fix the damn overview

Looking at the title, it looks like it might be a “Wah wah CCP fix this pls” post. It isn’t.

Incidentally, I support the “CCP fix this pls” thread.

As the previous post hinted at, I don’t pvp much. Generally, when someone I don’t know shows up on overview, my mentality is “can you flee? y/n” “y: flee” “n: die”.

So as you can imagine, I’ve never had to really screw with the more complicated overview settings until now.

Scanning for a WH to get PoS fuel to our…PoS, I find squat. To clarify, I’m obligated to only scan in systems my alliance has renters rights. With, on average, our “I make more WHs lulz” space upgrade giving us a 5% chance of a WH per system, this gives me a 15% chance to find a WH. So, once a week if I’m lucky.

Not being satisfied with 15% chance, I go over to our neighbors space (who are incidentally very nice and generous, forgiving people) and find a WH. Then another.

Four WHs later, I find a highsec WH. All of the WHs have been activated by me, so apparently they found a WH, and got through one, maybe two before going back to enjoying things in their nullsec.

So, I pop back out into the null system.

haav > Hey, where’s the guy that asked me to scan this WH? Oh well, who wants the BMs?

So, hand off the BMs to a few people or two and head out to get an industrial of pos fuel in. Everyone wins!

Anywho, I pop back out the highsec in my trusty itty V, when the WH flashes after I’ve gone through. dude neutral to me appears.

Let me stress that if a person you’re neutral to comes through the same WH you’ve gone through, nothing good can come of it.

So, to keep an eye on things, I get an alt on and have them watch the WH. The neut, in a caracal, sits with me. It’s like a mexican standoff, but without guns.

Watching the WH, a badger in the same corp as the neut appears off the WH. Then, a badger blue to me, in the alliance I gave the BMs to jumps through and appears next to me. THEN, the CEO of chained reactions, appears next to me.

So, we’ve got four corps staring at each other, each wondering what to do. For those unaware with how WHs work, here’s the dilemma:

The WHs are more than one WH deep. What this means is that once you warp off the initial WH, you have no idea what you’re up against and you can’t go O NOES THEY HAD MORE PEOPLE and jump back to highsec immediately. Since my corp has “industry” in its name, I don’t think I’m one of the major players, moreof a WH corp, a WH alliance and a nullsec alliance staring at eachother and wondering how many friends each person has, hidden of course by the lack of local.

I’m about to suggest a joke contest when the CEO of chained reactions opens fire on the badger. In his Loki. He immediately gets concorded.

Apparently he forgot it was highsec.

So, I fill my Itty V with PoS fuel, fit it entirely for cargo with an afterburner and an improved cloaking device thrown on. Why? That’s how I fly.
By the time haav gets back to the WH, everyone else has gone. While usually this would be cause for calm, I’m worried shiteless.

Eventually, I jump my alt into the WH and run her through. Clear. I then jump the itty V through the highsec WH and into the first C3. No-one uncloaks and tries to make me into a hood ornament. I overload the AB, align to the planet closest to the next WH and engage the cloak, disengage, warp, yadda yadda look up cloak-warping.

Land on the next WH, jump through. I am now officially in the ” If someone has a warp disrupter in my general direction, I’m screwd” zone.

Warping to the next WH, I misclick and warp to the planet nearest to the WH. Whooopsie.

So, warp from a dead stop to the WH, I realize I’ve forgotten to check directional. I open it, hit scan, and realize that I’m still starting to warp. I madly hit cancel…

“Too late, already in warp”.

The directional results come in.

Onyx.

CRAP!

And, thanks to Tyrannis, I can’t wuss-disconnect. So, land on the WH. Surprise surprise, there’s a negative standing pilot in an Onyx. Or, by its full name, “shit shit crap crap bubbled cancel warp nononononono HIC interdictor flee o no I can’t!”. No bubble tho, so I jump through and madly warp to the next WH, powered by sheer panic.

Two WHs later, I recall that the dude in the Onyx is, in fact, the dude that I gave the BMs to back in null.

./facepalm

We convo, have a good laugh, and I get the PoSes refuled. His blue standing to me was apparently overruled by his wanted status which I should probably fix, considering that I actually run into people who are blue on a regular basis.

This compared to WH space, where I ran into a blue once and never even saw him.

Fly how it suits you!

