Carrier BouncePosted: 2009-11-12
We had an encounter with a rather large T3/T2 fleet from Black-Wing (B-W) Corporation this week in WH space that resulted in two Hulks and a Carrier loss.
For a number of hours, we had been mining a 150,000 unit Crokite roid. For those of you that don’t know, a 150 K unit roid is rather large. In order to not bounce off of it, you have to warp to 20 K away.
Our Carrier pilot wanted to have some fun so he warped the Carrier to 0 on the roid. This resulted in the Carrier coming out of warp inside the roid and bouncing away at 5,000 m/s.
Just as the Carrier was starting to slow down, Combat probes showed up on the directional scanner.
[ 2009.11.09 20:52:03 ] Blake > COMBAT PROBES
[ 2009.11.09 20:52:09 ] s > oh shit
[ 2009.11.09 20:52:13 ] H > to POS ppl
[ 2009.11.09 20:52:46 ] h > omw back!
[ 2009.11.09 20:52:56 ] s > holy shit
[ 2009.11.09 20:53:25 ] T > theres too many tech 3 out there
[ 2009.11.09 20:53:49 ] T > legion legion loki diemos proteus tengu tengu
Black-Wing had a good scanning crew and were on top of us within 40 seconds and caught us in a moment of vulnerability. We were able to get 3 out of 5 Hulks back to the POS before the Phobos bubble was up. To our dismay, the bubble trapped two Hulks and the Chimera Carrier.
The Hulks were destroyed within a few seconds and then they started to work on the Carrier. We counted 11 T2/T3 ships that assaulted the Carrier. After some smacktalk in local, and a threat to take down our POS, or Carrier pilot began his self-destruct sequence so they would not get a Carrier killmail.
After a few minutes, we saw the T2/T3 fleet go off directional and a salvage crew arrive on-site to salvage the Carrier and Hulks wrecks.
The lesson? It is ok to play with your capitals (if you insure them).