Historical Tech 2 BPO Prices
Posted: 2013-12-18 Filed under: history, industry | Tags: bpo, tech 2 1 CommentDisclaimer: Account for a large amount of inaccuracy with the price records that I have for Tech 2 BPO sales. The numbers that I have recorded are from scanning official and unofficial forums, chatting with industry counterparts, and some of the values have a price correction built into the value based on a ‘best guess’ from the record of a sale.
Is it better to trade or produce off of a Tech 2 BPO?
It turns out that it depends — the Tech 2 BPO market is highly speculative and subject to swings in price based on an items popularity given trends in balancing, fleet doctrines, or the sheer collectibility of the item. The prices that I have been able to record have been mostly public record. I’m sure that there is a tier of players that deal with blueprints off the record in private backchannels.
Data Scope
Taking data that I have from my previous post on Tech 2 BPO Returns, I did another scan of prices and added them to my records. This gives me a sampling of prices from 2012-03 to 2013-12, a 21 month span.
Sale Prices
The performance of each item varied so I grouped them into ships, modules, drones, and ammunition.
Ship prices are the most stable return, modules second, and then followed by drones. Ammunition seems to be a volatile market; I am not surprised with the Tech 2 BPO value over time for ammunition as I have seen similar volatility with sales as noted in my Trading Performance: Ammo post.
Producing vs Investing
Using the Muninn as an example of a average performer and having the BPO in constant production would yield around 246 per year coming in at 50.683 M profit per hull, or 12.47 B a year of profit.
Our production profit would be around 1.04 B a month and my sheet on the increase of value shows the BPO increasing at 2.38 B per month. It turns out holding on to the print is more valuable than producing off of it.
tl;dr Conclusion
Invest in Tech 2 BPOs that fall under the ship and module category, produce off of them for a year, and resell the item for a higher value.
Relocating Capital Building Operations
Posted: 2013-12-18 Filed under: industry, market, nullsec, ships | Tags: archon, chimera, delve, fountain, G-TT5V, moros, naglfar, nidhoggur, revelation, thanatos Leave a commentWith the stabilization of the Fountain and Delve regions over the past few months, the amount of sales we have seen in our building system have decreased. Raath made a command decision to leave the region in search for greener pastures.
Operation Performance
Our time in G-TT5V spanned 385 days where we built 162 capital hulls to sell on the local market. Our sales totaled 221.4 B ISK with a total profit coming in at 43.3 B. Performance metrics show a margin of 4.1%, an average of 3.4 B per month in profit, and a velocity of 5.06 hulls moved per week.
Top Performers
Given the balance changes to the Naglfar hull that came in the Odyssey update, we have seen a very strong demand the the hull; it is not a surprise that it has been a top performer. If you want to mass build, pick the Archon or Thanatos.
Capital Hull Profit Margins Trends
Posted: 2013-12-06 Filed under: industry, market, ships | Tags: archon, chimera, moros, naglfar, nidhoggur, revelation, thanatos Leave a commentAfter two months of Eve downtime to move across the country to start a new job, I wanted to report on how Capital sales have been performing as Raath has been leading the construction of capitals hulls in my absence.
Carrier Hulls
Looking at sales from 2012-06 to 2013-11, we are faced with shrinking margins on Carriers. With 139 data points covering over a year of sales, I think it is fairly easy to justify a trend from the data. The highest demand we saw was when TEST was defending Fountain, as the Slowcat doctrine was a training goal for a lot of pilots.
Dreadnought Hulls
We have a much smaller dataset to work with for Dreadnoughts as the BPOs and workflow for incorporating them into the production line was a fairly recent addition. With only six months of sales data, it is hard to draw a strong conclusion but the margins look to be holding stronger than Carriers. I attribute a lot of our strong numbers holding Dreadnoughts up primarily due to the Naglfar rebalance in the Odyssey expansion; their profit margins are holding up around 40% on average due to demand, and plus it is cool vertical hull.
Note: we are not building the Phoenix hull due to general terribleness.
Jump Freighter Kill Statistics
Posted: 2013-12-04 Filed under: eveonline, industry, market | Tags: anshar, ark, nomad, purjola, rhea, sagain 4 CommentsI’ve been working with @Lockefox over the past few days to setup his Eve-Prosper zKillboard scraper on my Raspberry Pi LAMP instance that I have in my home lab in order to do some data analysis.
Let there be Database Rows
The only edits that I had to make to the project code were the database connection details in scraper.ini and a narrowing down of ship classes listed in toaster_shiplist.json. After getting the data into mySQL and importing the invTypes and mapSolarSystems tables from the static dump into my database, I could start to filter and sort the results.
