War is Good for Business

Rule number 35 in the Ferengi Rules of Acquisition states that “war is good for business”.

In the world of Eve, major wars mean that shinies are going to get destroyed. Your Maelstrom going boom drives the economic engine. People, Corporations, and Alliance all need to be resupplied either from local production or hauls from Highsec (due to the current terribleness that is nullsec tech2 production).

The below graph shows my trading activity in differing regions based on the number of transactions per day.

I started recording trading data in November of 2010 and saw an increase in transactions until January 2011 as Evoke and friends were being pushed out of Cloud Ring by the Pure Blind locals.

From February 2011 into July of 2011 the amount of trade conducted in Pure Blind slowly faded as I took up more operations in Cloud Ring supplying Wildly Inappropriate and Goons on the war path into Fountain to remove IT Alliance.

A major shift occurred in July as I was called into Catch to assist AAA defend from the Russian invasion. On August 6, 2011, I saw the largest amount of transactions ever recorded in Catch. This was due to a large push by AAA against the invasion. After the fall of GE-8JV, the heart of Catch for AAA, the majority of people were on a full scale evacuation out of the region. This, combined with my disinterest in Eve at the time, caused my trading activities to fall idle.

In November I came onto the production and trading scene again in Pure Blind to help build up the war effort into Branch and that is where I currently stand. It appears that Vale of the Silent and Tenal are next on the list for invasion so perhaps I will get involved in those campaigns.


PI Customs Office Changes

Another iteration of PI is coming to the server. The existing Office structures in orbit around planets in lowsec, nullsec, and wormhole space will disappear. Players will have to build their own player-controlled Offices in order to move PI items on and off of planets. Note: Highsec will not be affected.

For 6,000 Concord LPs and 20 M ISK, you can get one Customs Office Gantry BPC. Interesting move that the BPO will not be released. This means that people will have to continually engage in Concord LP activities such as Incursions or Faction Warfare.

Jester went into detail about the gameplay changes due to the hit point values, reinforcement timer options, and LP requirements, but I wanted to cover the market aspects of the changes. You might be able to make a lot of money off of the changes. When PI was first introduced, I was able to turn 2 B into around 5 B by playing the speculation game.

Disclaimer: Everything I say and quote could be entirely wrong so do your own research.

As soon as the devblog was posted, the market speculators began to buy up the component items. The consensus is that when this goes live all existing PI in lowsec, nullsec, and wormhole space will be affected. There is going to be a delay to get the new Customs Offices in place because people will have to obtain a BPC from the Concord office, build the Gantries, and anchor them in place. Additionally, there will be a wave of people that will consider this effort to high and give up on their existing PI production. Prices for the parts that made the Gantries, items for POS fuel, and T2 production are going to increase.

Manufacturing the Customs Office Gantry Upgrade to Customs Office
Integrity Response Drones: 5
Nano-Factory: 10
Organic Mortar Applicators: 10
Sterile Conduits: 14
Capital Construction Parts: 1
Broadcast Node: 8
Recursive Computing Module: 8
Self-Harmonizing Power Core: 8
Wetware Mainframe: 8

If you want some hard speculation numbers, a 40-60% increase short-term in the first few months and a general 20% increase over the long-term seems reasonable to me. Take a look at the speculators in action in The Forge.

Now is not a good time to have to buy POS fuel. I hope you have 6 months to a year in reserve!


Trading 201: Nullsec Station Trading Logistics

Intro

This article discusses a trading strategy that involves more capital than pure Highsec trading, but if you have the means it can result in higher gains. If you haven’t read them, review Trading 101 and 102; these are a quick refresher course on my trading strategies.

Logistical Overview

The goal is to move goods from Jita to a Highsec station that is within short jump range of your Nullsec trading location and to then jump them into your Nullsec trading system. Since Jump Freighters cannot jump into Highsec, you need to return to a Lowsec system next to a Highsec system.