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Miningzen’s scanning guide v2 (with pictures!)

Scanning, argued as being the only thing in Eve that takes skill, is a fairly integral part of WH life; to the point that if you can’t, and you’re alone, you’re dead. With that in mind, here is my guide to scanning. You’re
welcome.

First, what are you looking for, and are you in a hurry? If you’re looking for the odd site, a grav or radar, scanning is pretty straightforward and can be followed by the original post which was mostly funny but had a few gems of insight.

I’m going to go ahead and assume that you, the reader, know the basic principle of how to scan, I.E. press the “launch probes button” a few times and meander around a system slowly and tediously finding and cataloging every signature. Similarly, I’m going to assume that you want more from this post than “you should press the probes button a few times and meander around a system for a few hours”.

So, here’s my guide to finding a WH route in a hurry.

The first thing to know is, by design or accident, WHs are not very hard to find, even without basic scan skills. I’ve found radars that had me punching my desk in frustration after the third time of getting stuck at 95%, but never once found myself thinking “dangit, why can’t I pin this WH”.

Assuming you have mediocre or good skills in the scanning subdivision, and a mediocre or excellent scan ship (covops or t3 w/ sister gear), a WH will generally have a scan strength of 10-27% when scanned at about 4 au. So, essentially, setup the probes at 4 au and do a sweep of the system, going from planet to planet. Ignore any effing ladars that pop up at 70% or indeed 100% (happened twice), magnetometric (not likley), or radars (less likley). If you do happen to see an unknown, pin it, warp to it, BM it, weigh your options.

From what I’ve experienced, the easier WHs go to lighter systems (in terms of C1-6), so it stands to reason that the WHs you find on the first pass will either be good WHs, or k162s, which seem to similarly have a higher initial “strength” than other WHs.

I’d say as a blanket statement that if you do run into a k162, and the route’s still new, I’d just close the WH connecting you to the system with the k162 and start over. A k162, again, means that someone else is nearby, may have already activated the static of the system you’re sitting in, giving you less time to do your operations. He may be planning an ambush, or plotting a PoS attack (both unlikely). Admitted, seeing as you found the k162, he may never notice you, but I’ve found that people tend to notice new connections. Especially CCRES, AH, two seperate groups of russians and some germans, all of whom have spilled at us from K162s that we decided to stay connected to.

Alright, for the CCRES one we were asleep, but the fact that K162s are not fun stands. Try to find a static to static to static route for maximum stability and duration of the routes.

Here’s the above paragraph, but in more detail and with pictures.

First, bookmark the damn WH you came in from so you don’t end up rescanning the damn thing. Remember, informative is key, in this case where it goes, and whether it’s incoming or outgoing.

Second, launch probes. You might think this comes naturally, but I figured it was important enough to include. Use any number greater than three. I like seven.

After launching probes, get away from the WH. It takes only one smartbombing BS to ruin a cloaky’s day. I like to stay about 30-40km away, close enough to run back in in good speed but far enough away that it is highly unlikely that you’ll be decloaked by random jerks. Try to either keep in constant motion or not be between a celestial and the WH, because a ship warping in sometimes decloaked you when he goes through your ship at several thousand kilometers/second.

So, now that you’re cloaked (double check), actually enter scan mode.

On placement: make your probes look like this.

If you’re using four probes, then just do the plus sign. If you use any more than four, leave them in the center. I like to think it helps to have two of them one size smaller than the others, but that’s just me.

Now, pick a planet. A sig will only spawn within eight AU of a planet, but for the initial sweep I like to use 4 AU as a starting point. In my experience, sigs usually hang around or beside rather than above or below planets.

I usually start with middle planets, as there’s usually more sigs where there are more planets. Makes sense, right?
For this demonstration, though, I’m using the outer planet.
So, ready to hit scan? No, you’re not. Make sure the damn scan thingy is positioned correctly vertically.

OKeyes, now hit scan.

A ladar and two other things. Now, ladars being the wormhole equivalent of sewer runoff, ignore it and look at the other four.

One of them, ALT whatever, has three signatures and is at about 3% strength. This tells us that it’s too weak to be your usual wormhole. The other sig, tho, is below 25% but fairly close, so let’s center on that.

