
CCP Soundwave linkWe fixed everything. You can now link killmails in chat! Thank Tuxford and Punkturis.
CCP Soundwave link
6. Unified Inventory UI [devblog]

7. Amarr v3 Ship Updates [preview youtube]
8. Updated Ship Models
Stealth Bombers
[unofficial renders on youtube]

9. Overview Fading [link] Included in Escalation

10. War Mechanic Updates [devblog]

11. FW Changes [devblog]
Without going into exhaustive detail:
1. Cannot dock in stations that are in systems controlled by an enemy
– Example: Minmatar cannot dock in stations in a FW system controlled by the Amarr/Caldari
– You also cannot use station services if you docked before system flipped
– Ninja Edit: This does not affect neutrals2. There are 5 levels of discounts for a number of different things – if you own the system and have upgraded it
– Medical clone discounts (from 10% in increments of 10 up to 50% discount)
– Number of assembly lines increases by 1 for every level
– All broker fees discounted (from 10% in increments of 10 up to 50%)
– NOTE: You only get these discounts in the FW system
– ADDENDUM: These discounts apply to neutrals not in FW3. Militia store LP prices are affected by faction wide performance (discounts in increments of 10%)
– Note that Datacores have been split and moved in FW LP stores
– Pending implementation, LP gain increase for all ways in which LP can be gained in FW – FW Kills, FW Missions, Complexs etcI do believe these are the most prominent consequences implemented/pending.
CCP RubberBAND link
12. War Costs
SoniClover stated earlier in this thread that the war cost formula on Sisi now is really old, we’ve updated it since internally and the new version should be on Sisi soon.
CCP Punkturis link
Unconfirmed/Tinfoil
1. Drake Rebalance
2. Titan Rebalance
3. Technetium Rebalance
Pushed Back
1. Destroyer and Battlecruiser Skill Rebalance
There will be no skill change for Inferno. Your destroyer and battlecruiser skills are safe for now. Battlecruisers will have to wait until we have rebalanced frigates and destroyers to have something clean to compare them with.
CCP Ytterbium link
2. Armor and Shield Rig Rebalance [link]
In conclusion, this is just too much controversial / poorly thought to be a first step to anything, we need to take a step back, breathe, and have a look at the whole passive versus active tanking situation through modules and ships as well as changing rigs before committing to more changes.
CCP Ytterbium link
Crucible Glamor Shots
Posted: 2012-01-09 Filed under: screenshot | Tags: amarr, gallente, nebula, nemesis, obelisk, oneiros, tengu 1 CommentThe nebula rework that came in the Crucible expansion is very breathtaking. It ads such an amazing feel of location to the universe. Traveling from The Forge to Gallente space near Cloud Ring really gives me a sense of locational awareness.
Another effect that has really impressed me is the miss animation of weapons. Fighting Amarr ships has never looked so good! Enjoy the 1680 x1028 goodness.
Dec 18 advent entry
Posted: 2009-12-18 Filed under: eveonline | Tags: amarr, Dread, Minmatar, Quafe, roc's ramblings, WH Leave a commentIt was another cold, black day.
That’s what he would be saying, if the tachyon lasers of an Amarrian dreadnought weren’t trying to crack their shields like an egg.
The lasers pulsed again and he heard muffled cursing from below him as the mechanic added more duct tape or repair paste to their flickering shield emitters. How the dread had found them, he’d never know.
The gigantic asteroid they had been mining for the better part of a week had finally collapsed, its infrastructure ruined, and they had been celebrating the occasion with ice cold quafe when the first warning lights started blinking and we were informed that our temporary little hideaway was under fire from a ship bigger and more expensive than anything they owned, excluding the station itself.
The Amarrian ship had come out of nowhere, with no escort, raising the question on how the bastard had survived this long, but an unescorted Dreadnought was still more than enough damage for five miners huddled in a small station. The pilot cursed again at the financial backer for this expedition, lamenting their meager funds that only allowed for two cruise missile launchers, both of which were easily subdued by the punishing force being brought to bear.
Suddenly, the mechanic’s cursing stopped, a fact which somehow worried the miner more than the cursing. He glanced out the viewport and couldn’t help but notice a distinct lack of lasery death spewing at them. In confusion, he looked around the bleak void beyond the shield bubble, wondering what had caused the zealot bastard to cease his crusade for the beautification of the wormhole or whatever the hell the bastard had been talking about before they jammed his radio, an act that had probably not improved the circumstances.
His eyes suddenly caught a flash of black on black, a shadow moving within a shadow. Squinting, the shadow’s frame came into view from the light of the firey planet they had anchored the station at.
It was cruiser class, that much he was certain of, but all the ships he had heard about as a kid looked nothing like this one. It looked almost… insectual, with a curved back of layered metal and a design that made any viewer feel uneased.
The dreadnought pilot certainly seemed uneased, although it was hard to tell, seeing as the thing hadn’t moved in the last seven minutes. The shadow that was not a shadow suddenly lit its engines, accelerating to speeds that seemed god-like to the veteran pilots of mining barges, settling into a tight orbit around the Amarr ship.
Autocannons and missiles rained down on the behemoth, and more ships appeared around it as ships of Minmatar design swarmed in and around the golden monster. The Amarr bastard gave a dying scream, or would have if the jamming signal the mechanic had rigged hadn’t completly shut down his outward brosdcasts. The Dreadnought exploded, a blinding white light against the black darkness of space, and when the pilot could see again, each ship, each one looking like the result of an explosion in various girder factories, had aligned themselves to the station.
A blinking light on a console near him indicated that one of their rescuers wanted a talk. Hastily screaming at the mechanic to shut the jam off, just in case, he shakily opened an audio link. A gravely tone came forward.
“This is Colonel Roc Wieler, current leader of the Tribal Liberation Force’s Wormhole Exploration Squad. You have five minutes EXACTLY before we leave this system and by that time I expect every Quafe can and cigarette you have in that floating pile of Caldari crap in a canister outside your shields. Some of us have been in this dead-end corner of space for a very, very long time and the cigs ran dry weeks ago, leaving us with very, very twitchy fingers over our fire controls. Do I make myself PERFECTLY clear?”.
After a very hasty “sir yessir”, said faster than the miner had ever heard himself speak, their remaining cans of Quafe and month supply of cigarettes was loaded into their shuttle and left at the metaphorical feet of the fleet that still looked like a floating junkyard to the miner. The comms crackled to life again.
“Ahhhhh….. that’s the stuff. Civvies, I don’t know how the hell you got here, how the hell you’ve survived this long, but I sure as hell don’t care. Now, before we take our leave, is there anything else you’d like to say to us? Perhaps along the lines of a ‘Thank you’?”.
The words flew past his lips, and at the time it seemed customary to utter the phrase “Merry Christmas”. The sudden silence of the comms seemed to speak differently, though. after an eternity all of thirty seconds, the comms cracked to life for a third time.
“The only, I repeat, ONLY reason that I’m not going to order the good men and women with me to burn through your shields and explain to you how much of a pile of shit that belief is is because fully half of those men and women are enjoying the first smoke they’ve had in weeks. Now, if you and your little deity wouldn’t MIND, we will take our leave. Unless you’ve got some sort of cross you’d like to throw at us?”
After fifteen seconds of shaking his head, the miner remembered that the chat was audio only, and a stuttery “Sir, nosir”, was beamed across the void as the ships vanished in all directions as quickly as they had come.













