Network Architecture Challenges of Multiplayer Games
Posted: 2014-08-12 Filed under: eveonline, history | Tags: doom, quake Leave a commentInteractive fast-paced games that operate over networks present many challenges to game designers that want to present a fluid user experience. I recently stumbled on a paper written by J.M.P. van Waveren in 2006 that details the advancements in network architecture in Doom III over it’s predecessors such as Quake I, II, and III.
If you want some insight into the items that CCP has to consider when trying to maintain a cohesive grid for our ships to fight on, read the Abstract, Section 1, and Section 2. Further sections go into Doom III specific implementation of transmitting data between server-client.
J.M.P. van Waveren. “The DOOM III Network Architecture”. Id Software, Inc. 2006. [PDF]
6 Days of Manufacturing Index Changes
Posted: 2014-07-29 Filed under: industry | Tags: crius 5 CommentsThe color shift indicates that manufacturing is spreading out and the landscape is starting to adjust to new levels. 67 systems have gone up more than 1% and 21 are down more than 1%.
Here’s a snapshot of the top 50 systems.
Initial Manufacturing Index Changes
Posted: 2014-07-24 Filed under: industry | Tags: crius 3 CommentsLooking at a 24 hour range in the manufacturing index data, it looks like people have started to move out of major manufacturing centers as the top 50 list has showing a drop across the board.
Here is a look at the biggest changes in the one day period. There has been a large amount of increase in many differing systems also indicating that manufacturing is spreading out.
Initial Ranking of Top Manufacturing Regions
Posted: 2014-07-24 Filed under: industry | Tags: crius, domain, essence, heimatar, kador, lonetreck, metropolis, sinq laison, tash-murkon, the citadel, the forge 1 CommentWith manufacturing data now being exposed over the new CREST API at http://public-crest.eveonline.com/, I spend some time working with the data to see how the initial layout of the land is on the first day of the new Crius expansion.
As expected the top ten regions for manufacturing are in Highsec with the outlaying regions of nullsec barely producing anything at the moment. I’ll be monitoring changes to if things shakeup.
Focusing on the top 40 systems shows that the majority are in The Forge, Lonetrek, and The Citadel.
Trading 205: Regional Arbitrage
Posted: 2014-06-26 Filed under: market 2 CommentsOverview
One of my favorite trading techniques is to buy items in one area and sell them in another area at an increased price. Source your goods in Jita or Amarr and sell them in another area that has a unique trait. What is a unique trait? Well, some examples are systems that are hard to reach, high traffic areas that border lowsec/nullsec, alliance home systems, known centers for PVP activity, or major PVE areas.
Gathering Data
The following will demonstrate how to construct a spreadsheet to gauge market potential.
- Jita = Price in Jita
- Target = Price at target station
- Difference = Jita – Traget
- Margin = ((Target/Jita)-1)*100
- Move =
- Switch to the Price History Tab in the Eve client
- Switch to 3 Months
- Select the Table view
- Select all the data with Ctrl + A
- Paste into your spreadsheet program
- Create a cell that has an Average of the Quantity column
- Use this number for the Move(d) value
- Potential(d) = Difference * Move(d)
- Move(m) = Move(d) * 30
- Potential(m) = Potential(d) * 30
Filtering Items
As you develop your spreadsheet, you can start to notice outliers. Certain items will have nice margins, but will never move. Some items may move, but have a poor return. It is your goal to find the ones that have good movement with a nice return.
Performance
I wanted to test out my market research so I setup shop in a station and started to import items. In my test region, I’m successfully getting 59% of the total traffic for the region given the items I am targeting bringing in on average 103.8 M profit/day, or around 3.1 B/month.