Kicking off the scraper:
pi@charon ~/eve_prosper $ python zkb_scraper.py — startdate=2013-12-01DB Connection: GOODzKillboard connection: GOODno crash log found. Executing as normal…Parsed Capital Industrial Ship: [200, 29713239, 0, ‘2013-04-08’] sleep=20.0Parsed Capital Industrial Ship: [290, 27468307, 1, ‘2012-12-30’] sleep=20.0
Here is the query to get Racial JFs and also include the solar system name and security value:
— Get Racial JFs
SELECT destruction_data.date, destruction_data.week, destruction_data.typeID, destruction_data.systemID, destruction_data.destroyed, invTypes.typeName, mapSolarSystems.solarSystemName, mapSolarSystems.security
FROM destruction_data
JOIN invTypes
ON (destruction_data.typeID = invTypes.typeID)
JOIN mapSolarSystems
ON (destruction_data.systemID = mapSolarSystems.solarsystemID)
WHERE destruction_data.typeID IN (28850, 28844, 28848, 28846)
ORDER BY destruction_data.date DESC
Results
Out of 975 Jump Freighter kills covering 334 days, there is an average of 20 a week killed. It turns out that you are most likely to get caught in Lowsec in a Rhea.
When we look at kills by system, Purjola (0.5), a Highsec system in the Forge stands out as the system with the most losses at 54. Not surprisingly the Lowsec system of Sagain (0.4) comes in second, most likely due to the terrible kickout station that I have covered here.
More coming soon as I start to think of what types of statistics and trends I can pull out of the data. If you have something you would like me to look at, please leave a comment or tweet @K162space.
Outsourcing with Black Frog Logistics
Posted: 2013-08-05 Filed under: industry, market, nullsec 3 CommentsOverview
When my trading and production operations are in a refined and focused state, Eve Online becomes Logistics Simulator Online(tm). The singular focus is to take goods from one area and get them to another place where they are worth more due to conflict or different styles of gameplay.
To minimize risk, I do a lot of the freighting and capital jumping on my own. The less people that know about your movements the better. Even with a perfected station-to-station jump technique, I needed more manpower, and hence started to look for a partner.
Outsourcing
When I was supplying for the now former TEST capital system of 6VDT-H in Fountain, I ran into a scenario where the amount of m3 I was moving per week could not keep up with demand. I was performing around eight to ten round trips per week which equates to around 2,500,000-3,200,000 m3 of goods, and there was still more work to be done if I had more game time.
I was entering a scenario where I was pushing way beyond the 200 M/hour income rate. At this level, you need to pick your battles carefully and choose where to spend your time. I was now getting to the point where I needed more manpower.
Having worked with the Highsec division of Red Frog many times, I have grown to rely on their service for large moves. They have another division called Black Frog Logistics that deals on moving goods around is the Low and NPC Nullsec.
After performing some due-diligence, the risks were acceptable and I partnered with Black Frog for my operations. After contacting Black Frog (The Black Rook) and seeing if they could make an exception beyond the published 5B/contract mark for me since I was going to be providing them with a lot of business, they agreed to work with me. I assumed higher risk, paid a little more in contract prices, but it got the job done for an acceptable price.
The Route
My shipping route was from Placid into Fountain with a quiet lowsec midpoint in Solitude. I needed assistance getting goods from Highsec into the Lowsec station as moving items from Highsec into Lowsec, jumping back to a Lowsec next to a Highsec, using the gate, docking, and jumping out again was the most time consuming operation in my logistics chain.
The Babirmoult Lowsec system has a Gallente station with a nice docking range. After the route and station was picked on paper, I spent a few days scouting the area. I looked at killboards for anything out of the ordinary and I found that there was only the occasional cyno frigate kill.
Spreadsheet Calculations
Running an analysis with a set of high volume items, I found that an outlay of 12.982 B would net around 4.127 B of profit even considering the cost of outsourcing to Black Frog. Here is a small sample of some of my worksheets for this outsourcing operation.
Daily Routine
My routine at the time consisted of scanning markets, reading up on fleet doctrines, and looking at killboard loss summaries in order to predict future needs. I then contracted out items from Jita and Amarr to Black Frog and often later that day my items were delivered to Babirmoult.
The station-to-station jump (I will make a video on how to do this) between Babirmoult and 6VDT is almost no risk if done properly so my goods arrived in the TEST capital usually within under 24 hours of seeing market potential.
Quick, low-risk logistics. That is the name of the game if you want to compete.












