Jita Promenade

The Facts

According to a CCP responce on the Eve forums, we now know that Establishment will not be included in the Winter expansion.

Sadly, the Establishments feature will not be coming in the winter expansion. We hear you guys loud and clear and realize that there is still strong support for a multiplayer, avatar based experience in EVE (we also hear those that don’t want it). However, we think you’ll agree that it has to be a compelling experience and there was a feeling amongst our people that the direction we were taking with the Establishments feature was… well, not that fun. Additionally, we wanted to ensure that our rendering technology was finely tuned to a point that would ensure all of your characters continued to look great while performing well.

It’s humbling to see the support in this thread for a multiplayer Incarna experience and we are still committed to providing it, as and when it’s ready. We want to take the time to do it right and ensure you guys get something that is both fun and involving. There are no promises about when this will happen, just rest assured that while you are enjoying your space based updates this winter, there will continue to be movement on this.

CCP Solomon

I’m completely fine with that as I agree with CCP Solomon’s statement. The current Incarna engine lacks the complexity and efficiency to properly render an area with multiple characters. Try running three Captain’s Quarters at once. Even on my semi-modern GTX260, it is unplayable.

Internal Effort

I don’t understand why CCP chooses to reinvent the wheel.  The Incarna engine and the impending delivery of the new font are examples of code that could be licensed and used from other sources. I would have picked a proven engine such as the id Tech x or Unreal for my own needs, but hey, perhaps it was more cost effective to build it in-house (I won’t begin the World of Darkness discussion).

Given that we are forging ahead with the current engine, improvements will be needed.

The Vision

The design for the common areas should be modeled after iconic arenas that we have seen in modern Science Fiction shows; the Babylon 5 Zocalo and the Deep Space 9 Promenade are leading examples of the services, density, chaos, and intrigue that a public space should bring to the game experience.

Scope

There are going to have to be some smart designers implementing this vision. How are they going to design a space where the population of Jita can interact in a common public area? I can’t fathom right now.

Is there going to be a hallway with 1,200 doors — one for every person docked? What if there are two floors and 100 people are moving between them all at once? Engaging social and technical problems. I can’t wait to see some concept art and blogs about this idea.

Waiting Game

I am fully willing to wait 1-2 years for a finished public space to hit the server if we can work through such laundry lists as the ones proposed for the Winter expansion.

For further commentary see the Jester’s Trek post on Establishments.


Eve Font is Almost There

Glorious, stupendous! There is a new font in the development pipeline. Grey Stormshadow has a excellent post with a screenshot summary of the current issues.

To Do:

  1. Kerning and Tracking! Take a look at how the ‘La’ for Large merge into one character.
  2. Increase visibility of commas and periods
  3. Further differentiate ‘Q’ and ‘O’ characters
  4. Reduce overall height
  5. (Personal preference) Use a horizontal bar in the the zero character and not a diagonal one. I’m finding that looking at 100,000 to be very distracting when you have multiple rows of zeros.

(╯°□°)╯︵ ┻━┻


September Financial Report

Overview

This month saw two major shifts for me. With the fall of Imperial 0rder, I lost a lot of access to nullsec stations. I had spent a lot of time in Catch playing with AAA and now that time has drawn to a close.

I’ve since withdrawn to highsec and have started up a manufacturing line with a corpmate. My hopes are that some rebalancing and sovereignty changes will hit with the Winter expansion and my desire to return to null will come back.

Also, a lot of real life events kept me from playing. I finished up with my last Triathlon of the season, had a fun open water swim competition at the end of September, and moved into a new apartment complete with no Internet access for a few days! Real life > Eve.

Notable Events

Shift a lot of liquid ISK into BPOs:

  1. 2x Archon
  2. 2x Thanatos
  3. 1x Chimera
  4. 1x Charon (in research)
  5. 1x Obelisk
  6. 1x Providence (in research)

Sift of ISK into raw materials for production to start production lines.

Locked up 5 B in Jump Freighter Production.

Purchased a fancy mission Tengu.

Capital Project

I wasn’t on Ever much to update prices so only 4 Carriers sold. I am looking to ramp up production in October since I will also be adding a researched Chimera BPO to the factory line.

Long-term Growth

Over the past few months, I’ve seen a steady groth in net worth with a slowdown in August and September due to real life commitments combined with stagnation in game.


20 Questions with Blake

This week I opened up the floor for questions on Twitter and here are some of your questions answered.

If I review the type of games that have really captivated me, they all contain a sandbox element. You are given a place to play, a set of tools, and you can do what you want within the limits of the game framework.

