California Dreams
Posted: 2013-10-23 Filed under: eveonline 3 CommentsIt has been a while since I have posted and that is because I have relocated from the US Midwest to California to pursue my dream of working as an engineer in the telecom industry.
My desktop hasn’t been moved because I haven’t found a permanent apartment to call home yet. I’ve only been able to update skill training with an old laptop that can barely run the client. Once things fall into place, I’ll get back into the swing of things.
Trading 204: Cross-Selling
Posted: 2013-08-30 Filed under: market, ships | Tags: loki, tech 3, tengu 3 CommentsModular Possibilities
A Tech 3 ship is a great example of an item that has high cross-selling opportunities. A Tech 3 hull by itself it useless; a person must assemble it by combining it with five Subsystem components –defensive, electronic, engineering, offensive, and propulsion. This requirement for flying the ship gives a trader the ability to also stock the necessary Subsystems and increase potential profits.
Tengu Hull Performance
I have found the Tengu hull to have the most volume out of the four racial Tech 3 hulls due to it’s PVP and PVE applications. The Loki hull is a close second, but it out-shined by the demand of the Tengu.
Over 473 days of trading I’ve sold 56 Tengu hulls. Moving 14.7 B ISK, I was able to achieve a 2.29 B total profit with the average profit per hull coming in at 41.65 M.
Tengu Subsystem Performance
The real trading power comes from using some intelligence and trending to find the most popular Subsystems. My analysis shows that the Amplification Node was the most profitable and also had the highest average profit. The Fuel Catalyst is also a strong performer as it had the second highest average profit. At the bottom of the list was the Covert Reconfiguration as I accredit the cloakey role to be a very niche role.
Cross-selling Performance
25 of the Tengu hull sales included the same client buying one or more Subsystems at or around the same time. On average a person bought 2.6 Subsystems with an average total of 52.4 M profit.
Further analysis shows that the best performance comes from also selling a person 3-4 Subsystems when they are also buying the Tengu hull as the average profit per Subsystem for these transactions types comes in at 21.7-22 M.
HAC Price Volatility
Posted: 2013-08-20 Filed under: market, ships | Tags: ishtar, vagabond, zealot 1 CommentLockefox got me thinking about my instincts for trading HACs a few days ago. I have always felt the Ishtar’s price to be historically less volatile than then Zealot so I went out to run the numbers and prove my theory.
Annualized Volatility
P = time period
Results
The numbers show that I was correct. If you want something stable to trade, go with the Vagabond. Higher risk items include the Ishtar and Zealot hulls.
Here is a snapshot of the historical buy prices for reference.
New Chapter
Posted: 2013-08-13 Filed under: eveonline 9 CommentsNo, I am not leaving Eve. I have accepted an Engineering job in the San Francisco Bay Area and will be moving at the end of the summer. This is a major career advancement where I am going from a generalist to an Engineering specialist. My posting will become erratic, but I will return after I get the family settled from the cross-country move.
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Wallet Manager Code Update
Posted: 2013-08-13 Filed under: eveonline | Tags: php 6 CommentsIt is with great pain that I have to announce that my wallet manager code was compromised at an unknown time in the past. I haven’t spent too much time doing computer forensics because I believe that I was compromised on a previous VM that hosted my site in 2011, which has since been deleted in favor of a OS refresh.
Details about the compromise can be found on this stackoverflow.com post. If you have downloaded and are running a copy of my Wallet Manager, you will want to look at files in the /protected/models/ directory for the exploit code.
Going forward I am going to publish the Wallet Manager code to a public GitHub repository. My goal will be to secure the code, make it open source, and enable community contributions.











