November Financial Report

Following the trend of EVE-fail, I am going to continue releasing monthly financial reports.

November saw a resurgence of trading as the anticipation of Crucible brought me back into the game. With all the PI changes, there were ample opportunities to turn a profit. The change over to Player Owned Offices meant a tax barrier and therefore an increase to PI goods. Now that PI goods are involved in many production chains (POS’es, POS modules, T2 components), there has been an increase across the board.

New to the net value charts is the inclusion of Corp assets as I have taken the CEO role and put a lot of ISK into our ventures.

Here is a sneak-peak at my top trading groups. As you can see Implants far outweigh the other items. When a person goes to replace their implants, you are not only selling 1 implant, but 4 or maybe 5, as people will replace the entire set.

I have not tested the market with Skill Hardwiring implants but now that they are visible on killmails, I may have to parse what ones are popular. Expansions always bring new trading opportunities, you just have to look for them. I might write something to scrape killmails and give me a report on what are the top 10 by volume per month.

There was a large growth in November compared to October due to a renewed effort into trading. I expect that December will be a good month as the introduction of the new Tier 3 Battlecruisers opens up many avenues. They are going to be popular and will die quickly.


September Financial Report

Overview

This month saw two major shifts for me. With the fall of Imperial 0rder, I lost a lot of access to nullsec stations. I had spent a lot of time in Catch playing with AAA and now that time has drawn to a close.

I’ve since withdrawn to highsec and have started up a manufacturing line with a corpmate. My hopes are that some rebalancing and sovereignty changes will hit with the Winter expansion and my desire to return to null will come back.

Also, a lot of real life events kept me from playing. I finished up with my last Triathlon of the season, had a fun open water swim competition at the end of September, and moved into a new apartment complete with no Internet access for a few days! Real life > Eve.

Notable Events

Shift a lot of liquid ISK into BPOs:

  1. 2x Archon
  2. 2x Thanatos
  3. 1x Chimera
  4. 1x Charon (in research)
  5. 1x Obelisk
  6. 1x Providence (in research)

Sift of ISK into raw materials for production to start production lines.

Locked up 5 B in Jump Freighter Production.

Purchased a fancy mission Tengu.

Capital Project

I wasn’t on Ever much to update prices so only 4 Carriers sold. I am looking to ramp up production in October since I will also be adding a researched Chimera BPO to the factory line.

Long-term Growth

Over the past few months, I’ve seen a steady groth in net worth with a slowdown in August and September due to real life commitments combined with stagnation in game.


Capital Industry Calendar

The industry posts at Eve fail have inspired me to start producing Capitals and this has spawned some new requirements out of our Wallet Manager program.

Problem: Expensive Capital BPOs that are idle mean that they are not producing profitable items

Solution: Use the Corporation Industry Jobs API to display a visual aid of capital job production progress as to easily tell when BPOs will be idle

As always, James and I start off with a quick sketch on paper of what we think the final layout should look like. After some scribbling, debates about tables/CSS/javascript, and layout design we settled on a design.

Here is a shot of our paper sketch.

My knowledge of javascript is rather limited and James is usually the one spearheading new and innovative solutions when I present a design challenges.

Notes from James:

Blake often comes to me with a “I need this thing. Can you make this thing?”, to which I often pause and perform what I like to call shriveled programmer stare. This maneuver involves me scrunching my face as much as possible, raising one eyebrow, and giving a bit of a pained look. I’m quite sure I gave this look when the idea was first proposed. The basic idea actually is just a Gantt chart. I have x number of capital ships in production at any given time and I would like to know exactly, at a quick glance, when they come out of the oven so the next batch of parts will be ready. Simple enough, on paper. The real question is implementation.

A first idea was to use a table, and just change the background color if the job is still running on that day. However, we decided we would like to have the chart auto-scale, so that it would always display far enough out to have the end of the longest job on the chart. Doing this as a pure table would have been inelegant at best, with quite possibly a ludicrous amount of table columns needed for very long jobs. Instead, I took a more difficult, but ultimately more elegant approach; use a single row per job and utilize the margin-left and width css properties to control the positioning and length of each bar.

This, however, required that we have non-table-based vertical lines to delineate our days. For this I used Raphael. Raphael is a nifty little SVG canvas library with decent documentation and a good community base.


