Minerals to Alpha Fleet Maelstrom

tl;dr Using mineral compression enables you to haul the minerals needed to built 344 battleships in one Jump Freighter.

Heavy Industry

When I started playing, I knew that I wanted to be a builder; I wanted to become an industrial gear in the alliance war machine providing materials to advance the cause.

At the height of the Northern Collation, the Alpha Maelstrom was king. The ability to deliver bursts of coordinated damage in high lag situations was the method to win battles.

Over the life of the Northern Collation, I built and sold around 344 Maelstrom ships in Cloud Ring, Pure Blind, and Deklein.

You might assume that these were hauled in from Empire or built from nullsec minerals, but that is not the best way to operate. I’ve wrote about mineral compression before, but now I wanted to disclose my building operations with a concrete example now that my Maelstrom production line has been retired.

Side note: TEST officially announced the end of Maelstrom reimbursements yesterday. RIP bucket of rust with solar sails.

344 Battleships

The volume of raw minerals equals around 48,800,000 m3 (140 Jump Freighters or 55 Freighters) of hauling if you were to bring them in uncompressed. Even given perfect jump skills, this would eat up 2.1 B worth of Isotopes using the jump path I took to my production system, effectively killing your profits.

If bringing in the minerals is a Herculean task, what about bringing in the built ships?

Built ships have a better compression ratio. 344 Maelstroms, if hauled in from Empire to Nullsec, comes out to 17,200,000 m3 (49 Jump Freighters or 20 Freighters). Moving built hulls would bring fuel costs down to 764 M, but you can still do better.

1,000 425 Railgun I’s

Taking minerals in empire, compressing them into modules, and refining in nullsec is the best way to transport large quantities. 1,000 425 Railgun I’s equal 10,000 m3 of space yet produces around 1,407,000 m3 when refined (!).

This screenshot shows what you can achieve in a station with a 50% base refine and high refine skills. You could even push the yield to perfect by getting better standings (details and math here) with the station corporation.

Using only 425 Railgun I’s will leave you with a disproportional lack of Tritanium for battleship builds. Other items, such as the Passive Targeter I, can be used to balance out your needs.


Building a Jump Freighter

*Warning* Eve Industry Speak Ahead!

I have always been a builder. Even as a young child I would construct elaborate towers of falling water in the kitchen sink with dirty dishes and cups. My parents told me that I would entertain myself for hours with a small stream of running water and some dirty dishes.

There is something satisfying about taking smaller components and arranging them in a way to serve a higher purpose and I have definitely channeled this passion into Eve. Though the T2 production chain is complicated, there is a beauty to it.

I spend a lot of time on the Sell Forum section of the Eve website. Some deals are in your favor, but you have to do your research. One evening I found a person selling some invented Jump Freighter Blueprints and that really interested me. For a while now, I have been looking to put my Capital BPOs to good use as they have been sitting idle in station for over a month now.

The contract was for 6x ME-1 Anshar BPCs for 700 M, so 116.67 M each. I looked at Jita contracts for ME-1 BPCs and they were selling for around 180-200 M.

Perhaps I stumbled upon a weary industrialist looking to sell his inventory? The offer seemed like a legitimate deal so I accepted it. He even threw in two Obelisk T1 BPCs for free which run about 35 M each. Nice.


Channel Name:    Private Chat (Seller)
Listener:        Blake
Session started: 2011.08.15 19:19:54
—————————————————————

[ 2011.08.15 19:19:56 ] Blake > hi
[ 2011.08.15 19:20:00 ] Seller > hey bud
[ 2011.08.15 19:20:04 ] Seller > you into those bpc?
[ 2011.08.15 19:20:17 ] Blake > nice price
[ 2011.08.15 19:20:19 ] Blake > I’ll take em
[ 2011.08.15 19:20:24 ] Seller > i’ll do all 6 for 700m
[ 2011.08.15 19:20:30 ] Seller > ok, contract to you? now?
[ 2011.08.15 19:20:36 ] Blake > yep
[ 2011.08.15 19:20:59 ] Seller > need those obelisk bpc as well?
[ 2011.08.15 19:21:21 ] Blake > not right now
[ 2011.08.15 19:21:35 ] Seller > foc
[ 2011.08.15 19:21:37 ] Seller > you can have them
[ 2011.08.15 19:22:33 ] Blake > foc?
[ 2011.08.15 19:22:39 ] Blake > oh oh free of charge?
[ 2011.08.15 19:22:40 ] Seller > free of charge
[ 2011.08.15 19:24:17 ] Blake > thanks man
[ 2011.08.15 19:24:24 ] Seller > my pleasure
[ 2011.08.15 19:24:26 ] Seller > enjoy :))
[ 2011.08.15 19:24:31 ] Blake > fly safe

