Wormhole Space in 2009 and 2010

Here are a few pictures that highlight my corporation’s venture into Wormhole space to strike it rich.

2009

2009.09.14.19.18.15

The daily routine was scanning for sites, mining ABCs with Orca boosts, and compressing Ore down for transport to Jita.

2009.10.16.04.13.53

Our capacity to haul large amounts of Ore out of Wormhole to Jita increased significantly when we got a Rorqual into our C6.

2009.12.25.20.37.12

Boosted Hulks mining Arkonor was king at the time. Each full jetcan was worth around 13-16M.

Orca boosted mining operation.

Orca boosted mining operation.

2009.11.01.18.47.07

We once caught a Tengu with a tank that we could not break. After toying around with it for a while, we eventually let the pilot got and gave her the location of a return Wormhole as we destroyed her scanning alt.

2009.12.27.23.11.56

As we build up our PVE arsenal, we needed Carrier support to run the C5/C6 sites. I paid 715M for a Thanatos during this time and I still am in possession of this specific Carrier.

2009.12.24.04.10.05-1

Purchasing skills for the Carrier. Notice that we used the MOTD to communicate on the current Wormhole status.

2009.12.27.22.16.53

1600 plated Typhoon mass collapsing a connecting Wormhole.

2010

2010.01.02.21.55.19

As we became more proficient in Unknown space, we started to train up skills for Tengu, Drake, and other PVE specific ships.

2010.01.30.00.30.05

Our weekly hauls started to get large and larger as our mining capacity increased.

2010.02.13.05.25.52

Thanatos beauty shot after emerging from a connecting Wormhole.

Another Thanatos shot.

Another Thanatos shot.

Carrier assisted site running.

Carrier assisted site running.

2010.03.03.13.08.53

This is a shot of Megacyte, which was king at the time. Due to the large availability of ABC ore in Wormhole space, mining groups like us were driving the price down.

2010.03.13.23.21.17

When you inhabit the highest class of Wormhole space, you are bound to run into some major players. Here is a shot of an Aperture Harmonics’ Dreadnought bring used to mass collapse a connecting Wormhole that was connecting our two systems.

Aperture Harmonics fleet coming into our system to scout for prey.

Aperture Harmonics fleet coming into our system to scout for prey.

You spend a lot of time looking at these in Unknown space.

You spend a lot of time looking at these in Unknown space.

One of the most powerful things in Unknown space is Intel. If you have the knowledge, you can dictate everything. The little Helios was one of the most useful ships for me during my time in Wormhole space.

One of the most powerful things in Unknown space is Intel. If you have the knowledge, you can dictate everything. The little Helios was one of the most useful ships for me during my time in Wormhole space.

Defending Tengu shot.

Defending Tengu shot.

Space potato beauty shot. We had a Remote Repping Dominix doctrine that served us well.

Space potato beauty shot. We had a Remote Repping Dominix doctrine that served us well.

Protecting our home.

Protecting our home.

Every few weeks the rate of respawn for all the sites would dwindle down to almost nothing. Like nomads we would find a new home and setup shop to strip the system.

Every few weeks the rate of respawn for all the sites would dwindle down to almost nothing. Like nomads we would find a new home and setup shop to strip the system.

Industrial might.

Industrial might.

2010.01.19.22.52.25

Extreme hatred for the POS/Reaction UI.

Capital ship shot.

Capital ship shot.


Family Addition

Sorry for the slow update the past few weeks. I rescued a dog from the shelter and my schedule has very random. I’ll hopefully get back to some industry and trading posts as things slowly return to normal. Ruff.


Industry Dashboards

I’ve spent a lot of time designing API driven KPI style dashboards for my industrial operations and given the industry changes coming as detailed in the Summer 2012 CSM7 minutes, I want to share my designs to (hopefully) inspire people for upcoming Winter expansion (I wonder if CCP’ers read this blog).

My mission statement with these was to use a clean, elegant format to give a high level display into my industry operations while using Eve icons and market prices. I should be able to tell the materials and price/profit for items at a glance without referring to other menus, applications, or looking up historical prices.

Industry Jobs

The below shot is active industry jobs. I want to know what is being used, who is using it, current and future ME/PE/Copy numbers, and a pretty display for the job progress.

Another dashboard that I created was capital jobs only. Since these jobs were so long, I wanted to be able to see them progress on a calendar. This has allowed me to keep idle blueprints busy and schedule large-scale builds since capital jobs require large amounts of minerals.

Though the current Eve client does display industry jobs, I find it to be inelegant.

The information displayed is all text, almost like I was reading a database table. Also, I am constantly switching between filter options as the window does not remember my past settings.

PI

When I experimented with supplementing my POS network with PI items, I wanted to be able to display my PI network. I needed to know who owned the item, what is was producing, the output quantity, and how much ISK/day that operation was making.