The Doom series, with it’s ability to create custom levels, textures, and game logic drew me into game design at an early age. The Sim City series was especially entertaining as you could build something up, save it, and then see how it performs under disaster scenarios. Alien invasion? Four volcanoes? <evil laugh>.

An amazing game called Star Control II really stands out. The first time I pulled up the map in Star Control II my eyes went huge with anticipation. You mean I can go to any system at any time? It isn’t all scripted? Eve mimics this type of exploration possibility.

I think I saw a ad for Eve on a side-banner ad at PCGamer’s site in 2009. At the time I wasn’t playing anything with any dedication and I had never played one of those new-fangled “MMORMOOPMMGOOPGs” so I thought I would give it a try.

I spent a few weeks trying to figure out how items were structured. Lows, Mids, and Highs? Lasers, Artillery, and Rails? Armor, Shields, and *gulp* Hull? I remember that I put some lasers on my Gallente frigate to run Level 1 missions and I exploded almost instantly due to not knowing how to tank damage.

After pouring through guides, forum posts, and chatting in the NPC channels I came to the conclusion that joining a corporation was the next course of action. Mining is fun, right? So let’s join a mining corporation.

Three years later, I still have relationships with some of the people in my original corporation. I can tell you who has kids, when time they wake up, go to work, and how drunk they can get and still warp to a gate. Space friends I tell you.

My dad’s name is Ray and he is a architect and private pilot. Here’s a picture of me flying with him in his Piper PA-32.

Please note that I have a fear of heights and yet strangely I feel very comfortable in a plane when my dad is piloting. I have major anxiety issues on commercial flights which I believe has to due with a trust factor; I trust my dad to pilot the plane well because I know his abilities. In the commercial setting, I have no control over what is going to happen.

And yes, I got the Kindergarten Cop reference.

I wish. have you looked at the T2 production workflow?! Eve Journey has a good summary of the skills and people involved but honestly, who at CCP came up with it?

I understand that it was designed so that no one person can control the entire chain from raw materials to end product, but come on. I’m an industrialist-spreadsheet-custom-sql-database-wallet-manager type of guy and have spent hours trying to figure out to optimize my Tier 2 production chains.

Try this trick: if the room is spinning, you should lay on your back on the bed. Place one leg on the floor. Strange, but it helps me out!

If you haven’t read this post about one corp member’s failed April Fools joke, then do so now. Here’s the crux of the post:

This year, I turned my brain towards a simple, yet massive prank: In between the hours of midnight and five AM, I was going to move the WH PoS one moon to the left, then, send a corp mail saying “har har i wuz spy and stole your iskies”.

I have not. It is all about chance. I can say that if you are in a C6/5 and scanning around there is a very high probability that you will run into Aperture Harmonics. When you get an undesirable WH link, you hop in your battleship, Orca, or Capital and close the wormhole.

One time we got a link to a Aperture system with a few Capitals in it. My corpmate wanted to close the link quickly so he got into his Orca. As he was about to warp to it I yelled over comms, “stop! hold position!” as a Aperture Dreadnaught appeared on our side of the wormhole. I sat quietly for a few seconds, taking a deep breath while looking at the ferocious Revelation waiting out his jump timer.

Before I reacted, he jumped back to their side, closing the wormhole. Apparently they also wanted to link closed! As always in wormhole space, have cloakey eyes everywhere.

Sound? Rain and thunderstorms. Favorite color? Navy blue. Eve in the next few years? I would like to have a BPO of every Capital, Subcapital, Module, and Ammo and become a industry giant. I’ve collected 3 Carrier, 3 Freighter, and the majority of the useful Module and Ammo BPOs, but I still have a long way to go.

Sleepers! Ah, yes. I spent an afternoon doing some reading on the origin of the Sleepers and found some very interesting comments from CCP Dropbear:

The complexity of the Sleeper’s story runs so deeply that it may take some time to understand.

The pieces of this puzzle are scattered across a wide area, and a stretch of time unlike any event in EVE has seen before.

We are watching and waiting for the day to come when the capsuleers will move this particular storyline forward. We are still waiting.

Ominous yet intriguing. Hopefully we are in store for the same type of depth as in the Babylon 5 “Space Opera” (as I call it) series.


TTP: Time to Pony

TTP, abbreviation for time to pony
1. The time it takes for items in game to degrade into Ponies.

Following the directions in the latest devblog, which officially states that we can add videos to our Captain’s Quarters, I converted a highres version of a Test Alliance’s  “Lasers are Magic” video into a .BIK file and placed in my cache folder.

28 minutes for my TTP. This number included time to enable my Captain’s Quarters, which has been disabled because I can’t run my three clients without my GPU fan going into overdrive. ಠ_ಠ

Transcoding the video increased the file size by 64.5% so make room for all your new videos.