Well now what do I do? I also needed to purchase the Gallente based Advanced Capital Ship Components which run 13.5 M each at NPC prices and get them to at least ME 10.

Right, now to build the things! Our T2 production page of the wallet manager is still taking shape, so I had to resort to using Excel to calculate the build costs.


Now before you rush out to get into Jump Freighter production, consider the large amount of time and capital involved.

First you need the T1 item for the T2 production job and building an Obelisk from BPCs kills the profits. If you build them from BPOs, there is about a 110 M profit at Jita mineral prices. Also, in order to timely produce a freighter, you need multiple copies of the BPOs. I found that you need 1:1:3:2 in order to build a freighter every 15 days.

Second, you need a freighter BPC for Invention, which take around a month copy or you can buy one on the market for around 35 M. Datacores for the Invention job cost about 18.4 M and are consumed during the job. For a ship of this cost level, you are going to also use a decryptor to affect ME output of the T2 BPC, which costs about 6 M and is also consumed.

Now stack up the odds of the Invention success chance with a 41.58 % theoretical max success rate, which means that a successful invention job costs around 61.7 M and takes 5 days for the result and you can see why this isn’t a common industry production chain.

Whew, now to put all the items together to make a fancy Jump Freighter!

If you like these type of Industry posts, let me know. I’m not sure if I should continue to write them or file them under ‘nobody cares’ like Eve Fail (a site which I personally enjoy).


A Jump Freighter is Not a Toy

If you have ever read some of the shenanigans that myself and hav have gotten ourselves into while in WH space, you know that we are an entertaining bunch:

It seemed like a really good idea at the time

Today I moved a JF through a constellation that has an active Incursion going on. While an Incursion is active, rats at gates are more agressive and stronger than regular nullsec rats. Additionally with the Incursion that we have, you cannot use cynos. This meant that the very shiny, expensive ship had to go through the gate.

There was a miscommunication between myself and my scout James in the destination system. He thought that I was starting in the destination system. This meant that warping to 0 on the gate would get me past the Sansha rats.

I was in fact starting in another system and coming into the destination system that James was watching for me. He was watching three rats some 30k off of the gate and when I decloaked after the gateflash 15k away from the gate, James was quite confused.

[ 2011.06.20 22:43:13 ] (notify) Warping to ** prior to making docking attempt
[ 2011.06.20 22:43:19 ] (combat) Yulai Crus Cerebi hits you, doing 1434.5 damage.
[ 2011.06.20 22:43:24 ] (combat) Yulai Crus Cerebi misses you completely.
[ 2011.06.20 22:43:29 ] (combat) Yulai Crus Cerebi misses you completely.
[ 2011.06.20 22:44:47 ] (notify) Requested to dock at ** station
[ 2011.06.20 22:44:47 ] (notify) Your docking request has been accepted. Your ship will be towed into station.

[ 2011.06.20 22:42:04 ] Blake > warping to gate
[ 2011.06.20 22:42:09 ] Blake > hope this works
[ 2011.06.20 22:42:15 ] Raath > hehe
[ 2011.06.20 22:42:20 ] Raath > almost believed you there
[ 2011.06.20 22:43:21 ] Blake > f***
[ 2011.06.20 22:43:34 ] Blake > lol
[ 2011.06.20 22:43:36 ] Blake > LOL!
[ 2011.06.20 22:43:42 ] Blake > they webbed me and that sent me into warp!
[ 2011.06.20 22:43:43 ] Blake > LOL
[ 2011.06.20 22:43:52 ] James > How did you get so far out?
[ 2011.06.20 22:44:11 ] Blake > man that was the dumbest thing I’ve done yet
[ 2011.06.20 22:44:17 ] Blake > but funny
[ 2011.06.20 22:44:23 ] Blake > haavoc style funny
[ 2011.06.20 22:44:26 ] Blake > good thing they didn’t scram

Thankfully they were not scramming rats and instead made my Jump Freighter warp faster to the station because I was triple webbed.


