Kronos Change List

Release date: Tuesday, June 3rd, 2014.

Patch Notes

[eveonline.com]

Dev Blogs

These changes have been pushed to the Crius release on July 22nd.

  1. Building Better Worlds
  2. Industry UI
  3. Researching, the Future
  4. The Price of Change
  5. Team Up: Industry Work Teams
  6. Fortune Favors the Bold

Balance Changes

  1. Drone Changes [devblog]
  2. POS gunning skill to only require Anchoring 4 instead of Anchoring 5 [reddit] [dev post]
  3. FW Plex Cloaking Change [reddit] [dev post]
  4. Phoenix and Citadel Missiles Change [reddit] [dev post] [fanfest slide]
  5. Freighter and Jump Freighter Rigging [reddit]
  6. POS ME Bonus [dev post]
  7. POS Changes [dev post]
  8. Factional Warfare Complex Improvements [reddit] [dev post] [dev post update]
  9. More lowsec K-K wormholes [dev post]
  10. Hull Rigs [dev post]
  11. Exploration loot spew removal [dev post]
  12. Faction drone modules [reddit] [imgur]
  13. Dreadnought Signature Radius increase [dev post]
  14. Freighter and Jump Freighter [reddit] [dev post]
  15. Blockade Runner [reddit] [dev post]
  16. Medium Micro Jump Drives [reddit] [dev post]
  17. Loot Scattering removed [reddit] [dev post]
  18. Pirate Implants [reddit] [dev post]
  19. Hyperspatial Accelerators Modules [reddit] [pastebin]
  20. Active mid slot scanning modules [reddit]
  21. Supercarrier changes [reddit] [news post]

UI/UX

  1. Right-click Menu Update [reddit] [youtube]
  2. Warp in/out animations [reddit] [gif]
  3. Faction Station Skins
  4. Team Pirate Unicorns Tooltip changes [dev post]
  5. Lens Flare Adjustments [dev post]
  6. UI Little Things [dev post]
  7. Audio Customization [dev post]

Ships

  1. Dominix redesign [reddit] [imgur]
  2. Moa redesign [reddit]
  3. Typhoon redesign [reddit]
  4. Condor / Crow / Raptor redesign [reddit]
  5. Mordus Legion [dev post]
    1. Frigate – Garmur
    2. Cruiser – Orthus
    3. Battleship – Barghest [reddit] [imgur]
  6. Prospect [reddit] [dev blog]
  7. 20 Ship Skins [dev post]
  8. Alliance Tournament XII Ships
    1. Chameleon
    2. Whiptail
  9. New skins [imgur]

Internal Code

  1. Dogma, the name for the system that calculates ship bonuses, refactoring to improve performance
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February Failmails

I spend a lot of time reviewing killmails so here are some choice fails.

  1. 52.8 B Officer/T2 Erebus (Gallente Titan) link
  2. 155.3 B lowsec Obelisk (Gallente Freighter) link
  3. 2.4 M damage Power Diagnostic System II fitted Thanatos (Gallente Carrier) link
  4. Two SOLODRAKBANSOLODRAKBANSO Anshar’s (Gallente Jump Freighter) killed by their own Alliance’s POS 3.8 B link and 4.4 B link
  5. 7x Warp Core fitted Dominix killed in lowsec link
  6. Heavy Pulse Laser II fitted Dominix link
  7. Phoenix (Caldari Dreadnought) taken out by a POS link
  8. Mixed fit Dominix link
  9. NPC killed Thanatos (Gallente Carrier) link
  10. 3.0 B Charon (Caldari Freighter) link

February Screenshot Collection

This month we got a shiny new Thanatos into our WH.

  1. Thanatos warping away from a WH link
  2. New Thanatos‘ first time in WH space after entering through a lowsec link in the Solitude region link
  3. Vexor (Gallente Cruiser) with an active cyno and cloaked Thanatos in the background after a cyno jump link
  4. Proteus (T3 Cruiser) camping a WH link
  5. Two Dominix’es camping a WH link
  6. Three Remote Repping Dominix’es near a Lava planet link
  7. Thanatos and three Dominix’es taking on a Sleeper BS link

January Screenshot Collection

January was the month of new ships for my characters. My main got into a Thanatos (Gallente Carrier) while my alt got into an Obelisk (Gallente Freighter). Here are some screenshots of their maiden voyage, mining in WH space (as always), and some attempted ganks by WH pirates.

  1. New Obelisk heading out of The Forge link
  2. Sleipnir stealing Arkonor from our jetcans after a failed gank link
  3. Mining a 150,000 unit Bistot roid link
  4. Tengu, Megathron, and Drake taking on sleepers in a C3 link
  5. Three Mobile Medium Warp Disruptor I‘s around a WH link
  6. A Helios approaching a Lava Planet link
  7. Route back to Jita from deep in 0.0 link
  8. Oneiros remote repping 3x ships during a WH camp link
  9. Gank during the onlining of a Large POS link
  10. ECM fun with a corpmate link
  11. Pretty POS shot in front of a planet link
  12. 5 Hulks and 1 Orca on a Arkonor roid link

Let me know if a monthly screenshot collection is something you guys want to see as a continuing feature.


