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Scanning Ship and Skills

My WH partner and I have been making some good profits in the last few days.

Early October Profits

Early October Profits

So you want a piece of the action? Well, you need to be able to find routes back to a trade hub in empire and to do so quickly. A good scanning ship in WH space with proper support skills is invaluable in WH space. Below is my Helios (Gallente Covert Ops) scanning ship and skills.

[Helios, Scanner]
Overdrive Injector System II
Overdrive Injector System II
Nanofiber Internal Structure II

Cap Recharger II
Cap Recharger II
Cap Recharger II
1MN MicroWarpdrive II
Low Frequency Sensor Suppressor I, Scan Resolution Dampening

Sisters Core Probe Launcher, Sisters Core Scanner Probe I
Covert Ops Cloaking Device II

Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I

This ship is speedy at 3308 m/s with Level V skills. If you ever get caught in a bubble (remember this is 0.0) or warp scrambled, you can hit the MWD and zoom away. If the aggressor is in close, you can use the Sensor Suppressor to reduce their sensor range and targeting speed.

When you need to scan down a link to k-space, you need to do it quickly. Having the additional skills on top of your Covert Ops bonuses will help you pin signatures faster; take the time to train them.

Astrometrics IV
Astrometric Acquisition to III. 10% reduction in scan time for each level.
Astrometric Pinpointing to III. 10% reduction in scan deviation for each level.
Astrometric Rangefinding to III. 10% increase to scan probe strength per level.

With this setup, I am able to scan down a new system in 15-30 minutes and get a lot of the signature types at 2 or 4 AU. Being able to quickly identfy the type, such as Ladar/Gravimetric/Magnetic/Radar, means you can move on to the next signature to find the coveted wormhole links.

When you pin a WH, bookmark it, warp to 100 K, cloak up and use Wormhole Thingie to find out what type of link you have found. Bring up the info on the WH and pay attention to the status. If you have found one that is on the verge of collapsing, disregard it and rescan in a few hours.

My corp uses the terms green, yellow, and red to refer to WH status. Green means that it has just formed and will last a 18/24 more hours. Yellow is used for WHs that are “beginning to collapse” and Red is for WHs that “probably won’t last another hour”.

Happy WH pinning!

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5 Comments on “Scanning Ship and Skills”

  1. Zeke says:

    Interesting reads of your group. =]

    Inspires me to train for even more stuff and get into WH. I’m fairly new with only 6m sp, but I can fly a freighter now and working towards an Orca, then a Rorqual. The group of guys I’m with are finally dipping there toes into the WH exploration and industrial side of it all.

    This is def. giving me an idea of what to expect and an idea of whats going on.

    -zeke

  2. Vakes says:

    Whoah, hold on a second, this is a bad day waiting to happen:

    1MN MicroWarpdrive II

    The rules have changed. MWD is a noose around your neck in a Covops ship since this spring.

    If your opponent is using a warp scrambler, and you can almost bet it will happen, then you lose, as the scrambler instantly (not gradually) knocks out your MWD speed bonus, returning you to plain old impulse speed. With the MWD nerf, your ship’s signature radius becomes 500% of its usual, so instead of 49, it becomes 245, or almost that of a battlecruiser. Oh, and did I mention you’re not moving? But you still get the mass penalty, so if you do manage to get into your cloak, you can’t change direction, and their Inty can knock you right back out of your cloak, then their BC or Hictor broadsides you with a full upper deck of medium blasters and you pop like a zit on prom night. I’m not a pirate, but this is exactly how I’d kill me, and I now reserve the MWD for my Intys, which have the role bonus that negates the extra signature radius. Plus, if they have target lock, you can’t get into the cloak anyway, so you’re toast AND scrambled eggs.

    Please consider switching out of the MWD and going back to a 1MN Afterburner II, keep your low low 49mm signature radius, keep the extra maneuverability, and keep your hull out of the red.

  3. Nchek says:

    Quick question, how do you know the WH is Red? I’ve yet to notice a status that says anything past “is almost at end of life” which can be 4 minutes or 4 hours.

    Fly safe,
    Nchek Maroot

  4. Blake says:

    “red” is just a term that my corp uses for a WH that is “on the verge of collapse” or has reached the mass limit.

  5. Raath says:

    You can usually tell how close a WH is from collapse by it’s activity. The closer to the end if it’s life it is, the more active the wobbles are. So a WH 4 hours away from collapse will have a slower pulse than that which will collapse in 4 mins. If you see it wobbling violently then its goona go pretty soon.

    The same is said for mass. Pass a cap ship through a C5 wh and you’ll see the WH shrink to half. The more ships you pass the smaller it gets. It’s one of those things you get a feeling for like scanning the directional. You know the pattern it should be so when there’s a break in the pattern you know there something wrong.


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