I hate lowsec

I wouldn’t call myself a carebear. I live in W-Space, have tried null, tend to take the risky shot over the safe one and usually end up killed for it. Repeatedly.

Anyway, here’s today’s misadventure:
I’m scanning, after the fifth C5 wh, which has a probable C5 static, It’s about 2 am. I plan to go to bed immediately if not sooner, so I launch five probes at 4 AU and two at two AU, overlapping the two twos and a four with the remaining four fours (Say that five times fast). I go round the system, scanning at each planet. Whenever I get a red dot or circle at 10% strength or more, I center the two 2 AU probes on top and rescan, which usually gives me the type, ranging from Ladar(damnit), Radar(argh), Magnetometric(curses!) and Unknown(Yay!).

Anyway, I find a WH on the first sweep and warp to it, K162 from XXdeathXX space, making this our seventh encounter with the Russian kind and our third with XXdeath in particular. The silver lining to this particular vodka-fueled cloud of cryillic-spewing death was that the WH was end of lifetime. Good thing about the end of lifetime, but that usually means that they’ve been here and activated the static some point in the last 24 hours, which will make any route I scan through this system unstable closing-time wise.

More scanning, I find the C5 static and decide to stay in system to check the last planet, partially for a sense of completion and partially because the XXdeath WH had had its stability disrupted a tad, meaning that it had been used rather heavily. Lo and behold, highsec WH.

Inwardly cheering, I grab a skillbook or two, log my freighter alt in and scurry home, updating my alt’s train queues (logistical domi FTW). I then, using the passive income profits, buy about…450 mil worth, which gets me two fitted gang domis, two fitted gang myrms and a dps apocalypse.

(You can’t tell, but I was using the word “DPS ironically, since as of this writing I just barely break 300 dps with a gank-fit apoch. I need to git me sum supportin skills!).

Anyway, three A.M. now, I shove all 300.3k m3 into the freighter, set destination to the highsec system, undock, stop ship, warp to the first gate and start cursing like I’ve walked into a door while simultaniously developing Tourette’s syndrome.
This highsec WH is on a highsec island, making it impossible to get to without going through three lowsec systems and all the pirates contained wherein. And I have to get a freighter, one of the biggest, slowest ships in Eve through, or wait the 4-5 days it will take to find a BS-supporting unoccupied route again. Feeling the pangs of sleep, I go to bed with an alarm set for just after downtime, five hours from now and set the freighter to autopilot to the last highsec system.
Dreamless night, wake up, get my main outside the WH at the first lowsec, freighter jumps in, starts warping to the next lowsec gate, main char(in Buzzard) get in web range, webs, warning pops up, I ignore it, and my Buzzard starts taking gate fire as the freighter warps off.
Apparently, I had forgotten that the freighter alt was in the altcorp I had created to protect my C1 and/or hauling shenanigans from wardecs, so, panicking, I mash the “warp” button on whatever I have selected at the time, which turns out to be the next gate.
Next local has a dude in it, I warp the freighter off the gate, unassisted, lands on next gate and jumps through without incident, main char docks and buys a frig w/ webs, and after the 15 minute jerk timer, I dock the freighter in one station, undock in pod, dock in another to get an actual SHIP, undock, jettison the tritanium gratuity gift, main steals it, freighter steals it back and BAM, I can web through the last lowsec. Which I do.

Dock in highsec island, move one Dominix through before realizing that three out of the five wormholes in the chain have gone end of lifetime, and if they collapse either my freighter will be stuck on the wrong side of several lowsec gates from jita or my main, albeit buzzard-less, will be stuck far, far away from where I need his talents. I move one more ship, web the freighter through the lowsecs again and nip back home before the WH closes, which it does, fifteen minutes later.