Wormholes: how not to die

1. There is no way not to die. You are going to die.
2. Possibly quickly.
3. Protect yourself from financial ruin by buying and hiding in a PoS
4. Protect your PoS from ruin by having stront and 2-3 weeks of fuel, at least, at all times.
5. Never enter an outgoing or incoming WH without either a fully insured unfitted ship and an alternate route back in, or a scan probe launcher and a shitload of patience.
6. Did I mention you are going to die?
7. The directional is your friend. But it’s a shitty friend. It’s a way around getting ganked so the gankers have ways around it. Expect to die.
8. If you find yourself outside your PoS for any reason, be aligned to a planet.
9. Don’t forget to cloak when scanning.
10. There are people who get their giggles by killing people like you. They are, statistically, much better at killing you than you are at not being killed.
11. Never leave your PoS without some method of getting back to it from highsec. This usually means having a scan alt logged off in system or in the PoS.
12. If you don’t have a scan alt, you may as well kiss your assets goodbye and start waiting for PoS fuel notifications as your base dies cold and alone because you got podded and didn’t have a damn scan alt.
13. Any WH connecting you to somewhere else is a potential threat. Be aware of incoming WHs, because someone opened that door straight to you and you better believe that they’re gonna use it.
14. If you see a ship you don’t recognize on the scanner, run. And possibly alert anyone you happen to be with.
15. If your corp mates say run, run.
16. If your corp mates start shouting, run.
17. if your corp mate types a sentence fragment, spelled poorly, consisting of any two of the following words, run.
“Sisters””fuck””combat probes””probes””directional””crap””dead””podded””run””any ship name you or he is not currently flying””back to pos””damnit””ANYTHING in capslock””gibberish”
18. Pick some symbol on your keyboard, like # or %. Rename all the ships at your pos with that symbol. If you see a ship without that symbol, run. Warning, easily countered.
19. NEVER assume that the designated Dir scanner dude is scanning. If he has a heart attack or takes a piss, you’re fucked and he could just say they had good scan ships.
20. Did I mention you’re going to die?
21. Getting whatever you came for safely inside the PoS does not mean it’s safe. Get it to Jita first, then call it safe.
22. Anchor your hangar and maintenance array next to each other. Bookmark one of them and call it “PoS” warp to it in case of speedy ship swap.
23. Heavy interdictors are small ships that mean you can’t run away, and by the time you see one on the scanner, you’re already fucked.
24. DO NOT BRING A T2 RIGGED FACTION FIT HULK INTO A WH, YOU ARE A FUCKING IDIOT IF YOU DO SO.(Yes, this has happened. Lost it in under 3 hours. No, it wasn’t me.)
24b. Hell, don’t bring ANYTHING faction fit or t2 rigged unless a) you’re rich enough to buy two more of em or b) you don’t believe in Murphy’s Law.
25. Do not rig your hulk with drone mining augmenters or cargo expander. Use low-friction nozzles, they decrease align time and have saved my ass when there was literally a second difference between getting scrammed by a Loki and getting away.
26. Active tank for sleepers, buffer fit for PvP, mix of both if the site isn’t too hard for gank insurance.
27. If you are attacked during a sleeper run, target the ship and try and scram him. If you didn’t bring scrams to a sleeper fight(understandable) shoot him. The sleepers will eventually switch to him.
28. If a corp mate types”Hey, is that your ____” start aligning and getting up to speed with the nearest celestial until clarification is obtained.
29. If you see a scan ship on the directional, scan again and it’s not there, do not assume that he has left, or so help me I will tear a hole from my WH to yours through sheer rage and beat you over the head with a cloaking device.
30. If you live in a class 5 wormhole, remember iambeastx has a static class 5 entrance and will find you…. eventually. Assuming he figures out how to work a scan ship.
31. If you came into the WH to fight, there are people in here already that fight better than you. If you came here to mine, watch out for the first two groups.
32. Some people will build carriers and rorquals in places that mass limitations would not usually allow them. If a carrier drops on you in a C3, don’t be surprised.
33. Carriers can get into C4s, but not easily and only from a nullsec or incoming link from a C5 or C6. Don’t be too worried.
34. When in a C5 or C6, be worried about carriers. One carrier can shut down an entire mining op until they get bored, and a carrier w/ support fleet can screw over anything else. Except…another carrier with support fleet. Have fun.
35. If your PoS has no guns, jerks will shoot it. If your PoS has guns, they will send interceptors to extinguish your ammo. If you employ webbers, they will warp out and rep. If you employ warp scrammers, they will spider tank. The goal of a WH pos is not to destroy but to annoy the fuck out of. If they have a small force, then they’re not a problem for a PoS. If they have a large force, then they’re not gonna be bothered by a few turrets. Employ shield hardeners, SB ops, and jammers to make them lose interest.
36. Have the max amount of strontium. Or you will regret it.
37. If you afk outside the bubble of a PoS, you will probably die. If you’re cloaked, you may get uncloaked. It happens.
38. C1-C2 are soloable with few skills. C3s take some skills, C4s require two people and RR, C5s require at least five people and C6s require at least ten attentive people.
39. You are going to die.
40. Do not bring implants into a WH and expect them to last over a week. I bought a set of +3s, they lasted 3 months, then I got podded twice in the same 3 days.
41. Skilled scanners can scan out a mining op and only have the probes visible to you for seven seconds. And in the WH, the scanners operate. Make the connection?
42. Never assume that the ships you see on the scanner are the only ships in the wormhole.
43. Whs will make you obscenely rich, assuming you can find an unoccupied one, not get ganked within the first week and get whatever you came for out of the wh.
44. A wormhole in your system is not active unless you or someone else warps to it. Do not activate your static WH unless you need an exit, or you’ve got one more route people can use to find you.
45. By popular opinion, a drake is a good, cheap ship for running up to class three WHs. Don’t forget, popular opinion in an internet spaceship game doesn’t mean much.

To date, I’ve lost two hulks, a covetor, a vexor, a thorax, several Itty Vs, two pods, three domis and a large tower to the WH.
BTY if anyone finds the tower “Calculated Risk” floating in a C6 somewhere and can get me a route there, drop me a line.
45. Don’t type a blog post while mining in a C6.


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