Industry Dashboards

I’ve spent a lot of time designing API driven KPI style dashboards for my industrial operations and given the industry changes coming as detailed in the Summer 2012 CSM7 minutes, I want to share my designs to (hopefully) inspire people for upcoming Winter expansion (I wonder if CCP’ers read this blog).

My mission statement with these was to use a clean, elegant format to give a high level display into my industry operations while using Eve icons and market prices. I should be able to tell the materials and price/profit for items at a glance without referring to other menus, applications, or looking up historical prices.

Industry Jobs

The below shot is active industry jobs. I want to know what is being used, who is using it, current and future ME/PE/Copy numbers, and a pretty display for the job progress.

Another dashboard that I created was capital jobs only. Since these jobs were so long, I wanted to be able to see them progress on a calendar. This has allowed me to keep idle blueprints busy and schedule large-scale builds since capital jobs require large amounts of minerals.

Though the current Eve client does display industry jobs, I find it to be inelegant.

The information displayed is all text, almost like I was reading a database table. Also, I am constantly switching between filter options as the window does not remember my past settings.

PI

When I experimented with supplementing my POS network with PI items, I wanted to be able to display my PI network. I needed to know who owned the item, what is was producing, the output quantity, and how much ISK/day that operation was making.

Additionally, I did some work with the database table for PI items (wonderful self-referencing table) to show me what items up the PI T0 to T3 tree I can currently make given what I am extracting. The page ends up being quite long as it displays all tiers so I cropped this shot after T2. The red marks next to the T1 items mean that I don’t have the T1 items in stock so I can’t make the resultant T2 item.

This is a great example of my ‘high level’ approach. I can now easily answer the question of “can I make Robotics?”. No, I need to be making this at T1 and this at T2. I don’t have to spend time looking at blueprints and their requirements — no additional pages or reference material.

Tech 2 Production

Tech 2 manufacturing can get quite complicated. I was spending a lot of time checking what I had in stock, the build requirements, and final costs. This page gives me the ability to simply move a blueprint from the left column (stock) to the right (build queue) and it queries the database to display everything that I need to make that item.

Multiple blueprints can be added to the queue and materials are aggregated together. This allowed me to place all my blueprints in a queue and create a shopping list of things I need to create the run.

Capital Production

The same story continues for capital ships. I can select my BPO/BPC, the ME level, the character producing it, and the production station. When the location is picked the bottom panes pull from the assets and tell me what I have in stock and what I need in order to complete the job.

Industry Advancement

I want to see a reduction in the amount of clicks and an increase in the amount of user feedback and intelligence given to the user. The displays should not just be a simple static display. They should be more dynamic — pull from your inventory when you select a production system and tell me what I need, display a build quote that doesn’t require me to have all the items or know their build requirements, and use the new Inferno universal market price for items.


Community Shout-Outs

What sources of player produced content have you been finding really entertaining? Here are a some shout-outs to my favorites over the past few months.

  1. Voices from the Void Podcast [link]. The majority of the Eve podcasts have fallen into obscurity or undergone major changes. Voices continues to deliver fresh, hilariousness content with dynamic hosts. Listening to them on Monday helps the day move by faster.
  2. JonnyPew’s guides [youtube]. Cleanly edited video guides on Exploration which have expanded into bot hunting have inspired me to go Cloakey and find fresh targets.
  3. The Alturist [link]. This PVP-centric blog is full of very technical information. The “Know Your Enemy” series describes in detail a ship class and how they are used in PVP scenarios. For an industry and trading focused person, this blog offers insight into a different area of Eve.
  4. Eve-fail [link]. Fellow industry and spreadsheet aficionado discloses his methods and bottom line profits for large projects.
  5. Jester’s Trek [link]. If you need to remain up to date on anything Eve related, this man has you covered. Any news, gossip, fits, or drama will be covered by this robo-blogger within a few minutes of happening.
  6. CCP Punkturis [twitter]. Best troll and very active UI programmer that interacts with the #tweetfleet community.