Operation Passive Income update.

For those of you watching the market on reactions, you all know that it’s wobbly as hell right now. For those who don’t, fullerides, my reaction of choice, has crashed, burned, died, been buried, exhumed, used as draino and forgotten in an unmarked septic tank. And by that I mean it dropped from 1600 per unit to 800 per unit, breaking my expected profit over its knee.

So, having moved to a significantly more stable reactant, things have been going well. Said reactant uses much less isk in moon goo per hour, so I can haul around weeks of reaction inputs without fear. Course, I can now haul everything without fear up to a bil thanks to “Krayt Dragon Bait”:

Awesome freighter, my origonal plan to keep her in the newbie corp disintigrated when I initiated warp to a gate, had a pleasant conversation, made a sandwich, met a girl, took a sailing trip around the world, lived life as I wanted and met death as an old friend as I entered warp. So, now she’s in my altcorp so I can web through the 40j round trips my exits tend to be.

On that note:

Awwww yeah.

Anyway, since I’ve talked to a few people who have fallen right off my “How rich are you” scale, loaning me bils and saying “pay it back whenever, with however much you think is reasonable, yes, of course I trust you, it’s only a bil or two”, my PoS fields have expanded to eight, soon upgrading to ten.

No, I’m not giving you their names.

http://www.staticmapper.com (shameless link again) has been invaluable for me to determine who or what’s in my hole: If there are two jumps, I’ve usually got a k162, if there are ten jumps and sleeper kills, someone did my sites while I was asleep, and if there are 40 jumps, then a null WH opened and they used my hole as a shortcut >.>

Essentially, if I don’t activate my static wormhole I see little to no traffic, but when I do open the wormhole, traffic comes in, tries to run a site, messes up a spawn and leaves after killing one sleeper.

For fear and intimidation purposes, I’ve anchored a large ship assembly array and called it “wut r siz restrictionz lulz?” For those who don’t get the joke, the array will let me build battleships in an area that does not allow battleships to enter usually, giving me a leg up on any would-be attackers.

Having eight poses has opened up an opportunity for me, and by that I’m not referring to using Nightmares as a throwaway ship; I mean spelling out amusing words and phrases with my towers :P

So far, I’ve tried Princess Bride quotes, Monty Python quotes, and various other humerous suggestions by my friends and/or people waiting for a sliver of an opportunity to back-stab me ad take all that I have. The crowning suggestion has been, so far:

For those who, again, don’t get the joke, it’s fairly funny :P


February Failmails

I spend a lot of time reviewing killmails so here are some choice fails.

  1. 52.8 B Officer/T2 Erebus (Gallente Titan) link
  2. 155.3 B lowsec Obelisk (Gallente Freighter) link
  3. 2.4 M damage Power Diagnostic System II fitted Thanatos (Gallente Carrier) link
  4. Two SOLODRAKBANSOLODRAKBANSO Anshar’s (Gallente Jump Freighter) killed by their own Alliance’s POS 3.8 B link and 4.4 B link
  5. 7x Warp Core fitted Dominix killed in lowsec link
  6. Heavy Pulse Laser II fitted Dominix link
  7. Phoenix (Caldari Dreadnought) taken out by a POS link
  8. Mixed fit Dominix link
  9. NPC killed Thanatos (Gallente Carrier) link
  10. 3.0 B Charon (Caldari Freighter) link

