Crucible Glamor Shots

The nebula rework that came in the Crucible expansion is very breathtaking. It ads such an amazing feel of location to the universe. Traveling from The Forge to Gallente space near Cloud Ring really gives me a sense of  locational awareness.

Another effect that has really impressed me is the miss animation of weapons. Fighting Amarr ships has never looked so good! Enjoy the 1680 x1028 goodness.


Building a Jump Freighter

*Warning* Eve Industry Speak Ahead!

I have always been a builder. Even as a young child I would construct elaborate towers of falling water in the kitchen sink with dirty dishes and cups. My parents told me that I would entertain myself for hours with a small stream of running water and some dirty dishes.

There is something satisfying about taking smaller components and arranging them in a way to serve a higher purpose and I have definitely channeled this passion into Eve. Though the T2 production chain is complicated, there is a beauty to it.

I spend a lot of time on the Sell Forum section of the Eve website. Some deals are in your favor, but you have to do your research. One evening I found a person selling some invented Jump Freighter Blueprints and that really interested me. For a while now, I have been looking to put my Capital BPOs to good use as they have been sitting idle in station for over a month now.

The contract was for 6x ME-1 Anshar BPCs for 700 M, so 116.67 M each. I looked at Jita contracts for ME-1 BPCs and they were selling for around 180-200 M.

Perhaps I stumbled upon a weary industrialist looking to sell his inventory? The offer seemed like a legitimate deal so I accepted it. He even threw in two Obelisk T1 BPCs for free which run about 35 M each. Nice.


Channel Name:    Private Chat (Seller)
Listener:        Blake
Session started: 2011.08.15 19:19:54
—————————————————————

[ 2011.08.15 19:19:56 ] Blake > hi
[ 2011.08.15 19:20:00 ] Seller > hey bud
[ 2011.08.15 19:20:04 ] Seller > you into those bpc?
[ 2011.08.15 19:20:17 ] Blake > nice price
[ 2011.08.15 19:20:19 ] Blake > I’ll take em
[ 2011.08.15 19:20:24 ] Seller > i’ll do all 6 for 700m
[ 2011.08.15 19:20:30 ] Seller > ok, contract to you? now?
[ 2011.08.15 19:20:36 ] Blake > yep
[ 2011.08.15 19:20:59 ] Seller > need those obelisk bpc as well?
[ 2011.08.15 19:21:21 ] Blake > not right now
[ 2011.08.15 19:21:35 ] Seller > foc
[ 2011.08.15 19:21:37 ] Seller > you can have them
[ 2011.08.15 19:22:33 ] Blake > foc?
[ 2011.08.15 19:22:39 ] Blake > oh oh free of charge?
[ 2011.08.15 19:22:40 ] Seller > free of charge
[ 2011.08.15 19:24:17 ] Blake > thanks man
[ 2011.08.15 19:24:24 ] Seller > my pleasure
[ 2011.08.15 19:24:26 ] Seller > enjoy :))
[ 2011.08.15 19:24:31 ] Blake > fly safe

Well now what do I do? I also needed to purchase the Gallente based Advanced Capital Ship Components which run 13.5 M each at NPC prices and get them to at least ME 10.

Right, now to build the things! Our T2 production page of the wallet manager is still taking shape, so I had to resort to using Excel to calculate the build costs.


Now before you rush out to get into Jump Freighter production, consider the large amount of time and capital involved.

First you need the T1 item for the T2 production job and building an Obelisk from BPCs kills the profits. If you build them from BPOs, there is about a 110 M profit at Jita mineral prices. Also, in order to timely produce a freighter, you need multiple copies of the BPOs. I found that you need 1:1:3:2 in order to build a freighter every 15 days.

Second, you need a freighter BPC for Invention, which take around a month copy or you can buy one on the market for around 35 M. Datacores for the Invention job cost about 18.4 M and are consumed during the job. For a ship of this cost level, you are going to also use a decryptor to affect ME output of the T2 BPC, which costs about 6 M and is also consumed.

Now stack up the odds of the Invention success chance with a 41.58 % theoretical max success rate, which means that a successful invention job costs around 61.7 M and takes 5 days for the result and you can see why this isn’t a common industry production chain.

Whew, now to put all the items together to make a fancy Jump Freighter!

If you like these type of Industry posts, let me know. I’m not sure if I should continue to write them or file them under ‘nobody cares’ like Eve Fail (a site which I personally enjoy).


Capital vs Subcapital ME Levels

While working on some profit numbers for various items, I found that ME levels affect the build costs a little differently for Capital ships than other items such as Battleships or Modules.

A simple example is a battleship like the Maelstrom. For every additional ME level, the material requirements level off. Less Tritanium, Pyerite, Isogen, etc. are required for each additional ME level.

There is a diminishing return with each ME level as it is a logarithmic trend. For a Maelstrom the ‘optimal’ ME is around 15, which is about 2 months worth of research.



Capitals however, are made from Capital Components which are made from minerals.

The material requirements for the Obelisk only change at ME 1, 2, 3, 5, 10, 16, and so on. You don’t get any benefit by researching a Obelisk BPO to ME4. You might as  well get it to 5 to remove another Capital Component from the requirements.

I have found the ME charts on games.chruker.dk to be invaluable for this type of information.