Items Needed

1, Jump Freighter.
1, Freighter.
1, Freighter alt in Jita in a NPC corporation to avoid war declarations.
1, Nullsec trader with cyno skills. Minimum of Accounting IV, Broker Relations IV.
1, Lowsec cyno alt. Keep this character under 900,000 skill points so you never have to update the clone.
Racial Isotopes specific to your Jump Freighter
Trade Goods

Assumptions

  1. You understand the basics of capital ship jumping (Eve Wiki review).
  2. You are flying what you can afford to loose (including cargo!) (!!).
  3. Destination nullsec system is not cyno jammed.
  4. Lowsec system, that connects to Highsec, has a station.

Tips

  1. You will never want to jump into a lowsec system while cynoing from a safe-spot. Jump Freighters take some 10-20 seconds to align and get into warp and since you cyno beacon appears on the overview, anyone in lowsec can warp to you and scramble you.
  2. Do your market research.
  3. Never haul more than 2B worth of cargo out of Jita. You will be a target for ganking.
  4. Get a Jita insta-undock bookmark. This will help you avoid the freighter bumps outside of Jita 4-4 while attempting to warp to a gate.
  5. If the Jump Freighter character’s corporation gets wardec’d, use your lowsec cyno alt to scout into highsec before entering highsec.
  6. Hardwiring – Eifyr and Co. ‘Rogue’ AY-1 implant for 3% bonus to Ship Agility
  7. Hardwiring – Eifyr and Co. ‘Rogue’ CY-1 implant for 3% bonus to Ship Velocity

Stocking Goods

What in the heck do I sell? Think of what people do in nullsec: PVP, ratting, mining. Do you market research. Get your trading alt into nullsec and start going through the market.

Buy a few items of differing market groups and see how fast each one sells.

Cyno Jumping Tips

Review this article by S.W. on the proper creation of a cyno under the “Where the heck is that cyno – at the station” heading; you want to light the cyno next to the nullsec station within 5,000 m of the structure while still being within docking range.

The below example shows that you will want to light your cyno greater than 5,000 m away from the station physically (use the tactical overlay), but still within the station docking range.

After you jump to your cyno, do not issue any navigational directions to the Jump Freighter. The session timer post jump will make your Jump Freighter untargetable and therefore invulnerable for 20 seconds. Once the timer is up, dock up. This will refresh your ship’s capacitor back to 100%.

What? I need an concrete example!

9UY4-H II – Chribbas Cottage UNITY station in Providence is a station with no docking fees and is open to the public.

Highsec Staging -> 9UY4-H
9UY4-H -> Lowsec next to Highsec, Irshah
Irshah,  lowsec next to Highsec -> Highsec

I’m lazy, give me the Dotlan jump map.
http://evemaps.dotlan.net/jump/Anshar,444/Esescama:9UY4-H:Irshah


It takes ISK to make ISK

Here’s a description of 30 days of trading activity:

+41.02 B Gross
-0.227 B Taxes
-0.378 B Broker Fees

= +40.415 B Net – Purchases = +7.684 B Profit / Month


Custom Wallet Manager

A few months ago, a corp mate and I started trading and we needed a centralized method of monitoring our activity. We tried a few programs such as eve commander, but we wanted more out of the system.  My corp mate James has helped me design and code up a custom wallet manager.

James picked the framework, introduced me to the coding methodology, and wrote a lot of the database queries given his strong programming background. I helped out by defining what we should report on, what stats were the most valuable, and a little theme design.

What we have now is a pretty solid beta of our wallet program. We do not currently have any plans to publicly release the code, but things might change as we finalize the project.

Overview

ISK Movement – Income, taxes, and broker fees
API – Timer update stats for API feed
Characters – summary of wallets
Movers – top 30 items sorted by profit for the past month

Transactions

Shows where, to who, and how much for each item.

 

Item Report

See how each item is performing.

Stock Report

Custom defined groups (fuel, Battleships, etc)
Lists if you have any orders for that item including remaining / total of the original order
Volume that has sold over the past 30 days
Profit for that item over the past 30 days

Profit Report

1 day, 5 day, and 20 day averages

Sale and Volume Report