Hauling: how not to die

1. You probably won’t die, unless you’re carrying something worth lots of iskies or sentimental value, at which point Murphy’s law kicks in and it explodes half a kilometer off the station.
2. Try to make sure that the isk required to destroy your ship is more than the isk you currently have in your ship. example: Covetor BPO in a shuttle, bad idea. Covetor BPO in a freighter: silly, but good idea.
3. Freighters, although big and awesome, can be killed. It doesn’t happen often, but it will. Don’t autopilot with more than a bil in cargo.
4. Tech 1 haulers explode when a rookie ship coughs at them. Make sure you’re either good at running away quickly or never carry things that even LOOK valuable.
5. Making a courier contract and doing it yourself will not stop people from seeing into your cargo.
6. Nor will putting your stuff in GSCs (Giant Secure Container)
7. A cloaky hauler is not invulnurable, a blockade runner is fairly invincible w/ the right strategies.
8. The best defence against suicide ganks is an Orca (Industrial Command Ship). Would-be gankers can’t see inside it’s corp hangar so they won’t risk the time it takes.
9. If you have to AP to Jita, AP to one or two jumps before Jita. A smartbombing BS costs about 3-4 mil after insurance.
10. A BS can kill your hauler. Most BSs, after insurance, cost under ten mil, fittings included. Be very nervous while hauling more than ten mil in a T1 hauler.
11. A typical highsec gank of a deep space transport takes 4-5 BSs. Be careful when hauling more than 50 mil.
12. A typical highsec gank of a cloaky hauler never effing happens, because you’re cloaked.
13. Autopilot and going AFK are the two most easiest way to spray paint “hot fresh iskies” on the side of your ship.
14. A deep space transport can fit a goodly tank at the expense of cargo.
15. If you fit your deep space transport for tank you’re either trying to get past a gatecamp where you KNOW a Heavy Interdictor is not present or you’re being an idiot.
16. The people with brains will look past the deep space transport’s tank bonuses and note that it has enough powergrid to fit a microwarpdrive.
17. It is a perfectly legitimate use of game mechanics to align to a gate, engage cloak and MWD, then disengage them after one cycle and engage warp to produce an insta-warp effect.
18. Freighters are slow as frozen molasses. Ask a corpmate nicely for his webbs.
19. Freighters are essentially giant cardboard boxes. If you get wardecced, do not take them out of station.
20. Skate around wardecs by keeping your freighter alt in a newbie corp. This may make #19 difficult.
21. To let an out-of-corp person web you, have then jettison ammo and have the freighter take from it.
22. Oh wait.
22. Have the freighter pilot in another ship take from your can, then webb. Pay very close attention if you get concord threats.
23. when hauling through lowsec, use a blockade runner (warp cloaked), occator (Mwd/cloak trick), Orca (MWD trick, very expensive and skill intensive), or a freighter (with several friends)
24. The cloak/MWD trick will not help very much against Warp bubbles in nullsec. Use a cloaky hauler.
25. When caught in a warp bubble, find the closest edge NOT on an align point with anything. Approach, turn on AB/MWD and cloak. Slooooowly make your way to safety.
26. Drones decloak you. IF you get decloaked for any reason you’re probably dead, burn out the bubble and try to align to something.
27. When in a T1 hauler/cloaky hauler, be wary of smartbombing gatecamps. Silly as it seems, have a tank on your cloaking ship.
28. If you find yourself screwed downriver, like protocloaked w/ no velocity next to a ten man gatecamp, sit there and wait for someone else to get caught, THEN try to run.
29. Evade station gatecamps by having a BM about 1,000 km away from the station on a line with how you undock. Instawarp happens every time and foils gatecamps, assuming no bubbles.
30. Jita IV moon four station has a moon and planet that fits this criteria.
31. In a fight between haulers and combat ships, there can only be two endings: the hauler dies or the hauler lives. Try to avoid the former situation by being verrrry careful.
32. Having a hauler that can warp cloak or protowarp scout for a hauler that can’t is a good strategy when traveling through lowsec.
33. Using two haulers that can cloak is a much better strategy.
34. Despite what your friends say, using a scout in null and lowsec is not “unmanly”.
35. JFs make all your lowsec hauling problems go away, unless you don’t know how to use one, in which case you shouldn’t get one.
36. If you’re too “noobish” to understand any of the above, then what the hell are you doing w/ over 100 mil and/or ask a corpmate.

[March 9 Addition]

5.4 B Iteron V (Gallente T1 Industrial) killmail

1.2 B Mammoth (Minmatar T1 Industrial) killmail

0.59 B Madger Mark II outside Jita 4-4 killmail


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