Scan that and… little red dot. Switch to vertical view:

excellent, reposition the center of your little cross/plus/times sign and rescan, BAM:

It’s a WH, So let’s decrease the size of the probes by one, make the cross shape again, do that a few times:

Scan for the last time, bang it’s a WH. Warp to it @ 20km in case of smartbombing BS, ectera.

BM it, and ignore it. Ironically, between the previous and next screenshot, two orcas jumped through and closed the WH.

Reset the probes to 4au, check the next planet.

Looks like nothing you can pin on the first pass, so let’s try the next one.

21% strength, very nice, very pinnable.

Get it lined up on the vertical plane (this has screwed up more than once scan for me)

Scan, annnnddd….it’s a grav.

That was the only “close” sig, so let’s check the next planet.

Hmm…the dots have split. I usually go off “If you get 25% strength or more when you add the strengths of the two dots together, go for it”. So, let’s hit YDX. Adjust the probes so that you’re encompassing the two dots in the middle and hit scan.

Wewt, unknown. Pin it, warp to it using the above “make the cross smaller” methods.

Awesome, it’s outgoing. First, check and make sure it’s not about to collapse. If it says “about to collapse” in the info, look at the actual WH. The more erratic and jagged the pulsing, the more likely you are to be screwed if you go through. If the WH is indeed critical, I like to use this simple test:
Can you and your corp finish scanning a route, get everything you need out, get everything you need in and be done in less than four hours?

If no, let the WH close/force collapse. If yes, let the WH close and self collapse, because generally the thing’s only got a hour or two left. Again, if you’ve stared at WHs long enough that you can usethe subtle nuances to determine the exact time it has till collapsing, go nuts, if not, let it shut and use a new/different route.

Now, let’s check if it’s the static. Open staticmapper or your corp’s super secret static database you won’t share with anyone.

In hindsight, this should have also been step one, to check the number of jumps recently along with checking the directional for activity.Click the yellow number next to constellation.

Awesome, looks like you’ve found the static. Record the thing in the database.

Continue scanning for the occasional random connection or just hop through the static. If you’re in a hurry and have several friends, hopping through statics and collapsing the route after the third C6 is generally the best way. If you lack several friends or for some other contrived reason have to use this route, I hope you don’t end up like the poor sod who scanned a 10 link route and still found nothing but the odd nullsec.

So, ya, have fun.

P.S. For those of you who wanted a “how to scan someone out without them noticing” guide, why the heck should I tell you? Get a corpmate to float in system in a hulk and pay him 5 mil every time he spots your probes.


It seemed like a really good idea at the time

You know me, I like making people laugh. As such, April Fools day is my unofficial holiday, where each year I pull some elaborate heist over a nearby friend, making an extremely trivial change that is extremely difficult to do, like swapping my friend’s car from one side of the street to the other while he sleeps.

This year, I turned my brain towards a simple, yet massive prank: In between the hours of midnight and five AM, I was going to move the WH PoS one moon to the left, then, send a corp mail saying “har har i wuz spy and stole your iskies”.

Plans were made. I wrote the letter, made safespots to hold the ships and cargo, and sat patiently and waited for the day of reckoning. Part A of the plan was to move all the ships, using the Orca or my handy ship command skills to move the ships, then the cargo, to the safe, which was about 15 AU off grid. Part B was to use a blockade runner to unanchor the guns, then the empty corp hangar, then the PoS, re-anchoring it one moon to the left, anchor corp hangar n such, guns, send the mail and go off to sleep. Predictably, things started to go horribly, horribly wrong around Part A and continued to fail explosively for the rest of the night.

At midnight, the American players in corp had gone to bed and the UK ones were not scheduled to wake up for another five hours, I started unanchoring the spare corp hangar while moving the ships from the maint bay to the safespot. I managed most of the hulks, all the Gallente ships and all other ships that would fit into the maint bay of my Orca. Then, the first problem of the night struck.

Raath (maker of staticmapper.com, for all your WH static needs), had recently purchased a Falcon, intended for use in all things jamming and currently floating in space next to the maint bay. This would normally not present a problem, since the falcon fits in the Orca’s maint bay, but he had left a module in it. For the uninformed, when a ship has a module in it it can’t be stuffed into a maintenence bay on another ship, and since I hadn’t taken the five week training session on “how to fly Caldari t2 cruisers”, the ship was going nowhere.

