Working with Eve Static Data

More Power to the People

The propose of this short guide is to empower a person that has limited or no experience working with the Eve dataset to perform queries and extract useful information.

Eve has two main data sets. The first is the static data that is published by CCP and updated with each expansion. This set contains information that doesn’t change such as stargate coordinates, number of Moons in VFK-IV, type of research agents in the Forge, or the minerals requirements for a Drake.

The other set is the dynamic data, which is exposed through the API. This data contains the types of assets you own, wallet transactions, or kill statics for a particular system — things that change and things that go boom.

In this post I won’t be covering the dymanic data, as the Eve Development Network as an excellent introduction guide and full list of everything exposed.

More Data, More Problems

With every new release, CCP publishes a Microsoft SQL database backup file of their static data. You can find the most up to date file on the Community Toolkit website.

Along with the database backup, you will find other useful downloads such as images for every item in Eve — very important when trying to create something presentable out of boring database tables if you are designing a 3rd Party application.

Some people do not use Microsoft SQL and opt to run their database with MySQL, the most popular opensource database package. This format is not released by CCP and thus enterprising players routinely convert the data from Microsoft SQL to MySQL format. Nothing is lost, just converted.

Usually a few hours after a new file has been posted on the Community Toolkit site, people have conversions up for download. If you hang out in the Eve Technology Lab sub-forum, people will usually post links once available. I have been getting my releases from this site: http://zofu.no-ip.de/.

Install Procedure

Noise. has written an excellent guide on how to install the free version of Microsoft SQL Server and work with CCP’s database backup file in order to get to a point where you can run a database query.

Table Prefix Nomenclature

The naming format of the tables is very intuitive and can be picked up fairly quickly.

Example Tables

agt all about agents both mission and research
chr character information such as bloodlines, factions, and races
crp NPC corporation divisions
crt certificates
dmg damage attributes, effects, dogma (attribute system)
eve basic information for icons and units
inv market groups, item details, item reactions. I do a lot of work with these tables
map xyz data, landmarks, regions, solar systems connections, and general universe data
planet planetary interaction schematics
ram industry, manufacturing, refine
sta station services, xyz docking locations
trn multilingual stuff
war faction warfare

Tips and Tricks

An item’s typeID is a very important thing to know. This is a unique number that identifies a type of object in Eve.

Keep in mind that referring to a Drake (typeID 24698 in the static dataset) will be different than referring to your Drake (unique itemID 1002615059065 in the API feed). The itemID value is a unique number that identifies every object in Eve (1).

Eve Queries 101

Drake Details

SELECT *
FROM [dbo].[invTypes]
WHERE typeID = 24698
GO

List all Battlecruisers

SELECT *
FROM [dbo].[invTypes]
WHERE groupID = 419
GO

Eve Queries 201

PI Schematics are contained in the planetSchematicsTypeMap self referencing table. This means that the build requirements for P0, P1, P2, and P3 are all contained in one table. The isInput column is used to list build requirements when set to 1.

1. Listing all P0 items using the isInput value set to 0.

SELECT planetSchematicsTypeMap.*, invTypes.typeName FROM planetSchematicsTypeMap
JOIN invTypes ON (planetSchematicsTypeMap.typeID = invTypes.typeID)
WHERE planetSchematicsTypeMap.isInput = 0
AND invTypes.marketGroupID = 1335
ORDER BY invTypes.typeName

2. Listing items that go into Construction Blocks, a P1 with typeID 3828 and schematicID 74.

SELECT planetSchematicsTypeMap.*, invTypes.typeName
FROM planetSchematicsTypeMap, invTypes
WHERE planetSchematicsTypeMap.typeID = invTypes.typeID
AND schematicID = 74
AND isInput = 1

Eve Queries 301

CCP’s dataset does not contain a table with Tech2 build requirements. We have to create a new table that combines information from a number of tables and then work off the new table.

1. Run this pastebin query once to create your new typeBuildReqs table. If successful, you will get a message like this:

(15791 row(s) affected).

2. Find the build requirements for a Cap Recharge II with input typeID of 2033 (Cap Recharge II Blueprint). The NOT IN statement excludes the skills required to build the item.

SELECT typeBuildReqs.*, invTypes.typeID, invTypes.typeName FROM typeBuildReqs
 JOIN invTypes ON (invTypes.typeID = typeBuildReqs.requiredTypeID)
 WHERE typeBuildReqs.typeID = 2033
 AND invTypes.groupID NOT IN (268,269,270)
 AND activityID = 1

Moar!

If you want some more example queries, comment or find me on twitter.

(1) If you remember that old Devblog post about Drake missile lag, one major component to the lag was that every missile fired had to have a unique itemID created and destroyed after it exploded. This database operation ate up a lot of time, which is critical to a simulation trying to play through a battle.


Botting Journey to Deep Nullsec

After seeing JonnyPew’s videos on how to fit a bomber and search for bot activity in nullsec, I set on my own journey to see if I could find them action.

His guide shows how to fit a Hound, which I cannot fly. Luckily the fitting differences between racial bombers are not that high so I changed one or two modules and bought up Nemesis fit. The total was around 36 M, which included four bombs and a compliment of torpedoes.

After looking at a few regions on Dotlan, I found a pocket of space that contained a high (inhuman) amount of NPC kills. You can easily see these by filtering for NPC Kills over the past 24 hours and seeing areas where 10,000+ NPC kills occurred.

I set course and flew out of Jita 4-4 towards the unknown, 67 jumps to be exact.

I’ve spent a far amount of time in nullsec, navigating with large fleets and going on solo roams in cloakey ships so I was confident in my ability to dodge bubble camps. I did have to pass through the N-RAEL system, which is a known hotspot as it connects Empire space to the Great Wildlands. I watched the gate and picked a quiet hour to sneak in after seeing a few industrialists go back and forth.

Pretty uneventful until I got into the destination constellation, where the locals were pretty active. The final jump laded me right into a pile of bubbles. It was clear that the locals did not want a lot of traffic to get around easily.

I found a celestial, aligned, cycled the MWD, and cloaked. When I breached the bubbles, I went into warp. I made a few safe spots and refreshed the directional scanner to get a good feeling of what was around me. There was only one Force Field on scanner, a Drake, and a few frigates.

Note: Count the number of towers and force fields listed on the directional scanner. If the count does not match, then a tower is offline and you might be able to see if any goodies were left anchored.

I’ve been hanging around the deep nullsec system for a week now, monitoring activities and taking names. I haven’t pounced on a ratter yet as every time I login, I see a lonely Drake warp to a safe POS and disconnect.