Over the last few weeks, every route we scan is either lowsec, nullsec, ends in a C4 or goes through an occupied wormhole. Usually, I scan a route, and the last WH I find is usually a c1-c3. If it’s unoccupied, i’m dissapointed, because without fail every occupied wormhole C3 or lower either has a connection to a smaller wormhole or a direct highsec exit.
Usually, my policy is to scan the highsec, run 3-4 itty’s to safety, refine all the ore and contract to freighter alt, grab supplies within the nearest system and pop back through before the WH inhabitants know I’ve been there.
You know, like James Bond. If he flew spaceships and likes to haul things from point A to point B over and over.
Unfortunately, with the recent CCRES attack bringing things to a head, we need wormholes to stay open much longer than 4-5 minutes, and most C2 and C3 dwellers don’t like that. While most people don’t care what their paved roads think, some of these paved roads take offence to being called paved roads and resort to controlled demolitions and acts of terrorism, by which I mean closing a route.
For those of you who have ceaselessly wondered what the hell “closing a WH” means every single time I’ve mentioned it in these last months, it basically means shoving enough ships through a wormhole to collapse it before its 24 or 16 hour mark. See, every wormhole has a mass limit and jump limit. No ship with mass bigger than the jump limit can jump, and once the total mass shoved through exceeds the mass limit, the wormhole implodes. Combine this with the fact that wormholes leave you with a cloak after jumping, and you have a recurring uncomfortable scenario where you’re all standing on one side of a wormhole talking to Frank on the other side in a ship with bricks taped to it, then the WH collapses with no sign of Frank, causing 20-30 seconds of panic, cause the ship with bricks strapped to it was pretty expensive, until he decloaks and warps to PoS with everyone else.
Essentially, closing a WH is a dick move. It’s like cutting off a diving bell’s oxygen line back in those old movies, and the boat has to keep tying rocks to more lines and throwing them overboard, hoping one will sink near the diving bell but not over in “lowsec reef”.
Metaphors aside, in spirit of protecting our once-a-week route to buying new supplies, I’ve started announcing our presence in local and politely asking if we could move industrials through.
(I usually do this AFTER we’ve gotten the compressed ABC out)
This way, one of three scenarios happens.
1. No-one’s home and we move along
2. They immediately close the WH, giving us a new static C2 in whatever hole connected to their C2 initially.
3. They agree, but put up warp bubbles and gank us as we try to fly though.
That third reason is why I haul the ABC out before I ask >.>
Anyrate, WH space is no longer the unexplored frontier it once was and politics and diplomacy are rearing their ugly heads again, unless there’s some sort of sneaky way to get PoS defenses into your wormhole without alerting the denizens of the wormholes you’re using as stepping stones that doesn’t involve using an effing cloaky hauler with 10k m3 per trip. In life, I take very few risks and nearly always take win-win scenarios, hence why in game, I’m usually the one to suggest the crazy and audacious shit that gets stuff done faster, like using Itty Vs to haul out several bil worth of ore instead of taking four times as long in a safe, cloaky hauler. Or using the rorqual to close an occupied wormhole that could spit t3 ships at us at any second. Or various other things that I’ve forgotten that I remember thinking:
“Hmm.. I should do this buuuut there’s a risky, quicker way over there. Onward!”
Fly risky, cause it’s a game and the ramifications are much less severe than risks in life.