While I was perfectly willing to leave Raath’s Typhoon (Minmatar Battleship) floating in empty space for about twelve hours, a 100 mil Falcon hull was an entirely different story. To leave the Falcon safe, I made a a plan to scan an exit, get a small tower in with an alt, have the alt put up the tower where the old tower was in the name of the altcorp while I put up the Caldari large tower on the one moon to the left.

I start scanning, find a C5, which goes to a C6.

Russians.

To make matters worse, Russians with two carriers, two dreads and various tech 2 ships, including a Vulture (Caldari Command Ship), a ship whose skill training time is just under a third of a year.

To make matters even worse, ships were appearing and vanishing along with capsules, so they were active. I drop sister probes, do a 32 AU scan and recall probes. two sigs in system, I look at the size of the red sphere, look at the planets that it encapsulates, pick one on the edge, and warp to it, drop probes again, scan, wormhole.

Mindful of the fact that if WE saw scan probes in system, we would immediately close the connecting WH.

I pop into their static and look around. Static C4, end of lifetime, which means that I can’t risk getting an alt and tower in. I speed back through to our C6, get the Orca (250,000,000 kg) and a calculator, and pass BS and Orca through until the WH goes critical.

Making the first smart choice all night, instead of blindly passing the Orca through, I move my scan alt into the connecting WH, then jump the Orca through. Then watch, as the WH closes, leaving all of my alts on the wrong side of the WH, and no-one but me has the BM for where the ships are.

I web the orca through the Russian C6 (noticing scan probes as I do so), flee through the end of lifetime C4 link and logoff he Orca, then start scanning the 35 sig system. Literally, the last sig is the WH, C2, highsec static, Orca gets out, Covops out.

After a string of cursing, I tear through the Russian WH and wake up a corp mate. The corpmate, who logs in his Myrmidon (Gallente Battlecruiser), says that he needs combat probes to scan out the 1.5 bil pile of ships.