//Initialize our variables
var width = $this.width();
var height = $this.children('.industry-job-calendar-table').height();
var offset = globals.headerOffset;

var canvasDiv = $this.children('.industry-job-calendar-table').children('.industry-job-calendar-canvas')[0];

//Create the canvas
var paper = Raphael(canvasDiv, width, height + offset);

A lot of work went into getting our start and end dates, and anyone who’s worked with the JS Date object knows how painful operating in the non-native timezone (even if it is UTC) can be. After our fancy date math, we set the job bar properties, draw the canvas object behind the table rows, attach our tooltip hover() events to the bars, then do a pretty animation of the bars to their final widths.

All in all, a nice little idea that came in at around 325 lines of JS and 20 lines of PHP. And to use it is quite simple:

$('#industry-calendar').phdIndustryCalendar({url: './getCapitalJobs.php'});

And the final result is a clean looking display of our Capital production line.


Trading 201: Nullsec Station Trading Logistics

Intro

This article discusses a trading strategy that involves more capital than pure Highsec trading, but if you have the means it can result in higher gains. If you haven’t read them, review Trading 101 and 102; these are a quick refresher course on my trading strategies.

Logistical Overview

The goal is to move goods from Jita to a Highsec station that is within short jump range of your Nullsec trading location and to then jump them into your Nullsec trading system. Since Jump Freighters cannot jump into Highsec, you need to return to a Lowsec system next to a Highsec system.

Items Needed

1, Jump Freighter.
1, Freighter.
1, Freighter alt in Jita in a NPC corporation to avoid war declarations.
1, Nullsec trader with cyno skills. Minimum of Accounting IV, Broker Relations IV.
1, Lowsec cyno alt. Keep this character under 900,000 skill points so you never have to update the clone.
Racial Isotopes specific to your Jump Freighter
Trade Goods

Assumptions

  1. You understand the basics of capital ship jumping (Eve Wiki review).
  2. You are flying what you can afford to loose (including cargo!) (!!).
  3. Destination nullsec system is not cyno jammed.
  4. Lowsec system, that connects to Highsec, has a station.

Tips

  1. You will never want to jump into a lowsec system while cynoing from a safe-spot. Jump Freighters take some 10-20 seconds to align and get into warp and since you cyno beacon appears on the overview, anyone in lowsec can warp to you and scramble you.
  2. Do your market research.
  3. Never haul more than 2B worth of cargo out of Jita. You will be a target for ganking.
  4. Get a Jita insta-undock bookmark. This will help you avoid the freighter bumps outside of Jita 4-4 while attempting to warp to a gate.
  5. If the Jump Freighter character’s corporation gets wardec’d, use your lowsec cyno alt to scout into highsec before entering highsec.
  6. Hardwiring – Eifyr and Co. ‘Rogue’ AY-1 implant for 3% bonus to Ship Agility
  7. Hardwiring – Eifyr and Co. ‘Rogue’ CY-1 implant for 3% bonus to Ship Velocity

Stocking Goods

What in the heck do I sell? Think of what people do in nullsec: PVP, ratting, mining. Do you market research. Get your trading alt into nullsec and start going through the market.

Buy a few items of differing market groups and see how fast each one sells.

Cyno Jumping Tips

Review this article by S.W. on the proper creation of a cyno under the “Where the heck is that cyno – at the station” heading; you want to light the cyno next to the nullsec station within 5,000 m of the structure while still being within docking range.

The below example shows that you will want to light your cyno greater than 5,000 m away from the station physically (use the tactical overlay), but still within the station docking range.

After you jump to your cyno, do not issue any navigational directions to the Jump Freighter. The session timer post jump will make your Jump Freighter untargetable and therefore invulnerable for 20 seconds. Once the timer is up, dock up. This will refresh your ship’s capacitor back to 100%.

What? I need an concrete example!

9UY4-H II – Chribbas Cottage UNITY station in Providence is a station with no docking fees and is open to the public.

Highsec Staging -> 9UY4-H
9UY4-H -> Lowsec next to Highsec, Irshah
Irshah,  lowsec next to Highsec -> Highsec

I’m lazy, give me the Dotlan jump map.
http://evemaps.dotlan.net/jump/Anshar,444/Esescama:9UY4-H:Irshah


It takes ISK to make ISK

Here’s a description of 30 days of trading activity:

+41.02 B Gross
-0.227 B Taxes
-0.378 B Broker Fees

= +40.415 B Net – Purchases = +7.684 B Profit / Month