Industry Devblogs Leaked


After a lot of long nights and mountains of data parsing involving a 26GB dataset, I have information about the upcoming Industry related Devblogs to share before the official announcements out of CCP’s headquarters. The Heartbleed security exploit allowed me to gather information about the topics from the CSM-CCP private forum and here’s what I found.

Data Mining

Piecing together forum content 64K at a time was no easy task; there is a lot of change in the memory while people are using the forums. Now that I am living in GMT-8, I did a lot of the data collection over my evening to early morning hours. I knew that this was the best time to try to gather chunks of memory with the least amount of change due to the majority of the users being asleep.

I ran my exploit code at random intervals during the night from various VPN endpoints to try to keep the attack sources unidentifiable and obfuscated. Each time I was successful at getting a chunk of the server’s memory, I saved the output to a database.

Using some data mining techniques, I was able to make some of the 64K memory blocks overlap and build larger sections. Eventually I was able to get some partial HTML pages that were human readable, filled with the details of the upcoming devblogs.


So far CCP has released two out of the six total blogs and here is the detail on the upcoming content:

#3 Industry UI

John Lander, also known as CCP Unifex, gave an announcement during Fanfest 2013 that his team was going to deliver a mobile portal into the Eve universe to allow some game functionality on tablets and phones devices. He recently announced that he was leaving CCP and I found that there was a lot of questions about what to do with the code that has been created by his team.

Code equals development time, which equals money. As far as the investors are concerned, the code that was written is still valuable and since it is a line item on the balance sheets, it should be used in some fashion. The board of directors did not want to write off the value because the mobile development group was being shutdown.

CCP Punkturis‎, a respected User Interface Programmer, just returned from maternity leave and had a empty task list; she was put in charge of salvaging the mobile framework into something usable. What is being delivered is a Industry UI that is built entirely around a grid structure. Each of the block represents an input. The goal of the design is that you have to feed in items to equal 2048 in order to start the industry job. If you don’t reach a multiple of 2048, the job doesn’t start.

“This fits perfectly into the risk vs reward idea,” wrote Ripard Teg, Vice Chair of CSM8.


#4 Research

The intense hatred and heated ramblings that we see on the public forums regarding the Invention system and existence of Tech2 BPOs is also mirrored on the CSM-CCP private forums. The community backlash and scars from the t20 incident in 2007 are still not healed. The Summer theme of reworking industry was seen as a great time to change the design to ease the suffering and apologize for the hurt feelings.

CCP plans to add an additional component to Tech 2 BPOs in order to complicate their production and create a bottleneck that can be controlled. All existing Tech 2 BPOs in the game are going to require various amounts of Fedo as inputs. This additional input allows CCP to control the spawn rates of Fedo asteroids that can only be mined by Modulated Deep Core Miner II’s.


Fedo asteroids can only be sourced from Palpis system in the Devoid region so this system is going to become as valuable as X-7OMU in Pure Blind, the primary source for Sisters of Eve LP mission runners.

#5 Job Cost Scaling

The idea on the table is to make industry more collaborative and nerf the profitability for solo-manufactures; CCP is forcing us to play with other people. Their idea is that the more people the better so job costs will sale with the size of your corporation with alliances receiving an extra bonus on top of that.

Initial proposed scaling numbers result in a 838.6% profit benefit to being in a 11,120 member alliance like Goonswarm Federation.


#6 Teams

A major complaint of people is that if you want to partner up with a person from another corporation or alliance, you lack the ability to share resources in a secure fashion. A ‘team’ is a new tab in the corporation window where you can link external entities and give them access to your resources such as corporation hangars, and manufacturing slots, and POSes. A new, more tab-intense, nested window structure within the Corporation tab is being delivered to us.

Trebor Daehdoow, the CSM8 Chairman, was found stating that “this tabular, nested design is really the height of user experience. I can’t think of a better way to sort and filter for things.”


Note: I hope you enjoyed this troll post. None of the actions outlined actually occurred and everything reported is made-up.

Historical Profits by Solar System


CCP has released two out of the six Devblog posts aimed at industrialists detailing changes for the upcoming Summer expansion. We’re seeing sweeping changes to the way logistics are done for capital ships, station research, POS anchoring limitations, BPO security concerns, and how inventors are going to be given a boost with BPC copy rates. Lockefox has a great summary of the concerns in his Everything Is Changing post.

Given the ideology coming out of the Dev Blogs to empower Nullsec industrialists while kicking Lowsec in the knees, I wanted to see how much of my industrial gameplay occurs in Lowsec — Is CCP killing my game?

Data Data

Summary of profit grouped by solar system with profit numbers obfuscated.

— Get Profit per Station By Solar System including Region
SELECT SUM(profit), mapDenormalize.itemName, mapSolarSystems.solarSystemName, mapRegions.regionName, AVG(
FROM wallet
JOIN mapDenormalize
ON (wallet.stationID = mapDenormalize.itemID)
JOIN mapRegions
ON (mapDenormalize.regionID = mapRegions.regionID)
JOIN mapSolarSystems
ON (mapDenormalize.solarSystemID = mapSolarSystems.solarSystemID)
GROUP BY wallet.stationID
ORDER BY sum(profit) DESC


It turns out that Lowsec only accounts for 7% of our profits to date so I can’t complain about the nerf that is going to hit Lowsec capital builders given the upcoming compression changes.



The changes to compression are a welcomed change, even if it means retiring or heavily modifying the logistical chain for Lowsec capital production. I have a feeling that there are going to be more major changes in the next four upcoming Devblog posts. Stay tuned.

Saying Goodbye to Railgun Compression

It is with a heavy heart that we must say goodbye to 425mm Railgun I mineral compression. The broken mechanic of mineral compression is finally going away as outlined in CCP Ytterbium’s Reprocess all the things! post.


This change affects our nullsec/lowsec capital production line to the point where we have to change our entire material acquisition, hauling, and building operations around.

Raath and I have spent a few hours talking about how to rework the production lines, but we can’t come up with a acceptable solution at the moment. We’re going to be halting our production lines and are going to take a small break. Hopefully some more changes come out around Fanfest time that will inspire us.

I am in no way against this change. It is a very positive one and has been needed for years so I welcome the new challenges we’re going to have with getting minerals around the Universe.

Carrier Runs 1-228


Carrier building operations have been running for 1,087 days and has generated 53.7 B in profit averaging 234.6 M/hull with a sale every 4.7 days.

There was a slight dip in production due to relocating our Capital building operations and my move across the country around November of 2013. Since then we’ve been steadily optimizing our operations and final March production counts came in at 17 hulls, almost matching our maximum of 19 in May of 2013.


Profit Charts

The profit trends on all hulls show a downward trend.


Chimera and Archon hulls are still holding strong while Thanatos and Nidhoggur hulls are not worth producing.

2014-04-07_chimera_hulls 2014-04-07_archon_hulls 2014-04-07_thanatos_hulls 2014-04-07_nidhoggur_hulls


We are not the only capital builder noticing shrinking profits as noted also by EVE-Fail. The upcoming mineral compression changes have us rethinking our logistical operation and possibly putting our capital building operations on hold.

Expanding Dreadnought Production

Given the growing popularity of Naglfar and Revelation hulls, I made a decision to expand the Dreadnought production line by adding more blueprints. The total for 2x Naglfar, 1x Revelation, and additional component BPOs to balance the ratio of blueprints came out to 10.397 B.


Four component BPOs were needed to balance out the ratios of our current Carrier and Dreadnought line. Calculations for optional ratios can be found from this post when we started building Carriers.