[ 2010.04.01 06:00:16 ] haav0c > corpmate…
[ 2010.04.01 06:00:18 ] haav0c > you busy?
[ 2010.04.01 06:00:25 ] haav0c > we’ve got a bit of a problem.
[ 2010.04.01 06:04:12 ] haav0c > and by “bit”
[ 2010.04.01 06:04:14 ] haav0c > i mean.
[ 2010.04.01 06:04:17 ] Corpmate > whats up?
[ 2010.04.01 06:04:21 ] haav0c > well
[ 2010.04.01 06:04:25 ] haav0c > say, hypothetically.
[ 2010.04.01 06:04:31 ] Corpmate > uh oh
[ 2010.04.01 06:04:35 ] haav0c > a dude made a plan for an april fools joke.
[ 2010.04.01 06:05:31 ] Corpmate > wait….it’s past midnight there already
[ 2010.04.01 06:05:37 ] Corpmate > im not falling for this
[ 2010.04.01 06:05:52 ] haav0c > >.>
[ 2010.04.01 06:06:02 ] haav0c > let’s also say that he’s been moving ships for the last hour
[ 2010.04.01 06:06:09 ] haav0c > and ran into a little snag
[ 2010.04.01 06:06:15 ] haav0c > that raath’s shiny new falcon
[ 2010.04.01 06:06:25 ] haav0c > had shit in the cargo
[ 2010.04.01 06:06:32 ] Corpmate > :(
[ 2010.04.01 06:06:42 ] haav0c > and he wasn’t about to leave a shiny falcon floating at the old pos, so he started scanning.
[ 2010.04.01 06:06:46 ] haav0c > and found russians.
[ 2010.04.01 06:06:49 ] haav0c > active russians.
[ 2010.04.01 06:06:58 ] haav0c > so he tried to close the WH by himself.
[ 2010.04.01 06:07:02 ] haav0c > hypothetically.
[ 2010.04.01 06:07:19 ] haav0c > and let’s also say, hypothetifuckingcally.
[ 2010.04.01 06:07:28 ] Corpmate > and did this dude hypothetically lose an orca?
[ 2010.04.01 06:07:32 ] haav0c > that he is currently in an occupied system
[ 2010.04.01 06:07:37 ] haav0c > with no link to our wh
[ 2010.04.01 06:07:42 ] haav0c > and the orca logoffskied.
[ 2010.04.01 06:07:56 ] Corpmate > lololol
[ 2010.04.01 06:08:08 ] Corpmate > so ur in a russian occupied system in an orca?
[ 2010.04.01 06:08:16 ] haav0c > no, that was two WHs ago
[ 2010.04.01 06:08:25 ] haav0c > we’re safe from the russians.
[ 2010.04.01 06:08:28 ] haav0c > but…
[ 2010.04.01 06:08:42 ] haav0c > most if not all of our shit is currently floating in a safespot
[ 2010.04.01 06:08:48 ] haav0c > to which only i have the BM.
[ 2010.04.01 06:08:48 ] Corpmate > do orcas have scanners fit?
[ 2010.04.01 06:08:50 ] haav0c > no.
[ 2010.04.01 06:09:05 ] haav0c > but that’s irrelevent
[ 2010.04.01 06:09:13 ] haav0c > because i’m in a covops with the fucking orca
[ 2010.04.01 06:09:20 ] Corpmate > dude…i can’t fly most of the ships
[ 2010.04.01 06:09:23 ] haav0c > exactly.
[ 2010.04.01 06:09:32 ] haav0c > so, what i’d really, really appreciate right now
[ 2010.04.01 06:09:51 ] Corpmate > u need me to scan out the safe spot?
[ 2010.04.01 06:09:55 ] haav0c > is you scanning a route while i try to get out of WH space with the orca intact, get back into WH space and clean this shit up.
[ 2010.04.01 06:09:56 ] Corpmate > and put a bm in the can?
[ 2010.04.01 06:10:24 ] Corpmate > omg
[ 2010.04.01 06:10:33 ] Corpmate > /emote /facepalms
[ 2010.04.01 06:11:18 ] haav0c > raath and blake can…probably clean the shit up
[ 2010.04.01 06:12:13 ] haav0c > it’s…
[ 2010.04.01 06:12:16 ] haav0c > kinda southey
[ 2010.04.01 06:12:21 ] haav0c > well
[ 2010.04.01 06:12:29 ] Corpmate > about how far away?
[ 2010.04.01 06:12:30 ] haav0c > it’s not too far off the center of the system
[ 2010.04.01 06:12:33 ] haav0c > umm
[ 2010.04.01 06:12:35 ] haav0c > 10 au
[ 2010.04.01 06:12:39 ] haav0c > maybe 16
[ 2010.04.01 06:12:48 ] Corpmate > so, not a very safe spot… ….
[ 2010.04.01 06:12:50 ] haav0c > no.
[ 2010.04.01 06:13:01 ] haav0c > i kinda figured that i’d be fucking done by now.
[ 2010.04.01 06:13:04 ] Corpmate > how many ships are there?
[ 2010.04.01 06:13:12 ] haav0c > bout…ten
[ 2010.04.01 06:13:17 ] Corpmate > what kind?
[ 2010.04.01 06:13:25 ] haav0c > itty Vs, domi
[ 2010.04.01 06:13:26 ] haav0c > …
[ 2010.04.01 06:13:28 ] haav0c > the hulks.
[ 2010.04.01 06:13:33 ] Corpmate > i can fly both of those
[ 2010.04.01 06:14:03 ] Corpmate > and how was this supposed to be an april fools joke? im not getting that part.
[ 2010.04.01 06:14:20 ] haav0c > included in this package was a leter saying
[ 2010.04.01 06:14:30 ] haav0c > “haha i was a spy all along i’ve taken everything”
[ 2010.04.01 06:14:39 ] Corpmate > hahahah…ic
[ 2010.04.01 06:14:56 ] haav0c > and the joke was that the pos was moved one moon to the left >.>
[ 2010.04.01 06:14:59 ] haav0c > instead of being taken.
[ 2010.04.01 06:15:08 ] haav0c > i planned this shit for months, man.
[ 2010.04.01 06:15:11 ] Corpmate > what? u moved the pos?
[ 2010.04.01 06:15:13 ] haav0c > no
[ 2010.04.01 06:15:17 ] Corpmate > thank god
[ 2010.04.01 06:15:18 ] haav0c > that was part C
[ 2010.04.01 06:15:27 ] haav0c > this right here is part A crashing and burning.
[ 2010.04.01 06:15:53 ] Corpmate > im not sure i have combat probes in my ship…so that’s a relief….hope we have some in the cargo bays
[ 2010.04.01 06:16:05 ] haav0c > …
[ 2010.04.01 06:16:11 ] haav0c > the cargo bays…
[ 2010.04.01 06:16:16 ] haav0c > that i put in the ittys?
[ 2010.04.01 06:16:22 ] Corpmate > …
[ 2010.04.01 06:16:26 ] haav0c > ho boy.
[ 2010.04.01 06:16:45 ] Corpmate > so…what is left at the POS?
[ 2010.04.01 06:16:50 ] haav0c > …
[ 2010.04.01 06:16:57 ] haav0c > breaath mint and the ore.
[ 2010.04.01 06:17:10 ] Corpmate > roflmao


