The ‘Maelstrom Hour’ UnitPosted: April 5, 2012
Raiden. has stood down in Tenal and the CFC is currently working through structure grinding in order to conquer it. According to my intel channels, Tenal will be back in RAZOR Alliance‘s hands in 2 weeks.
I find the current Tenal situation reminicent of the CFC Branch campaign. After a few major battles, White Noise. stood down and the only thing left to do was to structure grind. Hundreds of Maelstroms and Supers were used to blob and grind.
In order to express the magnitude of work that needed to be done, a unit of measurement was coined.
Maelstrom Hour – noun.
The amount of damage a T2 gun, perfect skill, and always in optimal Maelstrom produces in an hour.
20 Billion HPs were required to conquer Branch, which comes out to about 7,407 Maelstrom Hours. Given an average fleet size of 100 Maelstroms, that equals 148 hours of fleet time — or over 6 days of non-stop shooting (credit for this post goes to Lake on Kugutsumen.com for the research).
With sovereignty being looked at in the upcoming expansions, there cannot be more higher HP structures. The answer to this mechanic has always been n+1, bring more of the things.
What are the alternatives?
I’m not an expert on Dominion-style sovereignty warfare so any links to constructive threads would be welcome.