Traders Rejoice, Market Buff

Revised killmails are coming with Inferno.

It looks like CCP took design inspiration from our popular 3rd party killboards, which is nice. Why reinvent the wheel?

At the bottom of the new killmails is information for the total value of the killmail. Currently killboards have to manually store and guesstimate the value of items that are contract only, like officer/faction/deadspace modules.

For my needs, I have been manually updating prices for these non-market items from by importing the XML price list. I’ve also had to edit some numbers are they were not up to date or way overpriced.

Officer/faction/deadspace modules have always been a thorn in my side as far as pricing went.

In order for the new in-game killmail to have a price for these items, CCP decided to add them to the market.

Very exciting news for traders. We’re now going to be able to clearly see price and volume for these high meta items.

From the Devblog:

To get this to work properly, we’ve (with help from team Game of Drones) added everything to the market and fixed a few items that didn’t have a price (like Titans), with the price being based on material ingredients.


Confirmation from CCP SoniClover:

Q: Everything on market now?
A: More or less. Basically, everything that exists, is published and has a meta level is on the market now.

POS Fuel Costs

I’m a creator at heart and now that we have gotten back into sovereign nullsec, I want to setup a research POS. Working with’s POS planner, I setup a tower with six Advanced Mobile Laboratories to estimate fuel costs.

Two major events are increasing the cost to run a POS. GoonSwarm’s Gallente Ice Interdiction campaign has driven up prices for not just Oxygen Isotopes. All Isotope prices have gone up due to market speculation and general Mackinaw killing campaigns.

Gallente towers are used for moon harvesting due to their bonus 100% bonus to Silo Cargo Capacity values. Since I will not be moon mining, I picked a Caldari tower which uses Nitrogen Isotopes.

Additionally the announcement of Player Control Customs Offices in the Winter Expansion has caused all PI products to rise in price due to market speculation. Practically every PI item has been affected with precious Robotics taking a hard hit.

With Isotopes consuming a large amount of the ISK to run the tower, any ice mining that we do as a corp will help bring down the costs.

Faction towers do have lower fuel requirements than Racial ones. Putting the same 6 labs on a True Sansha Control Tower shows a 44.2 M/month savings on fuel.


Sadly the high price of the faction towers means that it will take 3.5 years to make up the cost difference using the lower prices True Sansha variant at 1.99 B ISK.