Technetium Roller Coaster

According to Akita T’s threadnaught Dominion market analysis : sky’s the limit on technetium (long term), Technetium is the current bottleneck in the T2 production process.

I have been debating, reading, and watching the performance for a few months now and I bought in at 118.02k.

This weekend was a little tense as there was a lot of speculation about CCP adjusting the ratios for T2 production for the Incarna — er semi-Incarna one Captain’s Quarters release.

Additionally there has been a lot of chatter as it was dropping to 100k-ish in Jita this weekend. I contribute this drop to some former NC alliances cashing out and new alliances that are now Technetium rich also selling in Jita to get quick liquid ISK.


I could have bought in at a much lower price, but I am not that comfortable with speculating on moongoo prices.

Overall I’m happy with a +83 M profit and I have 580 units left to sell.


Experimenting with T2 Production

I’ve decided to try my hands at Tech 2 production. I trained up three alts with Laboratory Operation V, Advanced Laboratory Operation IV, Science V,  ‘Beancounter’ Implants,  Mass Production V, Advanced Mass Production IV, and numerous Science skills in order to start on this endeavor.

Tech 2 production is much more complicated that Tech 1. With Tech 1, you can produce your item with minerals. Tech 2 involves moongoo, PI items, Morphite,  and an invented Tech 2 Blueprint Copy. Yes, yes, there are Tech 2 Blueprint Originals – we’re not getting into that conversation.

I plan on purchasing the Advanced Materials and producing Tech 2 Components. After some shopping in Jita, I ended up with a nice stock to start my production line.

I purchased a lot of BPOs for ships, drones, and general popular ship modules. After some reading, I decided to setup a Large POS with around 9 Labs. I have a mixture of Mobile Laboratories (1 Copy, 3 ME, 3 PE, 5 Invention) and Advanced Mobile Laboratories (3 Copy, 2 ME, 2 Invention).

I wanted to be able to keep track of how each item was performing because Invention success is random. I discovered that the API item “completedStatus” gives a 0 for a Invention failure and a 1 for a successful T2 BPC.

After creating some logic for the job result, I now have a nice section in my wallet manager program to track Invention jobs.

Next up is to create a page in my wallet manager that can report on the profitability of Tech 2 items as these values fluctuate with the prices of moon products.

Wish me luck. I would love to hear any tips from fellow Industrialists.


7 Month Trading Update

Data from 2010-10-18 and ending 2011-05-26:

  • 4,561 unique people in sale transactions
  • 697 unique items sold
  • 906,279,934 quantity of items sold
  • 242,451,408,763.64 ISK sold

I’ve moved a lot of liquid ISK into BPOs in the past three weeks. I’m now the proud owner of all the Capital BPO components (minus the Dread and Titan ones), Thanatos, Chimera, Maelstrom, Drake, and Hurricane. I also picked up a full set of the T2 Ship Component BPOs and all cruiser BPOs that can produce an invented T2 ship. Perhaps I will have to try out Invention.


It’s my birthday today

My family sent me a 24 pack of coke bottles, a half eaten snack bag of pretzels, a walgreen’s brand Dr Pepper with “happy birthday” written on it and a chocolate croissant.

CCP got me the alt feature in scanning and delayed the JB one-per-system change for a month.

Have a great day, everyone!


Industrial Rejoice: BPO BPC Icon Change

On the test server we now have different icons for BPOs and BPCs. As a person that has worked with Invention, Research, and Manufacturing, I can’t begin to even describe how much this will positively affect me. I have been waiting for this change since I started producing items in Eve in 2008.

The darker blue icons are BPOs. Lighter ones, BPCs.

Thank you CCP for reviewing such forum posts as Akita T’s Thousand Papercuts thread.