Please don’t throw something at me, but I’m going to draw a comparison to WoW and Eve. In WoW, each server has about 2-3 thousand people. The equivalent of our market is an auction house, of which there are three of. There is no “Want to buy” option, and you can only post auctions, with buyouts.
Here’s where I’m going with this: cornering the market is fairly easy. For those who enjoy shooting things instead of making spreadsheets, let me explain: cornering the market is basically where you feel like increasing your wealth by 30% or so, by making other people complain. The only requirement to do this is to have so much ISK or gold pieces or whatever that a new player would sell a kidney to get as much as you have. In Eve, by comparison, with fifty thousand players online on a good day, you need so much cash a new player would murder a small town for their organs before you can think about cornering. Add to that that the issue I’m griping about today cost 100 mil before the cornering, don’t wonder if you see 3-4 towns go off the map soon.
Where were all these rich players when I was mining in a navitas?
The base concept is simple: pick something that everybody wants, say, hulks, or something, and buy all of them on the market, and relist them at 120% of the price you paid. As regular people see your sell orders for 120 mil, they will either undercut you by a little or a lot. If it’s a lot, like, say, 105 mil, then buy their order and relist it at 120 mil. If it’s around 119.5 mil, either buy it or ignore it if you’re low on funds and might need to buy more of the ships at 100 mil. Anyway, what this does is make all the miners very upset because they still really, really badly want hulks but they have to pay more, and since you have all the hulks, they have to buy from you. eventually, your strategy makes critical mass and you either run out of money and the price goes back down, or the new price becomes the norm and you get rich and everyone poorer than you whines when you pour that money into cornering the exotic dancer market or whatever.
Anyway, according to marketeers who enjoy making spreadsheets and some normal people, the cost of hulks first rose to 140 mil because the moon rebalance made some new goo expensive and the old expensive goo cheap, but no-one wants to sell the old goo cheap, so the prices now include twice as many expensive components as before. The fact that hulks are now at 190 mil is because jerks (read: players) with lots and lots of isk want more isk for some reason so they are all cornering the market AT THE SAME TIME. As such, hulks are spiraling high.
Way, way back in my life, my dad told me a story about the zebra… tulip? I forget. Anyway, the story was that people sold the tulip to other people, and the other people would sell it to other people for more, and on and on and on until one dude said “Why the hell am I trading my house for a case of flowers”. And the price went back down, to the sadness of all the flower sellers.
Since I mine in WH space with several friends, all in hulks, we’re being more careful than usual with our scanning tomfoolery, since 200 mil to replace a hulk doesn’t sit well with any of us. A quick check of EFT shows hulk max yield at 1360, and my yield at 1166. Covetor max is 1234, and 1019 for me.
So, according to that, first:
My mining yield is really sub par, so I should stop training drone interfacing and get back to ABC IV refining skills.
A Covetor isn’t that big of a step back, and I can certainly weather using one until hulk prices balance back out. God, I hope they balance out. WH mining is stressful as it is without feeling like you’re flying a ming vase.
As a parting note, why the heck can’t I moon mine in WH space? Seems reasonable to me. I suppose the counter argument would be that no-one can attack your PoS without a goodly time investment and luck, but considering we’re limited to one system before the logistics increases exponentially while tied to a fuggin rocket ship, woudn’t that balance things out a bit?
Fly… very carefully.