Heavy Interdictors: Phobos

As luck would have it, Wildly Inappropriate. is disbanding just when I finish up Graviton Physics IV in order to be able to fit the Warp Disruption Field Generator I.

I need to polish my Advanced Weapon Upgrades skill to V in order to be able to fit some more guns (2% reduction of powergrid needs of weapon turrets and launchers per level).

Bonuses

Gallente Cruiser Skill Bonus: 5% bonus to medium hybrid turret damage and 5% bonus to armor resistances per level

Heavy Interdictors Skill Bonus: 10% bonus to medium hybrid turret falloff per level and 5% bonus to range of warp disruption fields per level

Fit

[Phobos, Nullsec]
Damage Control II
True Sansha Armor Explosive Hardener
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I

Sensor Booster II, Scan Resolution
Sensor Booster II, Scan Resolution
10MN Afterburner II
X5 Prototype I Engine Enervator

Dual 150mm Railgun II, Antimatter Charge M
Dual 150mm Railgun II, Antimatter Charge M
Dual 150mm Railgun II, Antimatter Charge M
[empty high slot]
Warp Disruption Field Generator I
Warp Disruption Field Generator I

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

Here is a shot of rails missing a frig because they are just terrible.


2 Comments on “Heavy Interdictors: Phobos”

  1. diagnostics0117 says:

    Why did you say blasters? Your photo says railguns; and you are way too close to hit with railguns.


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