Additionally, I did some work with the database table for PI items (wonderful self-referencing table) to show me what items up the PI T0 to T3 tree I can currently make given what I am extracting. The page ends up being quite long as it displays all tiers so I cropped this shot after T2. The red marks next to the T1 items mean that I don’t have the T1 items in stock so I can’t make the resultant T2 item.

This is a great example of my ‘high level’ approach. I can now easily answer the question of “can I make Robotics?”. No, I need to be making this at T1 and this at T2. I don’t have to spend time looking at blueprints and their requirements — no additional pages or reference material.

Tech 2 Production

Tech 2 manufacturing can get quite complicated. I was spending a lot of time checking what I had in stock, the build requirements, and final costs. This page gives me the ability to simply move a blueprint from the left column (stock) to the right (build queue) and it queries the database to display everything that I need to make that item.

Multiple blueprints can be added to the queue and materials are aggregated together. This allowed me to place all my blueprints in a queue and create a shopping list of things I need to create the run.

Capital Production

The same story continues for capital ships. I can select my BPO/BPC, the ME level, the character producing it, and the production station. When the location is picked the bottom panes pull from the assets and tell me what I have in stock and what I need in order to complete the job.

Industry Advancement

I want to see a reduction in the amount of clicks and an increase in the amount of user feedback and intelligence given to the user. The displays should not just be a simple static display. They should be more dynamic — pull from your inventory when you select a production system and tell me what I need, display a build quote that doesn’t require me to have all the items or know their build requirements, and use the new Inferno universal market price for items.


July Financial Report

Overview

June and July were periods of rapid growth, both in terms of buying power and activity spread. I’m now able to have my fingers in more markets and more item types, helping to spread the risk.

Graphs!

Out performing the liner projection the past three months.

My purchase sprees have grown in volume over the past few months. They keep topping out at larger amounts.  18.5, 21.1, 25.2, and now 25.5 B purchased in a single day. I love seeing the holding account balance go up, but liquid ISK is idle ISK. Throw is back into the market unless you are accruing a balance for a project.

Major Points

1. New milestone reached as I moved 103.7 B ISK this month.

Subscribing to the Bulk Trade mailing list has fueled buying in large quantities. Why buy two Scimitars off the market when you can buy 20 and get a discount?

2. Speculation on Cobalt

I logged into Jita about 35 minutes after the Devblog was posted citing changes to Alchemy. At this time the majority of Cobalt was off the market, so I was only able to get 26k units @ 1,580 (41.7 M) and then I foolishly bought 15k units @ 7,000 (110.7 M).

As of this writing, Cobalt is sitting at 2,800 in Jita so I highly doubt that I was turn a profit on these speculative trades. I didn’t run the numbers after the announcement so I’ll accept the loss on this.

Despite the loss, it was fun to refresh the markets and watch the speculation drive prices. I hope for more changes to the moon market this fall.

3. Mobile Application

This has proven to be a powerful way to remain connected to the market. I’m currently able to monitor sales and purchases. This lets me keep mental notes of what needs to be restocked or adjusted. In the future we hope to expand it with more Android style touch options.

Some ideas that we have been throwing around is that of a cart. If you are about to sell out of an item, it will shade the row and holding down on the row will bring up an action menu. You can look up history, item trading performance, or add the item to a restock cart.

4. Industrial Partner

Raath, the author of Staticmapper and DRK Industry Tracker, and I are forming an industry and trading partnership. I’m taking my idle stack of blueprints and putting them to use.

We’re polishing off our invention and Tech3 production skills so we can start to mass produce ships and modules. *sigh* do you know that it is going to take 50+ days to be able to produce a Tengu hull and Subsystems?

Idle blueprints

Invention skills

5. Implants

The adjustments to Faction Warfare rewards killed profits on implants for me for over a month. I waited for the price to adjust and am back to trading these in high volumes again. In the past month implants are back in my highest performing group and I’ve moved 2,880 implants in the past 30 days.

6. Wallet Manager

For those of you that have been asking about my Wallet Manager program I have good news. A group of developers is using inspiration from our team and is coding up a public version for everyone. I chat with them daily on irc.coldfront.net and will have a post about this once we have some public-facing content.

The Future

I’m going to get my new partner, Raath, up to speed on the trade operation. He is bringing a large number of production alts so I’m looking forward to putting all our idle blueprints to use.


Jump Freighter Fleet

Today we celebrate as we add Jump Freighter #4 to the fleet. This brings our operation to around 1,400,000 m3 of moving capacity per jump.

Prices for these ships have gone nothing but up in the past two years and peaked with the massive amounts of speculation when Drone minerals were removed. The Ark was purchased in 2011-02 at ~4.7 B, which seems almost cheap compared to current prices.


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