Thankfully, someone with more foresight than me had put combat probes in the “we’re screwed” container, which I had somehow missed in my initial “move everything to the safe” stage. He finds the ships, gets them back to the PoS, and we all log at about…five in the morning.




Operation Passive Income update.

For those of you watching the market on reactions, you all know that it’s wobbly as hell right now. For those who don’t, fullerides, my reaction of choice, has crashed, burned, died, been buried, exhumed, used as draino and forgotten in an unmarked septic tank. And by that I mean it dropped from 1600 per unit to 800 per unit, breaking my expected profit over its knee.

So, having moved to a significantly more stable reactant, things have been going well. Said reactant uses much less isk in moon goo per hour, so I can haul around weeks of reaction inputs without fear. Course, I can now haul everything without fear up to a bil thanks to “Krayt Dragon Bait”:

Awesome freighter, my origonal plan to keep her in the newbie corp disintigrated when I initiated warp to a gate, had a pleasant conversation, made a sandwich, met a girl, took a sailing trip around the world, lived life as I wanted and met death as an old friend as I entered warp. So, now she’s in my altcorp so I can web through the 40j round trips my exits tend to be.

On that note:

Awwww yeah.

Anyway, since I’ve talked to a few people who have fallen right off my “How rich are you” scale, loaning me bils and saying “pay it back whenever, with however much you think is reasonable, yes, of course I trust you, it’s only a bil or two”, my PoS fields have expanded to eight, soon upgrading to ten.

No, I’m not giving you their names.

http://www.staticmapper.com (shameless link again) has been invaluable for me to determine who or what’s in my hole: If there are two jumps, I’ve usually got a k162, if there are ten jumps and sleeper kills, someone did my sites while I was asleep, and if there are 40 jumps, then a null WH opened and they used my hole as a shortcut >.>

Essentially, if I don’t activate my static wormhole I see little to no traffic, but when I do open the wormhole, traffic comes in, tries to run a site, messes up a spawn and leaves after killing one sleeper.

For fear and intimidation purposes, I’ve anchored a large ship assembly array and called it “wut r siz restrictionz lulz?” For those who don’t get the joke, the array will let me build battleships in an area that does not allow battleships to enter usually, giving me a leg up on any would-be attackers.

Having eight poses has opened up an opportunity for me, and by that I’m not referring to using Nightmares as a throwaway ship; I mean spelling out amusing words and phrases with my towers :P

So far, I’ve tried Princess Bride quotes, Monty Python quotes, and various other humerous suggestions by my friends and/or people waiting for a sliver of an opportunity to back-stab me ad take all that I have. The crowning suggestion has been, so far:

For those who, again, don’t get the joke, it’s fairly funny :P


No Country For Old Men

He seems like a nice man.

It was a harrowing end of the week.

I awoke Friday morning to an email to the effect of:

The POS has been attacked, and is sitting in reinforced. Somebody said they have a plan?

As it so often happens, the full story is slightly more complex, but only slightly. While pulling some ore from one of our remaining grav sites, a couple of our miners had gotten surprised by a handful of hostiles. Both were melted pretty quickly and sent packing back to empire by way of a swift podding. The band of hostiles, who had entered the system though a new K162, proceeded then to our POS and after about 3 hours, sent it into reinforced mode.

Getting two pilots killed certainly left us down in terms of raw staff manning the WH, and at present I’m certainly not flying anything with firepower enough to repel anything save a starter frigate. We had no real eyes on the system, although the senior pilots had moved some of their ships to safe areas and logged the characters off. Blake and I, both still at work, started to muse about our possibilities via gChat. We decided that there were only a handful of viable scenarios.

Read the rest of this entry »


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